OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/ui/touch/animation/screen_rotation.h" |
| 6 |
| 7 #include "base/debug/trace_event.h" |
| 8 #include "base/message_loop.h" |
| 9 #include "base/task.h" |
| 10 #include "ui/base/animation/slide_animation.h" |
| 11 #include "ui/gfx/compositor/layer.h" |
| 12 #include "ui/gfx/interpolated_transform.h" |
| 13 #include "ui/gfx/rect.h" |
| 14 #include "ui/gfx/transform.h" |
| 15 #include "views/paint_lock.h" |
| 16 #include "views/view.h" |
| 17 |
| 18 namespace { |
| 19 const int kDefaultTransitionDurationMs = 350; |
| 20 |
| 21 } // namespace |
| 22 |
| 23 //////////////////////////////////////////////////////////////////////////////// |
| 24 // ScreenRotationListener public: |
| 25 // |
| 26 |
| 27 ScreenRotationListener::~ScreenRotationListener() { |
| 28 } |
| 29 |
| 30 //////////////////////////////////////////////////////////////////////////////// |
| 31 // ScreenRotation public: |
| 32 // |
| 33 |
| 34 ScreenRotation::ScreenRotation(views::View* view, |
| 35 ScreenRotationListener* listener, |
| 36 float old_degrees, |
| 37 float new_degrees) |
| 38 : view_(view), |
| 39 listener_(listener), |
| 40 old_degrees_(old_degrees), |
| 41 new_degrees_(new_degrees), |
| 42 last_t_(0.0), |
| 43 duration_(kDefaultTransitionDurationMs), |
| 44 animation_started_(false), |
| 45 animation_stopped_(false) { |
| 46 DCHECK(view); |
| 47 DCHECK(listener); |
| 48 // Screen rotations are trigged as a result of a call to SetTransform which |
| 49 // causes a paint to be scheduled to occur. At this point, the paint has been |
| 50 // scheduled, but has not yet been started. We will listen for this paint to |
| 51 // be completed before we start animating. |
| 52 view->AddPaintListener(this); |
| 53 } |
| 54 |
| 55 ScreenRotation::~ScreenRotation() { |
| 56 view_->RemovePaintListener(this); |
| 57 } |
| 58 |
| 59 void ScreenRotation::Finalize() { |
| 60 ui::Transform final_transform = view_->GetTransform(); |
| 61 gfx::Rect final_bounds(0, 0, new_size_.width(), new_size_.height()); |
| 62 listener_->OnScreenRotationCompleted(final_transform, final_bounds); |
| 63 } |
| 64 |
| 65 void ScreenRotation::SetTarget(float degrees) { |
| 66 if (new_degrees_ == degrees) |
| 67 return; |
| 68 |
| 69 new_degrees_ = degrees; |
| 70 Init(); |
| 71 } |
| 72 |
| 73 void ScreenRotation::OnPainted(views::View* view) { |
| 74 // Do nothing, there should be a call to OnComposited coming. |
| 75 } |
| 76 |
| 77 void ScreenRotation::OnComposited(views::View* view) { |
| 78 DoPendingWork(); |
| 79 } |
| 80 |
| 81 //////////////////////////////////////////////////////////////////////////////// |
| 82 // ScreenRotation private: |
| 83 // |
| 84 |
| 85 void ScreenRotation::AnimationProgressed(const ui::Animation* anim) { |
| 86 TRACE_EVENT0("ScreenRotation", "step"); |
| 87 if (!interpolated_transform_.get() || !view_->layer()) |
| 88 return; |
| 89 |
| 90 last_t_ = static_cast<float>(anim->GetCurrentValue()); |
| 91 view_->layer()->SetTransform(interpolated_transform_->Interpolate(last_t_)); |
| 92 view_->layer()->compositor()->SchedulePaint(); |
| 93 } |
| 94 |
| 95 void ScreenRotation::AnimationEnded(const ui::Animation* anim) { |
| 96 TRACE_EVENT_END0("ScreenRotation", "ScreenRotation"); |
| 97 // TODO(vollick) massage matrix so that entries sufficiently close |
| 98 // to 0, 1, or -1 are clamped to these values. The idea is to fight |
| 99 // accumulated numeric error due to successive rotations. |
| 100 if (view_->layer()) { |
| 101 ui::Transform xform = view_->layer()->transform(); |
| 102 gfx::Point origin; |
| 103 xform.TransformPoint(origin); |
| 104 ui::Transform translation; |
| 105 translation.SetTranslate(new_origin_.x() - origin.x(), |
| 106 new_origin_.y() - origin.y()); |
| 107 xform.ConcatTransform(translation); |
| 108 view_->layer()->SetTransform(xform); |
| 109 view_->layer()->compositor()->SchedulePaint(); |
| 110 } |
| 111 animation_stopped_ = true; |
| 112 } |
| 113 |
| 114 void ScreenRotation::Init() { |
| 115 TRACE_EVENT0("ScreenRotation", "init"); |
| 116 if (!view_->layer()) { |
| 117 view_->SetPaintToLayer(true); |
| 118 } |
| 119 |
| 120 // can't proceed without a layer. |
| 121 if (!view_->layer()) |
| 122 return; |
| 123 |
| 124 ui::Transform current_transform = view_->layer()->transform(); |
| 125 int degrees = new_degrees_ - old_degrees_; |
| 126 degrees = NormalizeAngle(degrees); |
| 127 |
| 128 // No rotation required. |
| 129 if (degrees == 0) |
| 130 return; |
| 131 |
| 132 gfx::Point old_pivot; |
| 133 gfx::Point new_pivot; |
| 134 int width = view_->layer()->bounds().width(); |
| 135 int height = view_->layer()->bounds().height(); |
| 136 |
| 137 switch (degrees) { |
| 138 case 90: |
| 139 new_origin_ = new_pivot = gfx::Point(width, 0); |
| 140 new_size_.SetSize(height, width); |
| 141 break; |
| 142 case -90: |
| 143 new_origin_ = new_pivot = gfx::Point(0, height); |
| 144 new_size_.SetSize(height, width); |
| 145 break; |
| 146 case 180: |
| 147 duration_ = 550; |
| 148 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
| 149 new_origin_.SetPoint(width, height); |
| 150 new_size_.SetSize(width, height); |
| 151 break; |
| 152 } |
| 153 |
| 154 // Convert points to world space. |
| 155 current_transform.TransformPoint(old_pivot); |
| 156 current_transform.TransformPoint(new_pivot); |
| 157 current_transform.TransformPoint(new_origin_); |
| 158 |
| 159 scoped_ptr<ui::InterpolatedTransform> rotation( |
| 160 new ui::InterpolatedTransformAboutPivot( |
| 161 old_pivot, |
| 162 new ui::InterpolatedRotation(0, degrees))); |
| 163 |
| 164 scoped_ptr<ui::InterpolatedTransform> translation( |
| 165 new ui::InterpolatedTranslation( |
| 166 gfx::Point(0, 0), |
| 167 gfx::Point(new_pivot.x() - old_pivot.x(), |
| 168 new_pivot.y() - old_pivot.y()))); |
| 169 |
| 170 float scale_factor = 0.9f; |
| 171 scoped_ptr<ui::InterpolatedTransform> scale_down( |
| 172 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
| 173 |
| 174 scoped_ptr<ui::InterpolatedTransform> scale_up( |
| 175 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
| 176 |
| 177 scoped_ptr<ui::InterpolatedTransform> transition( |
| 178 new ui::InterpolatedConstantTransform(current_transform)); |
| 179 |
| 180 scale_up->SetChild(scale_down.release()); |
| 181 translation->SetChild(scale_up.release()); |
| 182 rotation->SetChild(translation.release()); |
| 183 transition->SetChild(rotation.release()); |
| 184 |
| 185 if (interpolated_transform_.get()) { |
| 186 // We are in the middle of a transition. In this case, we need to create |
| 187 // an interpolated transform that gets us from where we are to the target |
| 188 // transform. |
| 189 ui::Transform target = transition->Interpolate(1.0); |
| 190 interpolated_transform_.reset( |
| 191 new ui::InterpolatedTRSTransform( |
| 192 current_transform, target, last_t_, 1.0)); |
| 193 } else { |
| 194 interpolated_transform_.reset(transition.release()); |
| 195 } |
| 196 } |
| 197 |
| 198 void ScreenRotation::Start() { |
| 199 TRACE_EVENT_BEGIN0("ScreenRotation", "ScreenRotation"); |
| 200 Init(); |
| 201 if (interpolated_transform_.get()) { |
| 202 paint_lock_.reset(new views::PaintLock(view_)); |
| 203 animation_.reset(new ui::SlideAnimation(this)); |
| 204 animation_->SetTweenType(ui::Tween::LINEAR); |
| 205 animation_->SetSlideDuration(duration_); |
| 206 animation_->Show(); |
| 207 animation_started_ = true; |
| 208 } else { |
| 209 Finalize(); |
| 210 } |
| 211 } |
| 212 |
| 213 int ScreenRotation::NormalizeAngle(int degrees) { |
| 214 while (degrees <= -180) degrees += 360; |
| 215 while (degrees > 180) degrees -= 360; |
| 216 return degrees; |
| 217 } |
| 218 |
| 219 void ScreenRotation::DoPendingWork() { |
| 220 if (!animation_started_) |
| 221 Start(); |
| 222 else if (animation_stopped_) { |
| 223 view_->RemovePaintListener(this); |
| 224 Finalize(); |
| 225 } |
| 226 } |
OLD | NEW |