| Index: skia/ext/bitmap_platform_device_win.h
|
| ===================================================================
|
| --- skia/ext/bitmap_platform_device_win.h (revision 91505)
|
| +++ skia/ext/bitmap_platform_device_win.h (working copy)
|
| @@ -11,13 +11,6 @@
|
|
|
| namespace skia {
|
|
|
| -class BitmapPlatformDeviceFactory : public SkDeviceFactory {
|
| - public:
|
| - virtual SkDevice* newDevice(SkCanvas* ignored, SkBitmap::Config config,
|
| - int width, int height,
|
| - bool isOpaque, bool isForLayer);
|
| -};
|
| -
|
| // A device is basically a wrapper around SkBitmap that provides a surface for
|
| // SkCanvas to draw into. Our device provides a surface Windows can also write
|
| // to. BitmapPlatformDevice creates a bitmap using CreateDIBSection() in a
|
| @@ -75,8 +68,9 @@
|
| // starts accessing pixel data.
|
| virtual void onAccessBitmap(SkBitmap* bitmap);
|
|
|
| - // Override SkDevice.
|
| - virtual SkDeviceFactory* onNewDeviceFactory();
|
| + virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config, int width,
|
| + int height, bool isOpaque,
|
| + Usage usage);
|
|
|
| private:
|
| // Reference counted data that can be shared between multiple devices. This
|
|
|