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1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 * Use of this source code is governed by a BSD-style license that can be | 2 * Use of this source code is governed by a BSD-style license that can be |
3 * found in the LICENSE file. | 3 * found in the LICENSE file. |
4 */ | 4 */ |
5 #ifndef PPAPI_C_PPB_GRAPHICS_2D_H_ | 5 #ifndef PPAPI_C_PPB_GRAPHICS_2D_H_ |
6 #define PPAPI_C_PPB_GRAPHICS_2D_H_ | 6 #define PPAPI_C_PPB_GRAPHICS_2D_H_ |
7 | 7 |
8 #include "ppapi/c/pp_bool.h" | 8 #include "ppapi/c/pp_bool.h" |
9 #include "ppapi/c/pp_instance.h" | 9 #include "ppapi/c/pp_instance.h" |
10 #include "ppapi/c/pp_module.h" | 10 #include "ppapi/c/pp_module.h" |
11 #include "ppapi/c/pp_resource.h" | 11 #include "ppapi/c/pp_resource.h" |
12 #include "ppapi/c/pp_stdint.h" | 12 #include "ppapi/c/pp_stdint.h" |
13 | 13 |
14 struct PP_CompletionCallback; | 14 struct PP_CompletionCallback; |
15 struct PP_Point; | 15 struct PP_Point; |
16 struct PP_Rect; | 16 struct PP_Rect; |
17 struct PP_Size; | 17 struct PP_Size; |
18 | 18 |
19 #define PPB_GRAPHICS_2D_INTERFACE_0_4 "PPB_Graphics2D;0.4" | 19 #define PPB_GRAPHICS_2D_INTERFACE_0_4 "PPB_Graphics2D;0.4" |
20 #define PPB_GRAPHICS_2D_INTERFACE PPB_GRAPHICS_2D_INTERFACE_0_4 | 20 #define PPB_GRAPHICS_2D_INTERFACE PPB_GRAPHICS_2D_INTERFACE_0_4 |
21 | 21 |
22 /** | 22 /** |
23 * @file | 23 * @file |
24 * Defines the PPB_Graphics2D struct. | 24 * Defines the <code>PPB_Graphics2D</code> struct representing a 2D graphics |
25 * context within the browser. | |
25 * | 26 * |
26 * @addtogroup Interfaces | 27 * @addtogroup Interfaces |
27 * @{ | 28 * @{ |
28 */ | 29 */ |
29 | 30 |
30 /** {PENDING: describe PPB_Graphics2D. */ | 31 /** |
32 * <code>PPB_Graphics2D</code> defines the interface for a 2D graphics context. | |
33 */ | |
31 struct PPB_Graphics2D { | 34 struct PPB_Graphics2D { |
32 /** | 35 /** |
33 * The returned graphics context will not be bound to the plugin instance on | 36 * Create() creates a 2D graphics context. The returned graphics context will |
34 * creation (call BindGraphics on the plugin instance to do that). | 37 * not be bound to the module instance on creation (call BindGraphics() on |
38 * the module instance to bind the returned graphics context to the module | |
39 * instance). | |
35 * | 40 * |
36 * Set the is_always_opaque flag if you know that you will be painting only | 41 * @param[in] instance The module instance. |
37 * opaque data to this context. This will disable blending when compositing | 42 * @param[in] size The size of the graphic context. |
38 * the plugin with the web page, which will give slightly higher performance. | 43 * @param[in] is_always_opaque Set the <code>is_always_opaque</code> flag to |
44 * <code>PP_TRUE</code> if you know that you will be painting only opaque | |
45 * data to this context. This option will disable blending when compositing | |
46 * the module with the web page, which might give higher performance on some | |
47 * computers. | |
39 * | 48 * |
40 * If you set is_always_opaque, your alpha channel should always be set to | 49 * If you set <code>is_always_opaque</code>, your alpha channel should always |
41 * 0xFF or there may be painting artifacts. Being opaque will allow the | 50 * be set to 0xFF or there may be painting artifacts. The alpha values |
42 * browser to do a memcpy rather than a blend to paint the plugin, and this | 51 * overwrite the destination alpha values without blending when |
43 * means your alpha values will get set on the page backing store. If these | 52 * <code>is_always_opaque</code> is true. |
44 * values are incorrect, it could mess up future blending. | |
45 * | 53 * |
46 * If you aren't sure, it is always correct to specify that it it not opaque. | 54 * @return A <code>PP_Resource</code> containing the 2D graphics context if |
55 * successful or 0 if unsuccessful. | |
47 */ | 56 */ |
48 PP_Resource (*Create)(PP_Instance instance, | 57 PP_Resource (*Create)(PP_Instance instance, |
49 const struct PP_Size* size, | 58 const struct PP_Size* size, |
50 PP_Bool is_always_opaque); | 59 PP_Bool is_always_opaque); |
51 | 60 |
52 /** | 61 /** |
53 * Returns PP_TRUE if the given resource is a valid Graphics2D, PP_FALSE if it | 62 * IsGraphics2D() determines if the given resource is a valid |
54 * is an invalid resource or is a resource of another type. | 63 * <code>Graphics2D</code>. |
64 * | |
65 * @param[in] resource A <code>Graphics2D</code> context resource. | |
66 * | |
67 * @return PP_TRUE if the given resource is a valid <code>Graphics2D</code>, | |
68 * <code>PP_FALSE</code> if it is an invalid resource or is a resource of | |
69 * another type. | |
55 */ | 70 */ |
56 PP_Bool (*IsGraphics2D)(PP_Resource resource); | 71 PP_Bool (*IsGraphics2D)(PP_Resource resource); |
57 | 72 |
58 /** | 73 /** |
59 * Retrieves the configuration for the given graphics context, filling the | 74 * Describe() retrieves the configuration for the given graphics context, |
60 * given values (which must not be NULL). On success, returns PP_TRUE. If the | 75 * filling the given values (which must not be <code>NULL</code>). |
61 * resource is invalid, the output parameters will be set to 0 and it will | 76 * |
62 * return PP_FALSE. | 77 * @param[in] resource The 2D Graphics resource. |
78 * @param[in,out] size The size of the 2D graphics context in the browser. | |
79 * @param[in,out] is_always_opaque Identifies whether only opaque data | |
80 * will be painted. | |
81 * | |
82 * @return Returns <code>PP_TRUE</code> on succes or <code>PP_FALSE</code> if | |
83 * the resource is invalid. The output parameters will be set to 0 on a | |
84 * <code>PP_FALSE</code>. | |
63 */ | 85 */ |
64 PP_Bool (*Describe)(PP_Resource graphics_2d, | 86 PP_Bool (*Describe)(PP_Resource graphics_2d, |
65 struct PP_Size* size, | 87 struct PP_Size* size, |
66 PP_Bool* is_always_opqaue); | 88 PP_Bool* is_always_opqaue); |
67 | 89 |
68 /** | 90 /** |
69 * Enqueues a paint of the given image into the context. THIS HAS NO EFFECT | 91 * PaintImageData() enqueues a paint of the given image into the context. |
70 * UNTIL YOU CALL Flush(). As a result, what counts is the contents of the | 92 * This function has no effect until you call Flush() As a result, what |
71 * bitmap when you call Flush, not when you call this function. | 93 * counts is the contents of the bitmap when you call Flush(), not when |
94 * you call this function. | |
72 * | 95 * |
73 * The given image will be placed at |top_left| from the top left of the | 96 * The provided image will be placed at <code>top_left</code> from the top |
74 * context's internal backing store. Then the src_rect will be copied into the | 97 * left of the context's internal backing store. Then the pixels contained |
75 * backing store. This parameter may not be NULL. This means that the | 98 * in <code>src_rect</code> will be copied into the backing store. This |
76 * rectangle being painted will be at src_rect offset by top_left. | 99 * means that the rectangle being painted will be at <code>src_rect</code> |
100 * offset by <code>top_left/code>. | |
dmichael (off chromium)
2011/07/05 15:58:19
lost the '<' for your closing </code> tag
jond
2011/07/05 17:09:23
Done.
| |
77 * | 101 * |
78 * The src_rect is specified in the coordinate system of the image being | 102 * The <code>src_rect/code> is specified in the coordinate system of the |
79 * painted, not the context. For the common case of copying the entire image, | 103 * image being painted, not the context. For the common case of copying the |
80 * you may specify a NULL |src_rect| pointer. If you are frequently updating | 104 * entire image, you may specify an empty <code>src_rect</code>. |
81 * the entire image, consider using ReplaceContents which will give slightly | |
82 * higher performance. | |
83 * | 105 * |
84 * The painted area of the source bitmap must fall entirely within the | 106 * The painted area of the source bitmap must fall entirely within the |
85 * context. Attempting to paint outside of the context will result in an | 107 * context. Attempting to paint outside of the context will result in an |
86 * error. However, the source bitmap may fall outside the context, as long | 108 * error. However, the source bitmap may fall outside the context, as long |
87 * as the src_rect subset of it falls entirely within the context. | 109 * as the <code>src_rect</code> subset of it falls entirely within the |
110 * context. | |
88 * | 111 * |
89 * There are two modes most plugins may use for painting. The first is | 112 * There are two methods most modules will use for painting. The first |
90 * that you will generate a new ImageData (possibly representing a subset of | 113 * method is to generate a new <code>ImageData</code> and then paint it. In |
91 * your plugin) and then paint it. In this case, you'll set the location of | 114 * this case, you'll set the location of your painting to |
92 * your painting to top_left and set src_rect to NULL. The second is that | 115 * <code>top_left</code> and set <code>src_rect</code> to <code>NULL</code>. |
93 * you're generating small invalid regions out of a larger bitmap | 116 * The second is that you're generating small invalid regions out of |
94 * representing your entire plugin. In this case, you would set the location | 117 * a larger bitmap representing your entire module's image. The |
95 * of your image to (0,0) and then set src_rect to the pixels you changed. | 118 * second is that you're generating small invalid regions out of a larger |
119 * bitmap representing your entire module. In this case, you would set the | |
dmichael (off chromium)
2011/07/05 15:58:19
Bad merge? The documentation seems to repeat itse
jond
2011/07/05 17:09:23
Done.
jond
2011/07/05 17:09:23
Done.
| |
120 * location of your image to (0,0) and then set <code>src_rect</code> to the | |
121 * pixels you changed. | |
122 * | |
123 * @param[in] resource The 2D Graphics resource. | |
124 * @param[in] image The <code>ImageData</code> to be painted. | |
125 * @param[in] top_left A <code>Point</code> representing the | |
126 * <code>top_left</code> location where the <code>ImageData</code> will be | |
127 * painted. | |
128 * @param[in] src_rect The rectangular area where the <code>ImageData</code> | |
129 * will be painted. | |
96 */ | 130 */ |
97 void (*PaintImageData)(PP_Resource graphics_2d, | 131 void (*PaintImageData)(PP_Resource graphics_2d, |
98 PP_Resource image_data, | 132 PP_Resource image_data, |
99 const struct PP_Point* top_left, | 133 const struct PP_Point* top_left, |
100 const struct PP_Rect* src_rect); | 134 const struct PP_Rect* src_rect); |
101 | 135 |
102 /** | 136 /** |
103 * Enqueues a scroll of the context's backing store. THIS HAS NO EFFECT UNTIL | 137 * Scroll() enqueues a scroll of the context's backing store. This |
104 * YOU CALL Flush(). The data within the given clip rect (you may specify | 138 * function has no effect until you call Flush(). The data within the |
105 * NULL to scroll the entire region) will be shifted by (dx, dy) pixels. | 139 * provided clipping rectangle will be shifted by (dx, dy) pixels. |
106 * | 140 * |
107 * This will result in some exposed region which will have undefined | 141 * This function will result in some exposed region which will have undefined |
108 * contents. The plugin should call PaintImageData on these exposed regions | 142 * contents. The module should call PaintImageData() on these exposed regions |
109 * to give the correct contents. | 143 * to give the correct contents. |
110 * | 144 * |
111 * The scroll can be larger than the area of the clip rect, which means the | 145 * The scroll can be larger than the area of the clipping rectangle, which |
112 * current image will be scrolled out of the rect. This is not an error but | 146 * means the current image will be scrolled out of the rectangle. This |
113 * will be a no-op. | 147 * scenario is not an error but will result in a no-op. |
148 * | |
149 * @param[in] graphics_2d The 2D Graphics resource. | |
150 * @param[in] clip The clipping rectangle. | |
151 * @param[in] amount The amount the area in the clipping rectangle will | |
152 * shifted. | |
114 */ | 153 */ |
115 void (*Scroll)(PP_Resource graphics_2d, | 154 void (*Scroll)(PP_Resource graphics_2d, |
116 const struct PP_Rect* clip_rect, | 155 const struct PP_Rect* clip_rect, |
117 const struct PP_Point* amount); | 156 const struct PP_Point* amount); |
118 | 157 |
119 /** | 158 /** |
120 * This function provides a slightly more efficient way to paint the entire | 159 * ReplaceContents() provides a slightly more efficient way to paint the |
121 * plugin's image. Normally, calling PaintImageData requires that the browser | 160 * entire module's image. Normally, calling PaintImageData() requires that |
122 * copy the pixels out of the image and into the graphics context's backing | 161 * the browser copy the pixels out of the image and into the graphics |
123 * store. This function replaces the graphics context's backing store with the | 162 * context's backing store. This function replaces the graphics context's |
124 * given image, avoiding the copy. | 163 * backing store with the given image, avoiding the copy. |
125 * | 164 * |
126 * The new image must be the exact same size as this graphics context. If the | 165 * The new image must be the exact same size as this graphics context. If the |
127 * new image uses a different image format than the browser's native bitmap | 166 * new image uses a different image format than the browser's native bitmap |
128 * format (use PPB_ImageData.GetNativeImageDataFormat to retrieve this), then | 167 * format (use <code>PPB_ImageData.GetNativeImageDataFormat()</code> to |
129 * a conversion will be done inside the browser which may slow the performance | 168 * retrieve the format), then a conversion will be done inside the browser |
130 * a little bit. | 169 * which may slow the performance a little bit. |
131 * | 170 * |
132 * THE NEW IMAGE WILL NOT BE PAINTED UNTIL YOU CALL FLUSH. | 171 * <strong>Note:</strong> The new image will not be painted until you call |
172 * Flush(). | |
133 * | 173 * |
134 * After this call, you should take care to release your references to the | 174 * After this call, you should take care to release your references to the |
135 * image. If you paint to the image after ReplaceContents, there is the | 175 * image. If you paint to the image after ReplaceContents(), there is the |
136 * possibility of significant painting artifacts because the page might use | 176 * possibility of significant painting artifacts because the page might use |
137 * partially-rendered data when copying out of the backing store. | 177 * partially-rendered data when copying out of the backing store. |
138 * | 178 * |
139 * In the case of an animation, you will want to allocate a new image for the | 179 * In the case of an animation, you will want to allocate a new image for the |
140 * next frame. It is best if you wait until the flush callback has executed | 180 * next frame. It is best if you wait until the flush callback has executed |
141 * before allocating this bitmap. This gives the browser the option of | 181 * before allocating this bitmap. This gives the browser the option of |
142 * caching the previous backing store and handing it back to you (assuming | 182 * caching the previous backing store and handing it back to you (assuming |
143 * the sizes match). In the optimal case, this means no bitmaps are allocated | 183 * the sizes match). In the optimal case, this means no bitmaps are allocated |
144 * during the animation, and the backing store and "front buffer" (which the | 184 * during the animation, and the backing store and "front buffer" (which the |
145 * plugin is painting into) are just being swapped back and forth. | 185 * plugin is painting into) are just being swapped back and forth. |
186 * | |
187 * @param[in] graphics_2d The 2D Graphics resource. | |
188 * @param[in] image The <code>ImageData</code> to be painted. | |
146 */ | 189 */ |
147 void (*ReplaceContents)(PP_Resource graphics_2d, PP_Resource image_data); | 190 void (*ReplaceContents)(PP_Resource graphics_2d, PP_Resource image_data); |
148 | 191 |
149 /** | 192 /** |
150 * Flushes any enqueued paint, scroll, and replace commands for the backing | 193 * Flush() flushes any enqueued paint, scroll, and replace commands to the |
151 * store. This actually executes the updates, and causes a repaint of the | 194 * backing store. This function actually executes the updates, and causes a |
152 * webpage, assuming this graphics context is bound to a plugin instance. This | 195 * repaint of the webpage, assuming this graphics context is bound to a module |
153 * can run in two modes: | 196 * instance. |
154 * | 197 * |
155 * - In synchronous mode, you specify NULL for the callback and the callback | 198 * Flush() runs in asynchronous mode. Specify a callback function and the |
156 * data. This function will block the calling thread until the image has | 199 * argument for that callback function. The callback function will be |
157 * been painted to the screen. It is not legal to block the main thread of | 200 * executed on the calling thread when the image has been painted to the |
158 * the plugin, you can use synchronous mode only from background threads. | 201 * screen. While you are waiting for a flush callback, additional calls to |
159 * | 202 * Flush() will fail. |
160 * - In asynchronous mode, you specify a callback function and the argument | |
161 * for that callback function. The callback function will be executed on | |
162 * the calling thread when the image has been painted to the screen. While | |
163 * you are waiting for a Flush callback, additional calls to Flush will | |
164 * fail. | |
165 * | 203 * |
166 * Because the callback is executed (or thread unblocked) only when the | 204 * Because the callback is executed (or thread unblocked) only when the |
167 * plugin's current state is actually on the screen, this function provides a | 205 * module's image is actually on the screen, this function provides |
dmichael (off chromium)
2011/07/05 15:58:19
module->instance
jond
2011/07/05 17:09:23
Done.
jond
2011/07/05 17:09:23
Done.
| |
168 * way to rate limit animations. By waiting until the image is on the screen | 206 * a way to rate limit animations. By waiting until the image is on the |
169 * before painting the next frame, you can ensure you're not generating | 207 * screen before painting the next frame, you can ensure you're not |
170 * updates faster than the screen can be updated. | 208 * flushing 2D graphics faster than the screen can be updated. |
171 * | 209 * |
172 * <dl> | 210 * <strong>Unbound contexts</strong> |
173 * <dt>Unbound contexts</dt> | 211 * If the context is not bound to a module instance, you will |
174 * <dd> | 212 * still get a callback. The callback will execute after Flush() returns |
175 * If the context is not bound to a plugin instance, you will | 213 * to avoid reentrancy. The callback will not wait until anything is |
176 * still get a callback. It will execute after the Flush function returns | 214 * painted to the screen because there will be nothing on the screen. The |
177 * to avoid reentrancy. Of course, it will not wait until anything is | 215 * timing of this callback is not guaranteed and may be deprioritized by |
178 * painted to the screen because there will be nothing on the screen. The | 216 * the browser because it is not affecting the user experience. |
179 * timing of this callback is not guaranteed and may be deprioritized by | |
180 * the browser because it is not affecting the user experience. | |
181 * </dd> | |
182 * | 217 * |
183 * <dt>Off-screen instances</dt> | 218 * <strong>Off-screen instances</strong> |
184 * <dd> | 219 * If the context is bound to an instance that is currently not visible (for |
185 * If the context is bound to an instance that is | 220 * example, scrolled out of view) it will behave like the "unbound context" |
186 * currently not visible (for example, scrolled out of view) it will behave | 221 * case. |
187 * like the "unbound context" case. | |
188 * </dd> | |
189 * | 222 * |
190 * <dt>Detaching a context</dt> | 223 * <strong>Detaching a context</strong> |
191 * <dd> | 224 * If you detach a context from a module instance, any pending flush |
192 * If you detach a context from a plugin instance, any | 225 * callbacks will be converted into the "unbound context" case. |
193 * pending flush callbacks will be converted into the "unbound context" | |
194 * case. | |
195 * </dd> | |
196 * | 226 * |
197 * <dt>Released contexts</dt> | 227 * <strong>Released contexts</strong> |
198 * <dd> | 228 * A callback may or may not get called even if you have released all |
199 * A callback may or may not still get called even if you have released all | 229 * of your references to the context. This scenario can occur if there are |
200 * of your references to the context. This can occur if there are internal | 230 * internal references to the context suggesting it has not been internally |
201 * references to the context that means it has not been internally | 231 * destroyed (for example, if it is still bound to an instance) or due to |
202 * destroyed (for example, if it is still bound to an instance) or due to | 232 * other implementation details. As a result, you should be careful to |
203 * other implementation details. As a result, you should be careful to | 233 * check that flush callbacks are for the context you expect and that |
204 * check that flush callbacks are for the context you expect and that | 234 * you're capable of handling callbacks for unreferenced contexts. |
205 * you're capable of handling callbacks for context that you may have | |
206 * released your reference to. | |
207 * </dd> | |
208 * | 235 * |
209 * <dt>Shutdown</dt> | 236 * <strong>Shutdown</strong> |
210 * <dd> | 237 * If a module instance is removed when a flush is pending, the |
211 * If a plugin instance is removed when a Flush is pending, the | 238 * callback will not be executed. |
212 * callback will not be executed. | |
213 * </dd> | |
214 * </dl> | |
215 * | 239 * |
216 * Returns PP_OK on success, PP_Error_BadResource if the graphics context is | 240 * @param[in] graphics_2d The 2D Graphics resource. |
217 * invalid, PP_Error_BadArgument if the callback is null and Flush is being | 241 * @param[in] callback A <code>CompletionCallback</code> to be called when |
218 * called from the main thread of the plugin, or PP_Error_InProgress if a | 242 * the image has been painted on the screen. |
219 * Flush is already pending that has not issued its callback yet. In the | 243 * |
220 * failure case, nothing will be updated and no callback will be scheduled. | 244 * @return Returns <code>PP_OK</code> on success or |
245 * <code>PP_Error_BadResource</code> if the graphics context is invalid, | |
246 * <code>PP_Error_BadArgument</code> if the callback is null and flush is | |
247 * being called from the main thread of the module, or | |
248 * <code>PP_Error_InProgress</code> if a flush is already pending that has | |
249 * not issued its callback yet. In the failure case, nothing will be updated | |
250 * and no callback will be scheduled. | |
221 */ | 251 */ |
222 /* TODO(darin): We should ensure that the completion callback always runs, so | 252 |
253 /* | |
254 * TODO(darin): We should ensure that the completion callback always runs, so | |
223 * that it is easier for consumers to manage memory referenced by a callback. | 255 * that it is easier for consumers to manage memory referenced by a callback. |
224 */ | 256 */ |
257 | |
258 /* | |
259 * TODO(): Add back in the synchronous mode description once we have support | |
260 * for it. | |
261 */ | |
225 int32_t (*Flush)(PP_Resource graphics_2d, | 262 int32_t (*Flush)(PP_Resource graphics_2d, |
226 struct PP_CompletionCallback callback); | 263 struct PP_CompletionCallback callback); |
227 | 264 |
228 }; | 265 }; |
229 | 266 |
230 /** | 267 /** |
231 * @} | 268 * @} |
232 */ | 269 */ |
233 #endif /* PPAPI_C_PPB_GRAPHICS_2D_H_ */ | 270 #endif /* PPAPI_C_PPB_GRAPHICS_2D_H_ */ |
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