| Index: gpu/command_buffer/build_gles2_cmd_buffer.py
|
| diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py
|
| index a53062959948ea0bbfa414431acfb51610312f57..479acb8ca43c2a834baf4e6f82adc9094cc87caa 100755
|
| --- a/gpu/command_buffer/build_gles2_cmd_buffer.py
|
| +++ b/gpu/command_buffer/build_gles2_cmd_buffer.py
|
| @@ -155,7 +155,7 @@ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
| GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
|
| GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
| GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
| -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizeiNotNegative length);
|
| +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
|
| GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const char** str, const GLint* length);
|
| GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
|
| GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
|
| @@ -967,6 +967,11 @@ _ENUM_LISTS = {
|
| 'GL_STENCIL_INDEX8',
|
| ],
|
| },
|
| + 'ShaderBinaryFormat': {
|
| + 'type': 'GLenum',
|
| + 'valid': [
|
| + ],
|
| + },
|
| 'StencilOp': {
|
| 'type': 'GLenum',
|
| 'valid': [
|
|
|