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Side by Side Diff: views/animation/screen_rotation.cc

Issue 7273073: Animated Rotation (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Formatting and comment fix. Created 9 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "views/animation/screen_rotation.h"
6
7 #include "base/debug/trace_event.h"
8 #include "ui/base/animation/slide_animation.h"
9 #include "ui/gfx/interpolated_transform.h"
10 #include "ui/gfx/rect.h"
11 #include "ui/gfx/transform.h"
12 #include "views/view.h"
13
14 namespace views {
15
16 ////////////////////////////////////////////////////////////////////////////////
17 // ScreenRotation public:
18 //
19
20 void ScreenRotation::Perform(views::View* root,
21 float old_degrees,
22 float new_degrees) {
23 new ScreenRotation(root, old_degrees, new_degrees);
24 }
25
26 ////////////////////////////////////////////////////////////////////////////////
27 // ScreenRotation private:
28 //
29
30 ScreenRotation::ScreenRotation(views::View* root,
31 float old_degrees,
32 float new_degrees)
33 : root_(root),
34 old_degrees_(old_degrees),
35 new_degrees_(new_degrees) {
36 animation_.reset(new ui::SlideAnimation(this));
37 animation_->SetTweenType(ui::Tween::LINEAR);
38 animation_->SetSlideDuration(1000);
39 Start();
40 }
41
42 void ScreenRotation::AnimationProgressed(const ui::Animation* anim) {
43 if (!interpolated_transform_.get())
44 return;
45
46 float t = static_cast<float>(anim->GetCurrentValue());
47 if (root_->IsPaintingEnabled())
48 root_->SetPaintingEnabled(false);
49 root_->SetTransform(interpolated_transform_->Interpolate(t));
50 root_->ScheduleComposite();
51 }
52
53 void ScreenRotation::AnimationEnded(const ui::Animation* anim) {
54 TRACE_EVENT_END0("ScreenRotation", "Start rotating");
55 // TODO(vollick) massage matrix so that entries sufficiently close
56 // to 0, 1, or -1 are clamped to these values. The idea is to fight
57 // accumulated numeric error due to successive rotations.
58 ui::Transform xform = root_->GetTransform();
59 gfx::Point origin;
60 xform.TransformPoint(origin);
61 ui::Transform translation;
62 translation.SetTranslate(new_origin_.x() - origin.x(),
63 new_origin_.y() - origin.y());
64 xform.ConcatTransform(translation);
65 root_->SetTransform(xform);
66 root_->SetBounds(0, 0, new_size_.width(), new_size_.height());
67 root_->SetPaintingEnabled(true);
68 root_->SchedulePaint();
69 delete this;
70 }
71
72 int ScreenRotation::NormalizeAngle(int degrees) {
73 while (degrees <= -180) degrees += 360;
74 while (degrees > 180) degrees -= 360;
75 return degrees;
76 }
77
78 void ScreenRotation::Start() {
79 TRACE_EVENT_BEGIN0("ScreenRotation", "Start rotating");
80 if (!root_->layer()) {
81 root_->SetPaintToLayer(true);
82 root_->SchedulePaint();
83 }
84
85 int degrees = new_degrees_ - old_degrees_;
86 degrees = NormalizeAngle(degrees);
87
88 // No rotation required.
89 if (degrees == 0)
90 return;
91
92 gfx::Point old_pivot;
93 gfx::Point new_pivot;
94
95 switch (degrees) {
96 case 90:
97 new_origin_ = old_pivot = gfx::Point(root_->width(), 0);
98 new_pivot.SetPoint(root_->width(), root_->height());
99 new_size_.SetSize(root_->height(), root_->width());
100 break;
101 case -90:
102 new_origin_ = new_pivot = gfx::Point(0, root_->height());
103 new_size_.SetSize(root_->height(), root_->width());
104 break;
105 case 180:
106 new_pivot = old_pivot = gfx::Point(root_->width() / 2,
107 root_->height() / 2);
108 new_origin_.SetPoint(root_->width(), root_->height());
109 new_size_.SetSize(root_->width(), root_->height());
110 break;
111 }
112
113 // Convert points to world space.
114 const ui::Transform& xform = root_->GetTransform();
115 xform.TransformPoint(old_pivot);
116 xform.TransformPoint(new_pivot);
117 xform.TransformPoint(new_origin_);
118
119 scoped_ptr<ui::InterpolatedTransform> rotation(
120 new ui::InterpolatedTransformAboutPivot(
121 old_pivot,
122 new ui::InterpolatedRotation(0, degrees)));
123
124 scoped_ptr<ui::InterpolatedTransform> translation(
125 new ui::InterpolatedTranslation(
126 gfx::Point(0, 0),
127 gfx::Point(new_pivot.x() - old_pivot.x(),
128 new_pivot.y() - old_pivot.y())));
129
130 interpolated_transform_.reset(
131 new ui::InterpolatedConstantTransform(xform));
132
133 rotation->SetChild(translation.release());
134 interpolated_transform_->SetChild(rotation.release());
135
136 animation_->Show();
137 }
138
139 } // namespace views
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