DescriptionCooperatively round robin GPU command buffers.
The renderer processes asynchronously flush every n milliseconds. This prevents one renderer process from starving the others by issuing excessive amounts of GL calls without flushing.
Also has the advantage that the GPU process more evenly spreads its work out over the course of the frame.
Follows: http://codereview.chromium.org/7253052/
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=92197
Patch Set 1 : '' #Patch Set 2 : '' #
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