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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/ui/touch/animation/screen_rotation.h" |
| 6 |
| 7 #include "base/debug/trace_event.h" |
| 8 #include "base/message_loop.h" |
| 9 #include "base/task.h" |
| 10 #include "ui/base/animation/slide_animation.h" |
| 11 #include "ui/gfx/compositor/layer.h" |
| 12 #include "ui/gfx/interpolated_transform.h" |
| 13 #include "ui/gfx/rect.h" |
| 14 #include "ui/gfx/transform.h" |
| 15 #include "views/paint_lock.h" |
| 16 #include "views/view.h" |
| 17 |
| 18 namespace { |
| 19 const int kDefaultTransitionDurationMs = 350; |
| 20 |
| 21 } // namespace |
| 22 |
| 23 //////////////////////////////////////////////////////////////////////////////// |
| 24 // ScreenRotationListener public: |
| 25 // |
| 26 |
| 27 ScreenRotationListener::~ScreenRotationListener() { |
| 28 } |
| 29 |
| 30 //////////////////////////////////////////////////////////////////////////////// |
| 31 // ScreenRotation public: |
| 32 // |
| 33 |
| 34 ScreenRotation::ScreenRotation(views::View* view, |
| 35 ScreenRotationListener* listener, |
| 36 float old_degrees, |
| 37 float new_degrees) |
| 38 : view_(view), |
| 39 listener_(listener), |
| 40 old_degrees_(old_degrees), |
| 41 new_degrees_(new_degrees), |
| 42 last_t_(0.0), |
| 43 duration_(kDefaultTransitionDurationMs), |
| 44 animation_started_(false), |
| 45 animation_stopped_(false) { |
| 46 DCHECK(view); |
| 47 DCHECK(listener); |
| 48 |
| 49 if (!view->layer()) { |
| 50 Finalize(); |
| 51 } else { |
| 52 // Screen rotations are trigged as a result of a call to SetTransform which |
| 53 // causes a paint to be scheduled to occur. At this point, the paint has |
| 54 // been scheduled, but has not yet been started. We will listen for this |
| 55 // paint to be completed before we start animating. |
| 56 view->layer()->AddObserver(this); |
| 57 } |
| 58 } |
| 59 |
| 60 ScreenRotation::~ScreenRotation() { |
| 61 if (view_->layer()) |
| 62 view_->layer()->RemoveObserver(this); |
| 63 } |
| 64 |
| 65 void ScreenRotation::SetTarget(float degrees) { |
| 66 if (new_degrees_ == degrees) |
| 67 return; |
| 68 |
| 69 new_degrees_ = degrees; |
| 70 Init(); |
| 71 } |
| 72 |
| 73 void ScreenRotation::Stop() { |
| 74 animation_.reset(); |
| 75 if (view_->layer()) { |
| 76 if (!interpolated_transform_.get()) { |
| 77 // attempt to initialize. |
| 78 Init(); |
| 79 } |
| 80 if (interpolated_transform_.get()) { |
| 81 view_->layer()->SetTransform(interpolated_transform_->Interpolate(1.0)); |
| 82 view_->layer()->compositor()->SchedulePaint(); |
| 83 } |
| 84 } |
| 85 Finalize(); |
| 86 } |
| 87 |
| 88 //////////////////////////////////////////////////////////////////////////////// |
| 89 // ScreenRotation private: |
| 90 // |
| 91 |
| 92 void ScreenRotation::AnimationProgressed(const ui::Animation* anim) { |
| 93 TRACE_EVENT0("ScreenRotation", "step"); |
| 94 last_t_ = static_cast<float>(anim->GetCurrentValue()); |
| 95 view_->layer()->SetTransform(interpolated_transform_->Interpolate(last_t_)); |
| 96 view_->layer()->compositor()->SchedulePaint(); |
| 97 } |
| 98 |
| 99 void ScreenRotation::AnimationEnded(const ui::Animation* anim) { |
| 100 TRACE_EVENT_END0("ScreenRotation", "ScreenRotation"); |
| 101 // TODO(vollick) massage matrix so that entries sufficiently close |
| 102 // to 0, 1, or -1 are clamped to these values. The idea is to fight |
| 103 // accumulated numeric error due to successive rotations. |
| 104 ui::Transform xform = view_->layer()->transform(); |
| 105 gfx::Point origin; |
| 106 xform.TransformPoint(origin); |
| 107 ui::Transform translation; |
| 108 translation.SetTranslate(new_origin_.x() - origin.x(), |
| 109 new_origin_.y() - origin.y()); |
| 110 xform.ConcatTransform(translation); |
| 111 view_->layer()->SetTransform(xform); |
| 112 view_->layer()->compositor()->SchedulePaint(); |
| 113 animation_stopped_ = true; |
| 114 } |
| 115 |
| 116 void ScreenRotation::OnDraw(ui::Layer* layer) { |
| 117 DoPendingWork(); |
| 118 } |
| 119 |
| 120 void ScreenRotation::Init() { |
| 121 TRACE_EVENT0("ScreenRotation", "init"); |
| 122 |
| 123 ui::Transform current_transform = view_->layer()->transform(); |
| 124 int degrees = new_degrees_ - old_degrees_; |
| 125 degrees = NormalizeAngle(degrees); |
| 126 |
| 127 // No rotation required. |
| 128 if (degrees == 0) |
| 129 return; |
| 130 |
| 131 gfx::Point old_pivot; |
| 132 gfx::Point new_pivot; |
| 133 int width = view_->layer()->bounds().width(); |
| 134 int height = view_->layer()->bounds().height(); |
| 135 |
| 136 switch (degrees) { |
| 137 case 90: |
| 138 new_origin_ = new_pivot = gfx::Point(width, 0); |
| 139 new_size_.SetSize(height, width); |
| 140 break; |
| 141 case -90: |
| 142 new_origin_ = new_pivot = gfx::Point(0, height); |
| 143 new_size_.SetSize(height, width); |
| 144 break; |
| 145 case 180: |
| 146 duration_ = 550; |
| 147 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
| 148 new_origin_.SetPoint(width, height); |
| 149 new_size_.SetSize(width, height); |
| 150 break; |
| 151 } |
| 152 |
| 153 // Convert points to world space. |
| 154 current_transform.TransformPoint(old_pivot); |
| 155 current_transform.TransformPoint(new_pivot); |
| 156 current_transform.TransformPoint(new_origin_); |
| 157 |
| 158 scoped_ptr<ui::InterpolatedTransform> rotation( |
| 159 new ui::InterpolatedTransformAboutPivot( |
| 160 old_pivot, |
| 161 new ui::InterpolatedRotation(0, degrees))); |
| 162 |
| 163 scoped_ptr<ui::InterpolatedTransform> translation( |
| 164 new ui::InterpolatedTranslation( |
| 165 gfx::Point(0, 0), |
| 166 gfx::Point(new_pivot.x() - old_pivot.x(), |
| 167 new_pivot.y() - old_pivot.y()))); |
| 168 |
| 169 float scale_factor = 0.9f; |
| 170 scoped_ptr<ui::InterpolatedTransform> scale_down( |
| 171 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
| 172 |
| 173 scoped_ptr<ui::InterpolatedTransform> scale_up( |
| 174 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
| 175 |
| 176 scoped_ptr<ui::InterpolatedTransform> transition( |
| 177 new ui::InterpolatedConstantTransform(current_transform)); |
| 178 |
| 179 scale_up->SetChild(scale_down.release()); |
| 180 translation->SetChild(scale_up.release()); |
| 181 rotation->SetChild(translation.release()); |
| 182 transition->SetChild(rotation.release()); |
| 183 |
| 184 if (interpolated_transform_.get()) { |
| 185 // We are in the middle of a transition. In this case, we need to create |
| 186 // an interpolated transform that gets us from where we are to the target |
| 187 // transform. |
| 188 ui::Transform target = transition->Interpolate(1.0); |
| 189 interpolated_transform_.reset( |
| 190 new ui::InterpolatedTRSTransform( |
| 191 current_transform, target, last_t_, 1.0)); |
| 192 } else { |
| 193 interpolated_transform_.reset(transition.release()); |
| 194 } |
| 195 } |
| 196 |
| 197 void ScreenRotation::Start() { |
| 198 TRACE_EVENT_BEGIN0("ScreenRotation", "ScreenRotation"); |
| 199 Init(); |
| 200 if (interpolated_transform_.get()) { |
| 201 paint_lock_.reset(new views::PaintLock(view_)); |
| 202 animation_.reset(new ui::SlideAnimation(this)); |
| 203 animation_->SetTweenType(ui::Tween::LINEAR); |
| 204 animation_->SetSlideDuration(duration_); |
| 205 animation_->Show(); |
| 206 animation_started_ = true; |
| 207 } else { |
| 208 Finalize(); |
| 209 } |
| 210 } |
| 211 |
| 212 void ScreenRotation::Finalize() { |
| 213 ui::Transform final_transform = view_->GetTransform(); |
| 214 gfx::Rect final_bounds(0, 0, new_size_.width(), new_size_.height()); |
| 215 listener_->OnScreenRotationCompleted(final_transform, final_bounds); |
| 216 } |
| 217 |
| 218 int ScreenRotation::NormalizeAngle(int degrees) { |
| 219 while (degrees <= -180) degrees += 360; |
| 220 while (degrees > 180) degrees -= 360; |
| 221 return degrees; |
| 222 } |
| 223 |
| 224 void ScreenRotation::DoPendingWork() { |
| 225 if (!animation_started_) |
| 226 Start(); |
| 227 else if (animation_stopped_) { |
| 228 view_->layer()->RemoveObserver(this); |
| 229 Finalize(); |
| 230 } |
| 231 } |
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