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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/compositor/compositor_gl.h" | 5 #include "ui/gfx/compositor/compositor_gl.h" |
| 6 | 6 |
| 7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/threading/thread_restrictions.h" | 11 #include "base/threading/thread_restrictions.h" |
| 12 #include "third_party/skia/include/core/SkBitmap.h" | 12 #include "third_party/skia/include/core/SkBitmap.h" |
| 13 #include "third_party/skia/include/core/SkMatrix.h" | 13 #include "third_party/skia/include/core/SkMatrix.h" |
| 14 #include "third_party/skia/include/core/SkScalar.h" | 14 #include "third_party/skia/include/core/SkScalar.h" |
| 15 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" |
| 16 #include "ui/gfx/transform.h" | 16 #include "ui/gfx/transform.h" |
| 17 #include "ui/gfx/gl/gl_bindings.h" | 17 #include "ui/gfx/gl/gl_bindings.h" |
| 18 #include "ui/gfx/gl/gl_context.h" | 18 #include "ui/gfx/gl/gl_context.h" |
| 19 #include "ui/gfx/gl/gl_implementation.h" | 19 #include "ui/gfx/gl/gl_implementation.h" |
| 20 #include "ui/gfx/gl/gl_surface.h" | 20 #include "ui/gfx/gl/gl_surface.h" |
| 21 | 21 |
| 22 namespace { | 22 namespace { |
| 23 | 23 |
| 24 // We pin the first context that the Compositor class creates with ref counting. |
| 25 // This hosts the shaders that are shared between all Compositor contexts. |
| 26 scoped_refptr<gfx::GLContext> g_share_context; |
| 27 |
| 24 GLuint CompileShader(GLenum type, const GLchar* source) { | 28 GLuint CompileShader(GLenum type, const GLchar* source) { |
| 25 GLuint shader = glCreateShader(type); | 29 GLuint shader = glCreateShader(type); |
| 26 if (!shader) | 30 if (!shader) |
| 27 return 0; | 31 return 0; |
| 28 | 32 |
| 29 glShaderSource(shader, 1, &source, 0); | 33 glShaderSource(shader, 1, &source, 0); |
| 30 glCompileShader(shader); | 34 glCompileShader(shader); |
| 31 | 35 |
| 32 GLint compiled; | 36 GLint compiled; |
| 33 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); | 37 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 34 if (!compiled) { | 38 if (!compiled) { |
| 35 GLint info_len = 0; | 39 GLint info_len = 0; |
| 36 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len); | 40 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len); |
| 37 | 41 |
| 38 if (info_len > 0) { | 42 if (info_len > 0) { |
| 39 scoped_array<char> info_log(new char[info_len]); | 43 scoped_array<char> info_log(new char[info_len]); |
| 40 glGetShaderInfoLog(shader, info_len, NULL, info_log.get()); | 44 glGetShaderInfoLog(shader, info_len, NULL, info_log.get()); |
| 41 LOG(ERROR) << "Compile error: " << info_log.get(); | 45 LOG(ERROR) << "Compile error: " << info_log.get(); |
| 42 return 0; | 46 return 0; |
| 43 } | 47 } |
| 44 } | 48 } |
| 45 return shader; | 49 return shader; |
| 46 } | 50 } |
| 47 | 51 |
| 48 } // namespace (anonymous) | 52 } // namespace (anonymous) |
| 49 | 53 |
| 50 | 54 |
| 51 namespace ui { | 55 namespace ui { |
| 52 | 56 |
| 57 TextureProgramGL* CompositorGL::program_swizzle_ = NULL; |
| 58 TextureProgramGL* CompositorGL::program_no_swizzle_ = NULL; |
| 59 |
| 53 // Wraps a simple GL program for drawing textures to the screen. | 60 // Wraps a simple GL program for drawing textures to the screen. |
| 54 class TextureProgramGL { | 61 class TextureProgramGL { |
| 55 public: | 62 public: |
| 56 TextureProgramGL(); | 63 TextureProgramGL(); |
| 57 virtual ~TextureProgramGL() {} | 64 virtual ~TextureProgramGL() {} |
| 58 | 65 |
| 59 // Returns false if it was unable to initialize properly. | 66 // Returns false if it was unable to initialize properly. |
| 60 // | 67 // |
| 61 // Host GL context must be current when this is called. | 68 // Host GL context must be current when this is called. |
| 62 virtual bool Initialize() = 0; | 69 virtual bool Initialize() = 0; |
| (...skipping 22 matching lines...) Expand all Loading... |
| 85 GLuint frag_shader_; | 92 GLuint frag_shader_; |
| 86 | 93 |
| 87 private: | 94 private: |
| 88 GLuint program_; | 95 GLuint program_; |
| 89 GLuint vertex_shader_; | 96 GLuint vertex_shader_; |
| 90 | 97 |
| 91 GLuint a_pos_loc_; | 98 GLuint a_pos_loc_; |
| 92 GLuint a_tex_loc_; | 99 GLuint a_tex_loc_; |
| 93 GLuint u_tex_loc_; | 100 GLuint u_tex_loc_; |
| 94 GLuint u_mat_loc_; | 101 GLuint u_mat_loc_; |
| 95 | |
| 96 }; | 102 }; |
| 97 | 103 |
| 98 class TextureProgramNoSwizzleGL : public TextureProgramGL { | 104 class TextureProgramNoSwizzleGL : public TextureProgramGL { |
| 99 public: | 105 public: |
| 100 TextureProgramNoSwizzleGL() {} | 106 TextureProgramNoSwizzleGL() {} |
| 101 virtual bool Initialize(); | 107 virtual bool Initialize(); |
| 102 private: | 108 private: |
| 103 DISALLOW_COPY_AND_ASSIGN(TextureProgramNoSwizzleGL); | 109 DISALLOW_COPY_AND_ASSIGN(TextureProgramNoSwizzleGL); |
| 104 }; | 110 }; |
| 105 | 111 |
| (...skipping 207 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 313 glUniformMatrix4fv(program.u_mat_loc(), 1, GL_FALSE, m); | 319 glUniformMatrix4fv(program.u_mat_loc(), 1, GL_FALSE, m); |
| 314 | 320 |
| 315 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 321 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 316 } | 322 } |
| 317 | 323 |
| 318 CompositorGL::CompositorGL(gfx::AcceleratedWidget widget, | 324 CompositorGL::CompositorGL(gfx::AcceleratedWidget widget, |
| 319 const gfx::Size& size) | 325 const gfx::Size& size) |
| 320 : started_(false), | 326 : started_(false), |
| 321 size_(size) { | 327 size_(size) { |
| 322 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(widget); | 328 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(widget); |
| 323 gl_context_ = gfx::GLContext::CreateGLContext(NULL, gl_surface_.get()); | 329 if (g_share_context.get()) { |
| 330 gl_context_ = gfx::GLContext::CreateGLContext( |
| 331 g_share_context->share_group(), gl_surface_.get()); |
| 332 } else { |
| 333 gl_context_ = gfx::GLContext::CreateGLContext( |
| 334 NULL, gl_surface_.get()); |
| 335 g_share_context = gl_context_; |
| 336 } |
| 324 gl_context_->MakeCurrent(gl_surface_.get()); | 337 gl_context_->MakeCurrent(gl_surface_.get()); |
| 325 if (!InitShaders()) | 338 if (!InitShaders()) |
| 326 LOG(ERROR) << "Unable to initialize shaders (context = " | 339 LOG(ERROR) << "Unable to initialize shaders (context = " |
| 327 << static_cast<void*>(gl_context_.get()) << ")"; | 340 << static_cast<void*>(gl_context_.get()) << ")"; |
| 328 glColorMask(true, true, true, true); | 341 glColorMask(true, true, true, true); |
| 329 glEnable(GL_BLEND); | 342 glEnable(GL_BLEND); |
| 330 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 343 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 331 } | 344 } |
| 332 | 345 |
| 333 CompositorGL::~CompositorGL() { | 346 CompositorGL::~CompositorGL() { |
| 334 } | 347 } |
| 335 | 348 |
| 336 void CompositorGL::MakeCurrent() { | 349 void CompositorGL::MakeCurrent() { |
| 337 gl_context_->MakeCurrent(gl_surface_.get()); | 350 gl_context_->MakeCurrent(gl_surface_.get()); |
| 338 } | 351 } |
| 339 | 352 |
| 340 gfx::Size CompositorGL::GetSize() { | 353 gfx::Size CompositorGL::GetSize() { |
| 341 return size_; | 354 return size_; |
| 342 } | 355 } |
| 343 | 356 |
| 344 TextureProgramGL* CompositorGL::program_no_swizzle() { | 357 TextureProgramGL* CompositorGL::program_no_swizzle() { |
| 345 return program_no_swizzle_.get(); | 358 return program_no_swizzle_; |
| 346 } | 359 } |
| 347 | 360 |
| 348 TextureProgramGL* CompositorGL::program_swizzle() { | 361 TextureProgramGL* CompositorGL::program_swizzle() { |
| 349 return program_swizzle_.get(); | 362 return program_swizzle_; |
| 350 } | 363 } |
| 351 | 364 |
| 352 Texture* CompositorGL::CreateTexture() { | 365 Texture* CompositorGL::CreateTexture() { |
| 353 Texture* texture = new TextureGL(this); | 366 Texture* texture = new TextureGL(this); |
| 354 return texture; | 367 return texture; |
| 355 } | 368 } |
| 356 | 369 |
| 357 void CompositorGL::NotifyStart() { | 370 void CompositorGL::NotifyStart() { |
| 358 started_ = true; | 371 started_ = true; |
| 359 gl_context_->MakeCurrent(gl_surface_.get()); | 372 gl_context_->MakeCurrent(gl_surface_.get()); |
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| 385 void CompositorGL::SchedulePaint() { | 398 void CompositorGL::SchedulePaint() { |
| 386 // TODO: X doesn't provide coalescing of regions, its left to the toolkit. | 399 // TODO: X doesn't provide coalescing of regions, its left to the toolkit. |
| 387 NOTIMPLEMENTED(); | 400 NOTIMPLEMENTED(); |
| 388 } | 401 } |
| 389 | 402 |
| 390 void CompositorGL::OnWidgetSizeChanged(const gfx::Size& size) { | 403 void CompositorGL::OnWidgetSizeChanged(const gfx::Size& size) { |
| 391 size_ = size; | 404 size_ = size; |
| 392 } | 405 } |
| 393 | 406 |
| 394 bool CompositorGL::InitShaders() { | 407 bool CompositorGL::InitShaders() { |
| 395 scoped_ptr<TextureProgramGL> temp_program(new TextureProgramNoSwizzleGL()); | 408 if (!program_no_swizzle_) { |
| 396 if (!temp_program->Initialize()) | 409 scoped_ptr<TextureProgramGL> temp_program(new TextureProgramNoSwizzleGL()); |
| 397 return false; | 410 if (!temp_program->Initialize()) |
| 398 else | 411 return false; |
| 399 program_no_swizzle_.reset(temp_program.release()); | 412 program_no_swizzle_ = temp_program.release(); |
| 413 } |
| 400 | 414 |
| 401 temp_program.reset(new TextureProgramSwizzleGL()); | 415 if (!program_swizzle_) { |
| 402 if (!temp_program->Initialize()) | 416 scoped_ptr<TextureProgramGL> temp_program(new TextureProgramSwizzleGL()); |
| 403 return false; | 417 if (!temp_program->Initialize()) |
| 404 else | 418 return false; |
| 405 program_swizzle_.reset(temp_program.release()); | 419 program_swizzle_ = temp_program.release(); |
| 420 } |
| 406 | 421 |
| 407 return true; | 422 return true; |
| 408 } | 423 } |
| 409 | 424 |
| 410 // static | 425 // static |
| 411 Compositor* Compositor::Create(gfx::AcceleratedWidget widget, | 426 Compositor* Compositor::Create(gfx::AcceleratedWidget widget, |
| 412 const gfx::Size& size) { | 427 const gfx::Size& size) { |
| 413 // The following line of code exists soley to disable IO restrictions | 428 // The following line of code exists soley to disable IO restrictions |
| 414 // on this thread long enough to perform the GL bindings. | 429 // on this thread long enough to perform the GL bindings. |
| 415 // TODO(wjmaclean) Remove this when GL initialisation cleaned up. | 430 // TODO(wjmaclean) Remove this when GL initialisation cleaned up. |
| 416 base::ThreadRestrictions::ScopedAllowIO allow_io; | 431 base::ThreadRestrictions::ScopedAllowIO allow_io; |
| 417 if (gfx::GLSurface::InitializeOneOff() && | 432 if (gfx::GLSurface::InitializeOneOff() && |
| 418 gfx::GetGLImplementation() != gfx::kGLImplementationNone) | 433 gfx::GetGLImplementation() != gfx::kGLImplementationNone) |
| 419 return new CompositorGL(widget, size); | 434 return new CompositorGL(widget, size); |
| 420 return NULL; | 435 return NULL; |
| 421 } | 436 } |
| 422 | 437 |
| 423 } // namespace ui | 438 } // namespace ui |
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