OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
(...skipping 20 matching lines...) Expand all Loading... |
31 ValueValidator<GLenum> hint_target; | 31 ValueValidator<GLenum> hint_target; |
32 ValueValidator<GLenum> index_type; | 32 ValueValidator<GLenum> index_type; |
33 ValueValidator<GLenum> pixel_store; | 33 ValueValidator<GLenum> pixel_store; |
34 ValueValidator<GLint> pixel_store_alignment; | 34 ValueValidator<GLint> pixel_store_alignment; |
35 ValueValidator<GLenum> pixel_type; | 35 ValueValidator<GLenum> pixel_type; |
36 ValueValidator<GLenum> program_parameter; | 36 ValueValidator<GLenum> program_parameter; |
37 ValueValidator<GLenum> read_pixel_format; | 37 ValueValidator<GLenum> read_pixel_format; |
38 ValueValidator<GLenum> render_buffer_format; | 38 ValueValidator<GLenum> render_buffer_format; |
39 ValueValidator<GLenum> render_buffer_parameter; | 39 ValueValidator<GLenum> render_buffer_parameter; |
40 ValueValidator<GLenum> render_buffer_target; | 40 ValueValidator<GLenum> render_buffer_target; |
| 41 ValueValidator<GLenum> shader_binary_format; |
41 ValueValidator<GLenum> shader_parameter; | 42 ValueValidator<GLenum> shader_parameter; |
42 ValueValidator<GLenum> shader_precision; | 43 ValueValidator<GLenum> shader_precision; |
43 ValueValidator<GLenum> shader_type; | 44 ValueValidator<GLenum> shader_type; |
44 ValueValidator<GLenum> src_blend_factor; | 45 ValueValidator<GLenum> src_blend_factor; |
45 ValueValidator<GLenum> stencil_op; | 46 ValueValidator<GLenum> stencil_op; |
46 ValueValidator<GLenum> string_type; | 47 ValueValidator<GLenum> string_type; |
47 ValueValidator<GLenum> texture_bind_target; | 48 ValueValidator<GLenum> texture_bind_target; |
48 ValueValidator<GLint> texture_border; | 49 ValueValidator<GLint> texture_border; |
49 ValueValidator<GLenum> texture_format; | 50 ValueValidator<GLenum> texture_format; |
50 ValueValidator<GLenum> texture_internal_format; | 51 ValueValidator<GLenum> texture_internal_format; |
51 ValueValidator<GLenum> texture_mag_filter_mode; | 52 ValueValidator<GLenum> texture_mag_filter_mode; |
52 ValueValidator<GLenum> texture_min_filter_mode; | 53 ValueValidator<GLenum> texture_min_filter_mode; |
53 ValueValidator<GLenum> texture_parameter; | 54 ValueValidator<GLenum> texture_parameter; |
54 ValueValidator<GLenum> texture_target; | 55 ValueValidator<GLenum> texture_target; |
55 ValueValidator<GLenum> texture_wrap_mode; | 56 ValueValidator<GLenum> texture_wrap_mode; |
56 ValueValidator<GLint> vertex_attrib_size; | 57 ValueValidator<GLint> vertex_attrib_size; |
57 ValueValidator<GLenum> vertex_attrib_type; | 58 ValueValidator<GLenum> vertex_attrib_type; |
58 ValueValidator<GLenum> vertex_attribute; | 59 ValueValidator<GLenum> vertex_attribute; |
59 ValueValidator<GLenum> vertex_pointer; | 60 ValueValidator<GLenum> vertex_pointer; |
60 ValueValidator<GLint> zero_only; | 61 ValueValidator<GLint> zero_only; |
61 | 62 |
62 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 63 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
63 | 64 |
OLD | NEW |