| Index: content/renderer/media/audio_input_device.h
|
| ===================================================================
|
| --- content/renderer/media/audio_input_device.h (revision 90616)
|
| +++ content/renderer/media/audio_input_device.h (working copy)
|
| @@ -2,6 +2,47 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| +// Low-latency audio capturing unit utilizing audio input stream provided
|
| +// by browser process through IPC.
|
| +//
|
| +// Relationship of classes.
|
| +//
|
| +// AudioInputController AudioInputDevice
|
| +// ^ ^
|
| +// | |
|
| +// v IPC v
|
| +// AudioInputRendererHost <---------> AudioInputMessageFilter
|
| +//
|
| +// Transportation of audio samples from the browser to the render process
|
| +// is done by using shared memory in combination with a sync socket pair
|
| +// to generate a low latency transport. The AudioInputDevice user registers
|
| +// an AudioInputDevice::CaptureCallback at construction and will be called
|
| +// by the AudioInputDevice with recorded audio from the underlying audio layers.
|
| +//
|
| +// State sequences.
|
| +//
|
| +// Task [IO thread] IPC [IO thread]
|
| +//
|
| +// Start -> InitializeOnIOThread -----> AudioInputHostMsg_CreateStream ------->
|
| +// <- OnLowLatencyCreated <- AudioInputMsg_NotifyLowLatencyStreamCreated <-
|
| +// ---> StartOnIOThread ---------> AudioInputHostMsg_PlayStream -------->
|
| +//
|
| +// AudioInputDevice::Capture => low latency audio transport on audio thread =>
|
| +// |
|
| +// Stop --> ShutDownOnIOThread ------> AudioInputHostMsg_CloseStream -> Close
|
| +//
|
| +// This class utilizes three threads during its lifetime, namely:
|
| +// 1. Creating thread.
|
| +// Must be the main render thread. Start and Stop should be called on
|
| +// this thread.
|
| +// 2. IO thread.
|
| +// The thread within which this class receives all the IPC messages and
|
| +// IPC communications can only happen in this thread.
|
| +// 3. Audio transport thread.
|
| +// Responsible for calling the CaptrureCallback and feed audio samples from
|
| +// the audio layer in the browser process using sync sockets and shared
|
| +// memory.
|
| +
|
| #ifndef CONTENT_RENDERER_MEDIA_AUDIO_INPUT_DEVICE_H_
|
| #define CONTENT_RENDERER_MEDIA_AUDIO_INPUT_DEVICE_H_
|
| #pragma once
|
| @@ -16,10 +57,6 @@
|
|
|
| struct AudioParameters;
|
|
|
| -// Each instance of AudioInputDevice corresponds to one host stream.
|
| -// This class is not thread-safe, so its methods must be called from
|
| -// the same thread.
|
| -
|
| // TODO(henrika): This class is based on the AudioDevice class and it has
|
| // many components in common. Investigate potential for re-factoring.
|
| class AudioInputDevice : public AudioInputMessageFilter::Delegate,
|
| @@ -35,7 +72,7 @@
|
| virtual ~CaptureCallback() {}
|
| };
|
|
|
| - // |buffer_size| is the number of sample-frames.
|
| + // Methods called on main render thread -------------------------------------
|
| AudioInputDevice(size_t buffer_size,
|
| int channels,
|
| double sample_rate,
|
| @@ -57,22 +94,31 @@
|
| bool GetVolume(double* volume);
|
|
|
| double sample_rate() const { return sample_rate_; }
|
| -
|
| size_t buffer_size() const { return buffer_size_; }
|
|
|
| + // Methods called on IO thread ----------------------------------------------
|
| + // AudioInputMessageFilter::Delegate impl., called by AudioInputMessageFilter
|
| + virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle,
|
| + base::SyncSocket::Handle socket_handle,
|
| + uint32 length);
|
| + virtual void OnVolume(double volume);
|
| +
|
| private:
|
| - // I/O thread backends to above functions.
|
| + // Methods called on IO thread ----------------------------------------------
|
| + // The following methods are tasks posted on the IO thread that needs to
|
| + // be executed on that thread. They interact with AudioInputMessageFilter and
|
| + // sends IPC messages on that thread.
|
| void InitializeOnIOThread(const AudioParameters& params);
|
| void StartOnIOThread();
|
| void ShutDownOnIOThread();
|
| void SetVolumeOnIOThread(double volume);
|
|
|
| - // AudioInputMessageFilter::Delegate implementation
|
| - virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle,
|
| - base::SyncSocket::Handle socket_handle,
|
| - uint32 length);
|
| - virtual void OnVolume(double volume);
|
| + void Send(IPC::Message* message);
|
|
|
| + // Method called on the audio thread ----------------------------------------
|
| + // Calls the client's callback for capturing audio.
|
| + void FireCaptureCallback();
|
| +
|
| // DelegateSimpleThread::Delegate implementation.
|
| virtual void Run();
|
|
|
| @@ -82,8 +128,6 @@
|
| int bits_per_sample_;
|
| double sample_rate_;
|
|
|
| - // Calls the client's callback for capturing audio.
|
| - void FireCaptureCallback();
|
| CaptureCallback* callback_;
|
|
|
| // The client callback receives captured audio here.
|
| @@ -105,12 +149,10 @@
|
| base::SyncSocket* socket() { return socket_.get(); }
|
| void* shared_memory_data() { return shared_memory()->memory(); }
|
|
|
| - // MessageFilter used to send/receive IPC. THIS MUST ONLY BE ACCESSED ON THE
|
| - // I/O thread except to send messages and get the message loop.
|
| - static scoped_refptr<AudioInputMessageFilter> filter_;
|
| + // Cached audio input message filter (lives on the main render thread).
|
| + scoped_refptr<AudioInputMessageFilter> filter_;
|
|
|
| - // Our ID on the message filter. THIS MUST ONLY BE ACCESSED ON THE I/O THREAD
|
| - // or else you could race with the initialize function which sets it.
|
| + // Our stream ID on the message filter. Only modified on the IO thread.
|
| int32 stream_id_;
|
|
|
| scoped_ptr<base::SharedMemory> shared_memory_;
|
|
|