Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(234)

Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_autogen.h

Issue 7304002: Correct reporting of compressed texture formats and shader binary formats (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 9 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
(...skipping 20 matching lines...) Expand all
31 ValueValidator<GLenum> hint_target; 31 ValueValidator<GLenum> hint_target;
32 ValueValidator<GLenum> index_type; 32 ValueValidator<GLenum> index_type;
33 ValueValidator<GLenum> pixel_store; 33 ValueValidator<GLenum> pixel_store;
34 ValueValidator<GLint> pixel_store_alignment; 34 ValueValidator<GLint> pixel_store_alignment;
35 ValueValidator<GLenum> pixel_type; 35 ValueValidator<GLenum> pixel_type;
36 ValueValidator<GLenum> program_parameter; 36 ValueValidator<GLenum> program_parameter;
37 ValueValidator<GLenum> read_pixel_format; 37 ValueValidator<GLenum> read_pixel_format;
38 ValueValidator<GLenum> render_buffer_format; 38 ValueValidator<GLenum> render_buffer_format;
39 ValueValidator<GLenum> render_buffer_parameter; 39 ValueValidator<GLenum> render_buffer_parameter;
40 ValueValidator<GLenum> render_buffer_target; 40 ValueValidator<GLenum> render_buffer_target;
41 ValueValidator<GLenum> shader_binary_format;
41 ValueValidator<GLenum> shader_parameter; 42 ValueValidator<GLenum> shader_parameter;
42 ValueValidator<GLenum> shader_precision; 43 ValueValidator<GLenum> shader_precision;
43 ValueValidator<GLenum> shader_type; 44 ValueValidator<GLenum> shader_type;
44 ValueValidator<GLenum> src_blend_factor; 45 ValueValidator<GLenum> src_blend_factor;
45 ValueValidator<GLenum> stencil_op; 46 ValueValidator<GLenum> stencil_op;
46 ValueValidator<GLenum> string_type; 47 ValueValidator<GLenum> string_type;
47 ValueValidator<GLenum> texture_bind_target; 48 ValueValidator<GLenum> texture_bind_target;
48 ValueValidator<GLint> texture_border; 49 ValueValidator<GLint> texture_border;
49 ValueValidator<GLenum> texture_format; 50 ValueValidator<GLenum> texture_format;
50 ValueValidator<GLenum> texture_internal_format; 51 ValueValidator<GLenum> texture_internal_format;
51 ValueValidator<GLenum> texture_mag_filter_mode; 52 ValueValidator<GLenum> texture_mag_filter_mode;
52 ValueValidator<GLenum> texture_min_filter_mode; 53 ValueValidator<GLenum> texture_min_filter_mode;
53 ValueValidator<GLenum> texture_parameter; 54 ValueValidator<GLenum> texture_parameter;
54 ValueValidator<GLenum> texture_target; 55 ValueValidator<GLenum> texture_target;
55 ValueValidator<GLenum> texture_wrap_mode; 56 ValueValidator<GLenum> texture_wrap_mode;
56 ValueValidator<GLint> vertex_attrib_size; 57 ValueValidator<GLint> vertex_attrib_size;
57 ValueValidator<GLenum> vertex_attrib_type; 58 ValueValidator<GLenum> vertex_attrib_type;
58 ValueValidator<GLenum> vertex_attribute; 59 ValueValidator<GLenum> vertex_attribute;
59 ValueValidator<GLenum> vertex_pointer; 60 ValueValidator<GLenum> vertex_pointer;
60 ValueValidator<GLint> zero_only; 61 ValueValidator<GLint> zero_only;
61 62
62 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 63 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
63 64
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698