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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_ |
| 6 #define CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_ |
| 7 #pragma once |
| 8 |
| 9 #include "base/basictypes.h" |
| 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/bind.h" |
| 12 #include "ui/base/animation/animation_delegate.h" |
| 13 #include "ui/gfx/point.h" |
| 14 #include "ui/gfx/size.h" |
| 15 #include "views/paint_listener.h" |
| 16 |
| 17 namespace ui { |
| 18 class InterpolatedTransform; |
| 19 class Layer; |
| 20 class SlideAnimation; |
| 21 class Transform; |
| 22 } |
| 23 |
| 24 namespace gfx { |
| 25 class Rect; |
| 26 } |
| 27 |
| 28 namespace views { |
| 29 class View; |
| 30 class PaintLock; |
| 31 } |
| 32 |
| 33 // Classes that wish to be notified when a screen rotation completes must |
| 34 // implement the screen rotation listener interface. |
| 35 class ScreenRotationListener { |
| 36 public: |
| 37 virtual void OnScreenRotationCompleted(const ui::Transform& target_transform, |
| 38 const gfx::Rect& target_bounds) = 0; |
| 39 protected: |
| 40 virtual ~ScreenRotationListener(); |
| 41 }; |
| 42 |
| 43 // A screen rotation represents a single transition from one screen orientation |
| 44 // to another. The intended usage is that a new instance of the class is |
| 45 // created for every transition. It is possible to update the target orientation |
| 46 // in the middle of a transition. |
| 47 class ScreenRotation : public ui::AnimationDelegate, |
| 48 public views::PaintListener { |
| 49 public: |
| 50 // The screen rotation does not own the view or the listener, and these |
| 51 // objects are required to outlive the Screen rotation object. |
| 52 ScreenRotation(views::View* view, |
| 53 ScreenRotationListener* listener, |
| 54 float old_degrees, |
| 55 float new_degrees); |
| 56 virtual ~ScreenRotation(); |
| 57 |
| 58 // Initializes the screen rotation and starts |animation_|. |
| 59 void Start(); |
| 60 |
| 61 // Called after the animation is finished and the view has completed painting |
| 62 // in its final state. |
| 63 void Finalize(); |
| 64 |
| 65 // Use this function to change the target orientation mid animation. The |
| 66 // currently running transition will complete at the same time as it was going |
| 67 // to originally, but in a different orientation. |
| 68 void SetTarget(float degrees); |
| 69 |
| 70 // Implementation of views::PaintListener |
| 71 void OnPainted(views::View* view) OVERRIDE; |
| 72 void OnComposited(views::View* view) OVERRIDE; |
| 73 |
| 74 private: |
| 75 // Implementation of ui::AnimationDelegate |
| 76 virtual void AnimationEnded(const ui::Animation* anim) OVERRIDE; |
| 77 virtual void AnimationProgressed(const ui::Animation* anim) OVERRIDE; |
| 78 |
| 79 // Initializes |interpolated_transform_|, |new_origin_|, |new_size_|, and |
| 80 // (if it has not already been initialized) |old_transform_| |
| 81 void Init(); |
| 82 |
| 83 // Converts degrees to an angle in the range [-180, 180). |
| 84 int NormalizeAngle(int degrees); |
| 85 |
| 86 // We occasionally need to wait for a paint to finish before progressing. |
| 87 // This function (which is triggered by OnPainted and OnComposited) does |
| 88 // any pending work. |
| 89 void DoPendingWork(); |
| 90 |
| 91 // This is the view that will be animated. The animation will operate mainly |
| 92 // on |view_|'s layer, but it is used upon completion of the rotation to |
| 93 // update the bounds. |
| 94 views::View* view_; |
| 95 |
| 96 // A ScreenRotation may be associated with a listener that is notified when |
| 97 // the screen rotation completes. |
| 98 ScreenRotationListener* listener_; |
| 99 |
| 100 // The animation object that instigates stepping of the animation. |
| 101 scoped_ptr<ui::SlideAnimation> animation_; |
| 102 |
| 103 // Generates the intermediate transformation matrices used during the |
| 104 // animation. |
| 105 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; |
| 106 |
| 107 // Ensures that the view is not repainted during the screen rotation. |
| 108 scoped_ptr<views::PaintLock> paint_lock_; |
| 109 |
| 110 // The original orientation (not updated by |SetTarget|. |
| 111 float old_degrees_; |
| 112 |
| 113 // The target orientation. |
| 114 float new_degrees_; |
| 115 |
| 116 // We keep track of the last step of the animation in case we change our |
| 117 // target in the middle and have to create a new transition from last_t_ to 1 |
| 118 float last_t_; |
| 119 |
| 120 // The target size for |view_| |
| 121 gfx::Size new_size_; |
| 122 |
| 123 // The target origin for |view_| |
| 124 gfx::Point new_origin_; |
| 125 |
| 126 // This is the duration of the transition in milliseconds |
| 127 int duration_; |
| 128 |
| 129 // These are used by DoPendingWork to decide what needs to be done. |
| 130 bool animation_started_; |
| 131 bool animation_stopped_; |
| 132 |
| 133 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); |
| 134 }; |
| 135 |
| 136 #endif // CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_ |
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