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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_BASE_DRAGDROP_DROP_TARGET_H_ | 5 #ifndef UI_BASE_DRAGDROP_DROP_TARGET_H_ |
| 6 #define UI_BASE_DRAGDROP_DROP_TARGET_H_ | 6 #define UI_BASE_DRAGDROP_DROP_TARGET_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <objidl.h> | 9 #include <objidl.h> |
| 10 | 10 |
| 11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
| 12 #include "ui/base/ui_base_api.h" |
| 12 | 13 |
| 13 // Windows interface. | 14 // Windows interface. |
| 14 struct IDropTargetHelper; | 15 struct IDropTargetHelper; |
| 15 | 16 |
| 16 namespace ui { | 17 namespace ui { |
| 17 | 18 |
| 18 // A DropTarget implementation that takes care of the nitty gritty | 19 // A DropTarget implementation that takes care of the nitty gritty |
| 19 // of dnd. While this class is concrete, subclasses will most likely | 20 // of dnd. While this class is concrete, subclasses will most likely |
| 20 // want to override various OnXXX methods. | 21 // want to override various OnXXX methods. |
| 21 // | 22 // |
| 22 // Because DropTarget is ref counted you shouldn't delete it directly, | 23 // Because DropTarget is ref counted you shouldn't delete it directly, |
| 23 // rather wrap it in a scoped_refptr. Be sure and invoke RevokeDragDrop(m_hWnd) | 24 // rather wrap it in a scoped_refptr. Be sure and invoke RevokeDragDrop(m_hWnd) |
| 24 // before the HWND is deleted too. | 25 // before the HWND is deleted too. |
| 25 // | 26 // |
| 26 // This class is meant to be used in a STA and is not multithread-safe. | 27 // This class is meant to be used in a STA and is not multithread-safe. |
| 27 class DropTarget : public IDropTarget { | 28 class UI_BASE_API DropTarget : public IDropTarget { |
| 28 public: | 29 public: |
| 29 // Create a new DropTarget associating it with the given HWND. | 30 // Create a new DropTarget associating it with the given HWND. |
| 30 explicit DropTarget(HWND hwnd); | 31 explicit DropTarget(HWND hwnd); |
| 31 virtual ~DropTarget(); | 32 virtual ~DropTarget(); |
| 32 | 33 |
| 33 // When suspended is set to |true|, the drop target does not receive drops | 34 // When suspended is set to |true|, the drop target does not receive drops |
| 34 // from drags initiated within the owning HWND. | 35 // from drags initiated within the owning HWND. |
| 35 bool suspended() const { return suspended_; } | 36 bool suspended() const { return suspended_; } |
| 36 void set_suspended(bool suspended) { suspended_ = suspended; } | 37 void set_suspended(bool suspended) { suspended_ = suspended; } |
| 37 | 38 |
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| 114 bool suspended_; | 115 bool suspended_; |
| 115 | 116 |
| 116 LONG ref_count_; | 117 LONG ref_count_; |
| 117 | 118 |
| 118 DISALLOW_COPY_AND_ASSIGN(DropTarget); | 119 DISALLOW_COPY_AND_ASSIGN(DropTarget); |
| 119 }; | 120 }; |
| 120 | 121 |
| 121 } // namespace ui | 122 } // namespace ui |
| 122 | 123 |
| 123 #endif // UI_BASE_DRAGDROP_DROP_TARGET_H_ | 124 #endif // UI_BASE_DRAGDROP_DROP_TARGET_H_ |
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