Index: gpu/command_buffer/build_gles2_cmd_buffer.py |
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py |
index a53062959948ea0bbfa414431acfb51610312f57..479acb8ca43c2a834baf4e6f82adc9094cc87caa 100755 |
--- a/gpu/command_buffer/build_gles2_cmd_buffer.py |
+++ b/gpu/command_buffer/build_gles2_cmd_buffer.py |
@@ -155,7 +155,7 @@ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizeiNotNegative length); |
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length); |
GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const char** str, const GLint* length); |
GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); |
@@ -967,6 +967,11 @@ _ENUM_LISTS = { |
'GL_STENCIL_INDEX8', |
], |
}, |
+ 'ShaderBinaryFormat': { |
+ 'type': 'GLenum', |
+ 'valid': [ |
+ ], |
+ }, |
'StencilOp': { |
'type': 'GLenum', |
'valid': [ |