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| 1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| 11 // with the distribution. | 11 // with the distribution. |
| (...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 73 return result; | 73 return result; |
| 74 } | 74 } |
| 75 | 75 |
| 76 void Normalize() { | 76 void Normalize() { |
| 77 ASSERT(f_ != 0); | 77 ASSERT(f_ != 0); |
| 78 uint64_t f = f_; | 78 uint64_t f = f_; |
| 79 int e = e_; | 79 int e = e_; |
| 80 | 80 |
| 81 // This method is mainly called for normalizing boundaries. In general | 81 // This method is mainly called for normalizing boundaries. In general |
| 82 // boundaries need to be shifted by 10 bits. We thus optimize for this case. | 82 // boundaries need to be shifted by 10 bits. We thus optimize for this case. |
| 83 const uint64_t k10MSBits = V8_2PART_UINT64_C(0xFFC00000, 00000000); | 83 const uint64_t k10MSBits = static_cast<uint64_t>(0x3FF) << 54; |
| 84 while ((f & k10MSBits) == 0) { | 84 while ((f & k10MSBits) == 0) { |
| 85 f <<= 10; | 85 f <<= 10; |
| 86 e -= 10; | 86 e -= 10; |
| 87 } | 87 } |
| 88 while ((f & kUint64MSB) == 0) { | 88 while ((f & kUint64MSB) == 0) { |
| 89 f <<= 1; | 89 f <<= 1; |
| 90 e--; | 90 e--; |
| 91 } | 91 } |
| 92 f_ = f; | 92 f_ = f; |
| 93 e_ = e; | 93 e_ = e; |
| 94 } | 94 } |
| 95 | 95 |
| 96 static DiyFp Normalize(const DiyFp& a) { | 96 static DiyFp Normalize(const DiyFp& a) { |
| 97 DiyFp result = a; | 97 DiyFp result = a; |
| 98 result.Normalize(); | 98 result.Normalize(); |
| 99 return result; | 99 return result; |
| 100 } | 100 } |
| 101 | 101 |
| 102 uint64_t f() const { return f_; } | 102 uint64_t f() const { return f_; } |
| 103 int e() const { return e_; } | 103 int e() const { return e_; } |
| 104 | 104 |
| 105 void set_f(uint64_t new_value) { f_ = new_value; } | 105 void set_f(uint64_t new_value) { f_ = new_value; } |
| 106 void set_e(int new_value) { e_ = new_value; } | 106 void set_e(int new_value) { e_ = new_value; } |
| 107 | 107 |
| 108 private: | 108 private: |
| 109 static const uint64_t kUint64MSB = V8_2PART_UINT64_C(0x80000000, 00000000); | 109 static const uint64_t kUint64MSB = static_cast<uint64_t>(1) << 63; |
| 110 | 110 |
| 111 uint64_t f_; | 111 uint64_t f_; |
| 112 int e_; | 112 int e_; |
| 113 }; | 113 }; |
| 114 | 114 |
| 115 } } // namespace v8::internal | 115 } } // namespace v8::internal |
| 116 | 116 |
| 117 #endif // V8_DIY_FP_H_ | 117 #endif // V8_DIY_FP_H_ |
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