Index: ui/gfx/compositor/compositor_win.cc |
diff --git a/ui/gfx/compositor/compositor_win.cc b/ui/gfx/compositor/compositor_win.cc |
index 346fd13ce13f334ea6d0d1f92f5fdc2ab3da7558..75d5f129481f37bd6bd24c601d2e1641bfcc5cdf 100644 |
--- a/ui/gfx/compositor/compositor_win.cc |
+++ b/ui/gfx/compositor/compositor_win.cc |
@@ -101,12 +101,12 @@ class CompositorWin : public Compositor { |
// Compositor: |
virtual Texture* CreateTexture() OVERRIDE; |
- virtual void NotifyStart() OVERRIDE; |
- virtual void NotifyEnd() OVERRIDE; |
virtual void Blur(const gfx::Rect& bounds) OVERRIDE; |
virtual void SchedulePaint() OVERRIDE; |
protected: |
+ virtual void OnNotifyStart() OVERRIDE; |
+ virtual void OnNotifyEnd() OVERRIDE; |
virtual void OnWidgetSizeChanged() OVERRIDE; |
private: |
@@ -388,7 +388,7 @@ Texture* CompositorWin::CreateTexture() { |
return new ViewTexture(this, device_.get(), fx_.get()); |
} |
-void CompositorWin::NotifyStart() { |
+void CompositorWin::OnNotifyStart() { |
ID3D10RenderTargetView* target_view = main_render_target_view_.get(); |
device_->OMSetRenderTargets(1, &target_view, depth_stencil_view_.get()); |
@@ -407,7 +407,7 @@ void CompositorWin::NotifyStart() { |
device_->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); |
} |
-void CompositorWin::NotifyEnd() { |
+void CompositorWin::OnNotifyEnd() { |
// Copy from main_render_target_view_| (where all are rendering was done) back |
// to |dest_render_target_view_|. |
ID3D10RenderTargetView* target_view = dest_render_target_view_.get(); |