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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT | 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT |
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT | 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT |
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503 valid_read_pixel_format_table)), | 503 valid_read_pixel_format_table)), |
504 render_buffer_format( | 504 render_buffer_format( |
505 valid_render_buffer_format_table, arraysize( | 505 valid_render_buffer_format_table, arraysize( |
506 valid_render_buffer_format_table)), | 506 valid_render_buffer_format_table)), |
507 render_buffer_parameter( | 507 render_buffer_parameter( |
508 valid_render_buffer_parameter_table, arraysize( | 508 valid_render_buffer_parameter_table, arraysize( |
509 valid_render_buffer_parameter_table)), | 509 valid_render_buffer_parameter_table)), |
510 render_buffer_target( | 510 render_buffer_target( |
511 valid_render_buffer_target_table, arraysize( | 511 valid_render_buffer_target_table, arraysize( |
512 valid_render_buffer_target_table)), | 512 valid_render_buffer_target_table)), |
| 513 shader_binary_format(), |
513 shader_parameter( | 514 shader_parameter( |
514 valid_shader_parameter_table, arraysize( | 515 valid_shader_parameter_table, arraysize( |
515 valid_shader_parameter_table)), | 516 valid_shader_parameter_table)), |
516 shader_precision( | 517 shader_precision( |
517 valid_shader_precision_table, arraysize( | 518 valid_shader_precision_table, arraysize( |
518 valid_shader_precision_table)), | 519 valid_shader_precision_table)), |
519 shader_type( | 520 shader_type( |
520 valid_shader_type_table, arraysize(valid_shader_type_table)), | 521 valid_shader_type_table, arraysize(valid_shader_type_table)), |
521 src_blend_factor( | 522 src_blend_factor( |
522 valid_src_blend_factor_table, arraysize( | 523 valid_src_blend_factor_table, arraysize( |
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559 valid_vertex_attribute_table, arraysize( | 560 valid_vertex_attribute_table, arraysize( |
560 valid_vertex_attribute_table)), | 561 valid_vertex_attribute_table)), |
561 vertex_pointer( | 562 vertex_pointer( |
562 valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), | 563 valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), |
563 zero_only( | 564 zero_only( |
564 valid_zero_only_table, arraysize(valid_zero_only_table)) { | 565 valid_zero_only_table, arraysize(valid_zero_only_table)) { |
565 } | 566 } |
566 | 567 |
567 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ // NOLINT | 568 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ // NOLINT |
568 | 569 |
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