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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef PPAPI_CPP_INPUT_EVENT_H_ | |
| 6 #define PPAPI_CPP_INPUT_EVENT_H_ | |
| 7 | |
| 8 #include "ppapi/c/ppb_input_event.h" | |
| 9 #include "ppapi/cpp/resource.h" | |
| 10 | |
| 11 namespace pp { | |
| 12 | |
| 13 class FloatPoint; | |
| 14 class Point; | |
| 15 class Var; | |
| 16 | |
| 17 /// Represents an input event resource. Normally you will get passed this | |
| 18 /// object through the HandleInputEvent on the Instance object. | |
| 19 /// | |
| 20 /// Typically you would check the type of the event and then create the | |
| 21 /// appropriate event-specific object to query the properties. | |
| 22 /// | |
| 23 /// bool MyInstance::HandleInputEvent(const pp::InputEvent& event) { | |
| 24 /// switch (event.GetEventType()) { | |
| 25 /// case PP_INPUTEVENT_TYPE_MOUSE_DOWN { | |
| 26 /// pp::MouseInputEvent mouse_event(event); | |
| 27 /// return HandleMouseDown(mouse_event.GetMousePosition()); | |
| 28 /// } | |
| 29 /// default: | |
| 30 /// return false; | |
| 31 /// } | |
| 32 class InputEvent : public Resource { | |
| 33 public: | |
| 34 /// Default constructor that creates an is_null() InputEvent object. | |
| 35 InputEvent(); | |
| 36 | |
| 37 /// Constructs an input event from the given input event resource ID. The | |
| 38 /// InputEvent object will be is_null() if the given resource is not a valid | |
| 39 /// input event. | |
| 40 InputEvent(PP_Resource input_event_resource); | |
| 41 | |
| 42 ~InputEvent(); | |
| 43 | |
| 44 /// Returns the type of input event for the given input event resource. | |
| 45 /// This is valid for all input events. Returns PP_INPUTEVENT_TYPE_UNDEFINED | |
| 46 /// if the resource is invalid. | |
| 47 PP_InputEvent_Type GetEventType() const; | |
| 48 | |
| 49 /// Returns the time that the event was generated. This will be before the | |
| 50 /// current time since processing and dispatching the event has some overhead. | |
| 51 /// Use this value to compare the times the user generated two events without | |
| 52 /// being sensitive to variable processing time. | |
| 53 /// | |
| 54 /// The return value is in time ticks, which is a monotonically increasing | |
| 55 /// clock not related to the wall clock time. It will not change if the user | |
| 56 /// changes their clock or daylight savings time starts, so can be reliably | |
| 57 /// used to compare events. This means, however, that you can't correlate | |
| 58 /// event times to a particular time of day on the system clock. | |
| 59 PP_TimeTicks GetEventTimeStamp() const; | |
| 60 | |
| 61 /// Returns a bitfield indicating which modifiers were down at the time of | |
| 62 /// the event. This is a combination of the flags in the | |
| 63 /// PP_InputEvent_Modifier enum. | |
| 64 /// | |
| 65 /// @return The modifiers associated with the event, or 0 if the given | |
| 66 /// resource is not a valid event resource. | |
| 67 uint32_t GetEventModifiers() const; | |
| 68 | |
| 69 | |
|
darin (slow to review)
2011/07/01 20:51:15
nit: whitespace
| |
| 70 }; | |
| 71 | |
| 72 class MouseInputEvent : public InputEvent { | |
| 73 public: | |
| 74 /// Constructs an is_null() mouse input event object. | |
| 75 MouseInputEvent(); | |
| 76 | |
| 77 /// Constructs a mouse input event object from the given generic input | |
| 78 /// event. If the given event is itself is_null() or is not a mouse input | |
| 79 /// event, the mouse object will be is_null(). | |
| 80 explicit MouseInputEvent(const InputEvent& event); | |
| 81 | |
| 82 /// Returns the mouse position for a mouse input event. | |
| 83 /// | |
| 84 /// @return The mouse button associated with mouse down and up events. This | |
| 85 /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave | |
| 86 /// events, and for all non-mouse events. | |
| 87 PP_InputEvent_MouseButton GetMouseButton() const; | |
| 88 | |
| 89 /// Returns the pixel location of a mouse input event. This value is in | |
| 90 /// floating-point units to support high-resolution input events. | |
| 91 /// | |
| 92 /// @return The point associated with the mouse event, relative to the upper- | |
| 93 /// left of the instance receiving the event. These values can be negative for | |
| 94 /// mouse drags. The return value will be (0, 0) for non-mouse events. | |
| 95 Point GetMousePosition() const; | |
| 96 | |
| 97 // TODO(brettw) figure out exactly what this means. | |
| 98 int32_t GetMouseClickCount() const; | |
| 99 }; | |
| 100 | |
| 101 class WheelInputEvent : public InputEvent { | |
| 102 public: | |
| 103 /// Constructs an is_null() wheel input event object. | |
| 104 WheelInputEvent(); | |
| 105 | |
| 106 /// Constructs a wheel input event object from the given generic input | |
| 107 /// event. If the given event is itself is_null() or is not a wheel input | |
| 108 /// event, the wheel object will be is_null(). | |
| 109 explicit WheelInputEvent(const InputEvent& event); | |
| 110 | |
| 111 /// Indicates the amount vertically and horizontally the user has requested | |
| 112 /// to scroll by with their mouse wheel. A scroll down or to the right (where | |
| 113 /// the content moves up or left) is represented as positive values, and | |
| 114 /// a scroll up or to the left (where the content moves down or right) is | |
| 115 /// represented as negative values. | |
| 116 /// | |
| 117 /// The units are either in pixels (when scroll_by_page is false) or pages | |
| 118 /// (when scroll_by_page is true). For example, y = -3 means scroll up 3 | |
| 119 /// pixels when scroll_by_page is false, and scroll up 3 pages when | |
| 120 /// scroll_by_page is true. | |
| 121 /// | |
| 122 /// This amount is system dependent and will take into account the user's | |
| 123 /// preferred scroll sensitivity and potentially also nonlinear acceleration | |
| 124 /// based on the speed of the scrolling. | |
| 125 /// | |
| 126 /// Devices will be of varying resolution. Some mice with large detents will | |
| 127 /// only generate integer scroll amounts. But fractional values are also | |
| 128 /// possible, for example, on some trackpads and newer mice that don't have | |
| 129 /// "clicks". | |
| 130 FloatPoint GetWheelDelta() const; | |
| 131 | |
| 132 /// The number of "clicks" of the scroll wheel that have produced the | |
| 133 /// event. The value may have system-specific acceleration applied to it, | |
| 134 /// depending on the device. The positive and negative meanings are the same | |
| 135 /// as for GetWheelDelta(). | |
| 136 /// | |
| 137 /// If you are scrolling, you probably want to use the delta values. These | |
| 138 /// tick events can be useful if you aren't doing actual scrolling and don't | |
| 139 /// want or pixel values. An example may be cycling between different items in | |
| 140 /// a game. | |
| 141 /// | |
| 142 /// You may receive fractional values for the wheel ticks if the mouse wheel | |
| 143 /// is high resolution or doesn't have "clicks". If your program wants | |
| 144 /// discrete events (as in the "picking items" example) you should accumulate | |
| 145 /// fractional click values from multiple messages until the total value | |
| 146 /// reaches positive or negative one. This should represent a similar amount | |
| 147 /// of scrolling as for a mouse that has a discrete mouse wheel. | |
| 148 FloatPoint GetWheelTicks() const; | |
| 149 }; | |
| 150 | |
|
darin (slow to review)
2011/07/01 20:51:15
me being annoying (ignore if you like): should we
brettw
2011/07/01 21:14:52
I thought about it and was on the fence, but decid
| |
| 151 class KeyboardInputEvent : public InputEvent { | |
| 152 public: | |
| 153 /// Constructs an is_null() keyboard input event object. | |
| 154 KeyboardInputEvent(); | |
| 155 | |
| 156 /// Constructs a keyboard input event object from the given generic input | |
| 157 /// event. If the given event is itself is_null() or is not a keyboard input | |
| 158 /// event, the keybaord object will be is_null(). | |
| 159 explicit KeyboardInputEvent(const InputEvent& event); | |
| 160 | |
| 161 /// Returns the DOM |keyCode| field for the keyboard event. | |
| 162 /// Chrome populates this with the Windows-style Virtual Key code of the key. | |
| 163 uint32_t GetKeyCode() const; | |
| 164 | |
| 165 /// Returns the typed character for the given character event. | |
| 166 /// | |
| 167 /// @return A string var representing a single typed character for character | |
| 168 /// input events. For non-character input events the return value will be an | |
| 169 /// undefined var. | |
| 170 Var GetCharacterText() const; | |
| 171 }; | |
| 172 | |
| 173 } // namespace pp | |
| 174 | |
| 175 #endif // PPAPI_CPP_INPUT_EVENT_H_ | |
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