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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 cr.define('media', function() { | |
| 6 | |
| 7 var audioStreams = new media.ItemStore; | |
| 8 var audioStreamDiv; | |
|
Evan Stade
2011/07/15 23:38:58
document these vars
Scott Franklin
2011/07/16 00:07:32
Done.
| |
| 9 | |
| 10 /** | |
| 11 * Initialize variables and ask MediaInternals for all its data. | |
| 12 */ | |
| 13 initialize = function() { | |
| 14 audioStreamDiv = document.getElementById('audio-streams'); | |
| 15 // Get information about all currently active media. | |
| 16 chrome.send('getEverything'); | |
| 17 }; | |
| 18 | |
| 19 /** | |
| 20 * Write the set of audio streams to the DOM. | |
| 21 */ | |
| 22 printAudioStreams = function() { | |
| 23 | |
| 24 /** | |
| 25 * Render a single stream as a <li>. | |
| 26 * @param {Object} stream The stream to render. | |
| 27 * @return {HTMLElement} A <li> containing the stream information. | |
| 28 */ | |
| 29 printStream = function(stream) { | |
| 30 var out = document.createElement('li'); | |
| 31 out.id = stream.id; | |
| 32 out.className = 'audio-stream'; | |
| 33 out.setAttribute('status', stream.status); | |
| 34 | |
| 35 out.innerHTML += 'Audio stream ' + stream.id.split('.')[1]; | |
| 36 out.innerHTML += ' is ' + (stream.playing ? 'playing' : 'paused'); | |
| 37 out.innerHTML += ' at ' + Math.round(stream.volume * 100) + '% volume.'; | |
| 38 return out; | |
| 39 }; | |
| 40 | |
| 41 var out = document.createElement('ul'); | |
| 42 audioStreams.map(printStream).forEach(function(s) { out.appendChild(s) }); | |
|
Evan Stade
2011/07/15 23:38:58
I believe the proper spacing is
audioStreams.map(
Scott Franklin
2011/07/16 00:07:32
Done.
| |
| 43 | |
| 44 if (audioStreamDiv.firstChild) | |
|
Evan Stade
2011/07/15 23:38:58
audioStreamDiv.textContent = '';
Scott Franklin
2011/07/16 00:07:32
Done, both in the if and below.
| |
| 45 audioStreamDiv.removeChild(audioStreamDiv.firstChild); | |
| 46 audioStreamDiv.appendChild(out); | |
| 47 }; | |
| 48 | |
| 49 /** | |
| 50 * Receiving data for an audio stream. | |
| 51 * Add it to audioStreams and refresh. | |
| 52 * @param {Object} stream JSON representation of an audio stream. | |
| 53 */ | |
| 54 onAudioUpdate = function(stream) { | |
|
Evan Stade
2011/07/15 23:38:58
I think addAudioStream is a more appropriate name
Scott Franklin
2011/07/16 00:07:32
Done.
| |
| 55 media.audioStreams.addItem(stream); | |
| 56 media.printAudioStreams(); | |
| 57 }; | |
| 58 | |
| 59 /** | |
| 60 * Receiving all data. | |
| 61 * Add it all to the appropriate stores and refresh. | |
|
Evan Stade
2011/07/15 23:38:58
I don't understand 'refresh' in this context. Do y
Scott Franklin
2011/07/16 00:07:32
It was an attempt to describe the operation of wri
| |
| 62 * | |
|
Evan Stade
2011/07/15 23:38:58
remove
Scott Franklin
2011/07/16 00:07:32
Done.
| |
| 63 * @param {Object} stuff JSON containing lists of data. | |
| 64 * @param {Object} stuff.audio_streams A dictionary of audio streams. | |
| 65 */ | |
| 66 onReceiveEverything = function(stuff) { | |
| 67 media.audioStreams.addItems(stuff.audio_streams); | |
| 68 media.printAudioStreams(); | |
| 69 }; | |
| 70 | |
| 71 /** | |
| 72 * Removing an item from the appropriate store. | |
| 73 * @param {string} id The id of the item to be removed, in the format | |
| 74 * "item_type.identifying_info". | |
| 75 */ | |
| 76 onItemDeleted = function(id) { | |
| 77 var type = id.split('.')[0]; | |
| 78 switch (type) { | |
| 79 case 'audio_streams': | |
| 80 media.audioStreams.removeItem(id); | |
| 81 media.printAudioStreams(); | |
| 82 break; | |
| 83 } | |
| 84 }; | |
| 85 | |
| 86 return { | |
| 87 initialize: initialize, | |
| 88 printAudioStreams: printAudioStreams, | |
| 89 onAudioUpdate: onAudioUpdate, | |
| 90 onReceiveEverything: onReceiveEverything, | |
| 91 onItemDeleted: onItemDeleted, | |
| 92 audioStreams: audioStreams | |
| 93 }; | |
| 94 }); | |
| 95 | |
| 96 /** | |
| 97 * Initialize everything once we have access to the DOM. | |
| 98 */ | |
| 99 window.onload = function() { | |
| 100 media.initialize(); | |
| 101 }; | |
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