Chromium Code Reviews| Index: ui/gfx/render_text.cc |
| diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc |
| new file mode 100755 |
| index 0000000000000000000000000000000000000000..313ee77f893a1efa767f33fd50cbc49065007562 |
| --- /dev/null |
| +++ b/ui/gfx/render_text.cc |
| @@ -0,0 +1,495 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/gfx/render_text.h" |
| + |
| +#include <algorithm> |
| + |
| +#include "base/i18n/break_iterator.h" |
| +#include "base/logging.h" |
| +#include "base/stl_util-inl.h" |
| +#include "ui/gfx/canvas.h" |
| +#include "ui/gfx/canvas_skia.h" |
| + |
| +namespace { |
| + |
| +// Strike line width. |
| +const int kStrikeWidth = 2; |
| + |
| +// Color settings for text, backgrounds and cursor. |
| +// These are tentative, and should be derived from theme, system |
| +// settings and current settings. |
| +// TODO(oshima): Change this to match the standard chrome |
| +// before dogfooding textfield views. |
| +const SkColor kSelectedTextColor = SK_ColorWHITE; |
| +const SkColor kFocusedSelectionColor = SK_ColorCYAN; |
| +const SkColor kUnfocusedSelectionColor = SK_ColorLTGRAY; |
| +const SkColor kCursorColor = SK_ColorBLACK; |
| + |
| +#ifndef NDEBUG |
| +// Check StyleRanges invariant conditions: sorted and non-overlapping ranges. |
| +void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) { |
| + if (length == 0) { |
| + DCHECK(style_ranges.empty()) << "Style ranges exist for empty text."; |
| + return; |
| + } |
| + for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) { |
| + const ui::Range& former = style_ranges[i].range; |
| + const ui::Range& latter = style_ranges[i + 1].range; |
| + DCHECK(!former.is_empty()) << "Empty range at " << i << ":" << former; |
| + DCHECK(former.IsValid()) << "Invalid range at " << i << ":" << former; |
| + DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" << former; |
| + DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." << |
| + "former:" << former << ", latter:" << latter; |
| + } |
| + const gfx::StyleRange& end_style = *style_ranges.rbegin(); |
| + DCHECK(!end_style.range.is_empty()) << "Empty range at end."; |
| + DCHECK(end_style.range.IsValid()) << "Invalid range at end."; |
| + DCHECK(!end_style.range.is_reversed()) << "Reversed range at end."; |
| + DCHECK(end_style.range.end() == length) << "Style and text length mismatch."; |
| +} |
| +#endif |
| + |
| +void ApplyStyleRangeImpl(gfx::StyleRanges& style_ranges, |
| + gfx::StyleRange style_range) { |
| + const ui::Range& new_range = style_range.range; |
| + // Follow StyleRanges invariant conditions: sorted and non-overlapping ranges. |
| + gfx::StyleRanges::iterator i; |
| + for (i = style_ranges.begin(); i != style_ranges.end();) { |
| + if (i->range.end() < new_range.start()) { |
| + i++; |
| + } else if (i->range.start() == new_range.end()) { |
| + break; |
| + } else if (new_range.Contains(i->range)) { |
| + i = style_ranges.erase(i); |
| + if (i == style_ranges.end()) |
| + break; |
| + } else if (i->range.start() < new_range.start() && |
| + i->range.end() > new_range.end()) { |
| + // Split the current style into two styles. |
| + gfx::StyleRange split_style = gfx::StyleRange(*i); |
| + split_style.range.set_end(new_range.start()); |
| + i = style_ranges.insert(i, split_style) + 1; |
| + i->range.set_start(new_range.end()); |
| + break; |
| + } else if (i->range.start() < new_range.start()) { |
| + i->range.set_end(new_range.start()); |
| + i++; |
| + } else if (i->range.end() > new_range.end()) { |
| + i->range.set_start(new_range.end()); |
| + break; |
| + } else |
| + NOTREACHED(); |
| + } |
| + // Add the new range in its sorted location. |
| + style_ranges.insert(i, style_range); |
| +} |
| + |
| +} // namespace |
| + |
| +namespace gfx { |
| + |
| +void RenderText::SetText(const string16& text) { |
| + size_t old_text_length = text_.length(); |
| + text_ = text; |
| + |
| + // Update the style ranges as needed. |
| + if (text_.empty()) { |
| + style_ranges_.clear(); |
| + } else if (style_ranges_.empty()) { |
| + ApplyDefaultStyle(); |
| + } else if (text_.length() > old_text_length) { |
| + style_ranges_.back().range.set_end(text_.length()); |
| + } else if (text_.length() < old_text_length) { |
| + StyleRanges::iterator i; |
| + for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) { |
| + if (i->range.start() >= text_.length()) { |
| + i = style_ranges_.erase(i); |
| + if (i == style_ranges_.end()) |
| + break; |
| + } else if (i->range.end() > text_.length()) { |
| + i->range.set_end(text_.length()); |
| + } |
| + } |
| + style_ranges_.back().range.set_end(text_.length()); |
| + } |
| +#ifndef NDEBUG |
| + CheckStyleRanges(style_ranges_, text_.length()); |
| +#endif |
| +} |
| + |
| +size_t RenderText::GetCursor() const { |
| + return GetSelection().end(); |
| +} |
| + |
| +void RenderText::SetCursor(const size_t position) { |
| + SetSelection(ui::Range(position, position)); |
| +} |
| + |
| +void RenderText::MoveCursorLeft(bool select, bool move_by_word) { |
| + size_t position = GetCursor(); |
| + // Cancelling a selection moves to the edge of the selection. |
| + if (!GetSelection().is_empty() && !select) { |
| + // Use the selection start if it is left of the selection end. |
| + if (GetCursorBounds(GetSelection().start(), false).x() < |
| + GetCursorBounds(position, false).x()) |
| + position = GetSelection().start(); |
| + // If |move_by_word|, use the nearest word boundary left of the selection. |
| + if (move_by_word) |
| + position = GetLeftCursorPosition(position, true); |
| + } else { |
| + position = GetLeftCursorPosition(position, move_by_word); |
| + } |
| + MoveCursorTo(position, select); |
| +} |
| + |
| +void RenderText::MoveCursorRight(bool select, bool move_by_word) { |
| + size_t position = GetCursor(); |
| + // Cancelling a selection moves to the edge of the selection. |
| + if (!GetSelection().is_empty() && !select) { |
| + // Use the selection start if it is right of the selection end. |
| + if (GetCursorBounds(GetSelection().start(), false).x() > |
| + GetCursorBounds(position, false).x()) |
| + position = GetSelection().start(); |
| + // If |move_by_word|, use the nearest word boundary right of the selection. |
| + if (move_by_word) |
| + position = GetRightCursorPosition(position, true); |
| + } else { |
| + position = GetRightCursorPosition(position, move_by_word); |
| + } |
| + MoveCursorTo(position, select); |
| +} |
| + |
| +void RenderText::MoveCursorToLeftEnd(bool select) { |
| + MoveCursorTo(0, select); |
| +} |
| + |
| +void RenderText::MoveCursorToRightEnd(bool select) { |
| + MoveCursorTo(text().length(), select); |
| +} |
| + |
| +bool RenderText::MoveCursorTo(size_t position, bool select) { |
| + bool changed = GetCursor() != position || select == GetSelection().is_empty(); |
| + if (select) |
| + SetSelection(ui::Range(GetSelection().start(), position)); |
| + else |
| + SetSelection(ui::Range(position, position)); |
| + return changed; |
| +} |
| + |
| +const ui::Range& RenderText::GetSelection() const { |
| + return selection_range_; |
| +} |
| + |
| +void RenderText::SetSelection(const ui::Range& range) { |
| + selection_range_.set_end(std::min(range.end(), text().length())); |
| + selection_range_.set_start(std::min(range.start(), text().length())); |
| + |
| + // Update |display_offset_| to ensure the current cursor is visible. |
| + gfx::Rect cursor_bounds(GetCursorBounds(GetCursor(), get_insert_mode())); |
| + int display_width = display_rect_.width(); |
| + int string_width = GetStringWidth(); |
| + if (string_width < display_width) { |
| + // Show all text whenever the text fits to the size. |
| + display_offset_.set_x(0); |
| + } else if ((display_offset_.x() + cursor_bounds.right()) > display_width) { |
| + // Pan to show the cursor when it overflows to the right, |
| + display_offset_.set_x(display_width - cursor_bounds.right()); |
| + } else if ((display_offset_.x() + cursor_bounds.x()) < 0) { |
| + // Pan to show the cursor when it overflows to the left. |
| + display_offset_.set_x(-cursor_bounds.x()); |
| + } |
| +} |
| + |
| +void RenderText::ClearSelection() { |
| + SetCursor(GetCursor()); |
| +} |
| + |
| +void RenderText::SelectAll() { |
| + SetSelection(ui::Range(0, text().length())); |
| +} |
| + |
| +void RenderText::SelectWord() { |
| + size_t selection_start = GetSelection().start(); |
| + size_t cursor_position = GetCursor(); |
| + // First we setup selection_start_ and cursor_pos_. There are so many cases |
| + // because we try to emulate what select-word looks like in a gtk textfield. |
| + // See associated testcase for different cases. |
| + if (cursor_position > 0 && cursor_position < text().length()) { |
| + if (isalnum(text()[cursor_position])) { |
| + selection_start = cursor_position; |
| + cursor_position++; |
| + } else |
| + selection_start = cursor_position - 1; |
| + } else if (cursor_position == 0) { |
| + selection_start = cursor_position; |
| + if (text().length() > 0) |
| + cursor_position++; |
| + } else { |
| + selection_start = cursor_position - 1; |
| + } |
| + |
| + // Now we move selection_start_ to beginning of selection. Selection boundary |
| + // is defined as the position where we have alpha-num character on one side |
| + // and non-alpha-num char on the other side. |
| + for (; selection_start > 0; selection_start--) { |
| + if (IsPositionAtWordSelectionBoundary(selection_start)) |
| + break; |
| + } |
| + |
| + // Now we move cursor_pos_ to end of selection. Selection boundary |
| + // is defined as the position where we have alpha-num character on one side |
| + // and non-alpha-num char on the other side. |
| + for (; cursor_position < text().length(); cursor_position++) { |
| + if (IsPositionAtWordSelectionBoundary(cursor_position)) |
| + break; |
| + } |
| + |
| + SetSelection(ui::Range(selection_start, cursor_position)); |
| +} |
| + |
| +const ui::Range& RenderText::GetCompositionRange() const { |
| + return composition_range_; |
| +} |
| + |
| +void RenderText::SetCompositionRange(const ui::Range& composition_range) { |
| + CHECK(!composition_range.IsValid() || |
| + ui::Range(0, text_.length()).Contains(composition_range)); |
| + composition_range_.set_end(composition_range.end()); |
| + composition_range_.set_start(composition_range.start()); |
| +} |
| + |
| +void RenderText::ApplyStyleRange(StyleRange style_range) { |
| + const ui::Range& new_range = style_range.range; |
| + if (!new_range.IsValid() || new_range.is_empty()) |
| + return; |
| + CHECK(!new_range.is_reversed()); |
| + CHECK(ui::Range(0, text_.length()).Contains(new_range)); |
| + ApplyStyleRangeImpl(style_ranges_, style_range); |
| +#ifndef NDEBUG |
| + CheckStyleRanges(style_ranges_, text_.length()); |
| +#endif |
| +} |
| + |
| +void RenderText::ApplyDefaultStyle() { |
| + style_ranges_.clear(); |
| + StyleRange style = StyleRange(default_style_); |
| + style.range.set_end(text_.length()); |
| + style_ranges_.push_back(style); |
| +} |
| + |
| +base::i18n::TextDirection RenderText::GetTextDirection() const { |
| + return base::i18n::LEFT_TO_RIGHT; |
|
xji
2011/07/20 01:33:33
why do we need this? and why it is always LTR?
msw
2011/07/20 09:22:46
It's just a stub right now, intended to replace th
|
| +} |
| + |
| +int RenderText::GetStringWidth() const { |
| + return GetSubstringBounds(ui::Range(0, text_.length()))[0].width(); |
| +} |
| + |
| +void RenderText::Draw(gfx::Canvas* canvas) const { |
| + // Clip the canvas to the text display area. |
| + canvas->ClipRectInt(display_rect_.x(), display_rect_.y(), |
| + display_rect_.width(), display_rect_.height()); |
| + |
| + // Draw the selection. |
| + std::vector<gfx::Rect> selection(GetSubstringBounds(GetSelection())); |
| + SkColor selection_color = |
| + is_focused_ ? kFocusedSelectionColor : kUnfocusedSelectionColor; |
| + for (std::vector<gfx::Rect>::const_iterator i = selection.begin(); |
| + i < selection.end(); ++i) { |
| + gfx::Rect r(*i); |
| + r.Offset(display_offset_); |
| + canvas->FillRectInt(selection_color, r.x(), r.y(), r.width(), r.height()); |
| + } |
| + |
| + // Create a temporary copy of the style ranges for composition and selection. |
| + // TODO(msw): This pattern ought to be reconsidered; what about composition |
| + // and selection overlaps, retain existing local style features? |
| + StyleRanges style_ranges(style_ranges_); |
| + // Apply a composition style override to a copy of the style ranges. |
| + if (composition_range_.IsValid() && !composition_range_.is_empty()) { |
| + StyleRange composition_style(default_style_); |
| + composition_style.underline = true; |
| + composition_style.range.set_start(composition_range_.start()); |
| + composition_style.range.set_end(composition_range_.end()); |
| + ApplyStyleRangeImpl(style_ranges, composition_style); |
| + } |
| + // Apply a selection style override to a copy of the style ranges. |
| + if (selection_range_.IsValid() && !selection_range_.is_empty()) { |
| + StyleRange selection_style(default_style_); |
| + selection_style.foreground = kSelectedTextColor; |
| + selection_style.range.set_start(selection_range_.GetMin()); |
| + selection_style.range.set_end(selection_range_.GetMax()); |
| + ApplyStyleRangeImpl(style_ranges, selection_style); |
| + } |
| + |
| + // Draw the text. |
| + gfx::Rect bounds(display_rect_); |
| + bounds.Offset(display_offset_); |
| + for (StyleRanges::const_iterator i = style_ranges.begin(); |
| + i < style_ranges.end(); ++i) { |
| + Font font = !i->underline ? i->font : |
| + i->font.DeriveFont(0, i->font.GetStyle() | Font::UNDERLINED); |
| + string16 text = text_.substr(i->range.start(), i->range.length()); |
| + bounds.set_width(font.GetStringWidth(text)); |
| + canvas->DrawStringInt(text, font, i->foreground, bounds); |
| + |
| + // Draw the strikethrough. |
| + if (i->strike) { |
| + SkPaint paint; |
| + paint.setAntiAlias(true); |
| + paint.setStyle(SkPaint::kFill_Style); |
| + paint.setColor(i->foreground); |
| + paint.setStrokeWidth(kStrikeWidth); |
| + canvas->AsCanvasSkia()->drawLine(SkIntToScalar(bounds.x()), |
| + SkIntToScalar(bounds.bottom()), |
| + SkIntToScalar(bounds.right()), |
| + SkIntToScalar(bounds.y()), |
| + paint); |
| + } |
| + |
| + bounds.set_x(bounds.x() + bounds.width()); |
| + } |
| + |
| + // Paint cursor. Replace cursor is drawn as rectangle for now. |
| + if (is_cursor_visible_ && is_focused_) { |
| + gfx::Rect cursor_bounds(GetCursorBounds(GetCursor(), get_insert_mode())); |
| + cursor_bounds.Offset(display_offset_); |
| + if (!cursor_bounds.IsEmpty()) |
| + canvas->DrawRectInt(kCursorColor, |
| + cursor_bounds.x(), |
| + cursor_bounds.y(), |
| + cursor_bounds.width(), |
| + cursor_bounds.height()); |
| + } |
| +} |
| + |
| +size_t RenderText::FindCursorPosition(const gfx::Point& point) const { |
| + const gfx::Font& font = Font(); |
| + int left = 0; |
| + int left_pos = 0; |
| + int right = font.GetStringWidth(text()); |
| + int right_pos = text().length(); |
| + |
| + int x = point.x(); |
| + if (x <= left) return left_pos; |
| + if (x >= right) return right_pos; |
| + // binary searching the cursor position. |
| + // TODO(oshima): use the center of character instead of edge. |
| + // Binary search may not work for language like arabic. |
| + while (std::abs(static_cast<long>(right_pos - left_pos) > 1)) { |
| + int pivot_pos = left_pos + (right_pos - left_pos) / 2; |
| + int pivot = font.GetStringWidth(text().substr(0, pivot_pos)); |
| + if (pivot < x) { |
| + left = pivot; |
| + left_pos = pivot_pos; |
| + } else if (pivot == x) { |
| + return pivot_pos; |
| + } else { |
| + right = pivot; |
| + right_pos = pivot_pos; |
| + } |
| + } |
| + return left_pos; |
| +} |
| + |
| +std::vector<gfx::Rect> RenderText::GetSubstringBounds( |
| + const ui::Range& range) const { |
| + size_t start = range.GetMin(); |
| + size_t end = range.GetMax(); |
| + gfx::Font font; |
| + int start_x = font.GetStringWidth(text().substr(0, start)); |
| + int end_x = font.GetStringWidth(text().substr(0, end)); |
| + std::vector<gfx::Rect> bounds; |
| + bounds.push_back(gfx::Rect(start_x, 0, end_x - start_x, font.GetHeight())); |
| + return bounds; |
| +} |
| + |
| +gfx::Rect RenderText::GetCursorBounds(size_t cursor_pos, |
| + bool insert_mode) const { |
| + gfx::Font font; |
| + int x = font.GetStringWidth(text_.substr(0U, cursor_pos)); |
| + DCHECK_GE(x, 0); |
| + int h = std::min(display_rect_.height(), font.GetHeight()); |
| + gfx::Rect bounds(x, (display_rect_.height() - h) / 2, 1, h); |
| + if (!insert_mode && text_.length() != cursor_pos) |
| + bounds.set_width(font.GetStringWidth(text_.substr(0, cursor_pos + 1)) - x); |
| + return bounds; |
| +} |
| + |
| +size_t RenderText::GetLeftCursorPosition(size_t position, |
| + bool move_by_word) const { |
| + if (!move_by_word) |
| + return position == 0? position : position - 1; |
| + // Notes: We always iterate words from the begining. |
| + // This is probably fast enough for our usage, but we may |
| + // want to modify WordIterator so that it can start from the |
| + // middle of string and advance backwards. |
| + base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD); |
| + bool success = iter.Init(); |
| + DCHECK(success); |
| + if (!success) |
| + return position; |
| + int last = 0; |
| + while (iter.Advance()) { |
| + if (iter.IsWord()) { |
| + size_t begin = iter.pos() - iter.GetString().length(); |
| + if (begin == position) { |
| + // The cursor is at the beginning of a word. |
| + // Move to previous word. |
| + break; |
| + } else if(iter.pos() >= position) { |
| + // The cursor is in the middle or at the end of a word. |
| + // Move to the top of current word. |
| + last = begin; |
| + break; |
| + } else { |
| + last = iter.pos() - iter.GetString().length(); |
| + } |
| + } |
| + } |
| + |
| + return last; |
| +} |
| + |
| +size_t RenderText::GetRightCursorPosition(size_t position, |
| + bool move_by_word) const { |
| + if (!move_by_word) |
| + return std::min(position + 1, text().length()); |
| + base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD); |
| + bool success = iter.Init(); |
| + DCHECK(success); |
| + if (!success) |
| + return position; |
| + size_t pos = 0; |
| + while (iter.Advance()) { |
| + pos = iter.pos(); |
| + if (iter.IsWord() && pos > position) { |
| + break; |
| + } |
| + } |
| + return pos; |
| +} |
| + |
| +RenderText::RenderText() |
| + : text_(), |
| + selection_range_(), |
| + is_cursor_visible_(false), |
| + insert_mode_(true), |
| + composition_range_(), |
| + style_ranges_(), |
| + default_style_(), |
| + display_rect_(), |
| + display_offset_() { |
| +} |
| + |
| +RenderText::~RenderText() { |
| +} |
| + |
| +bool RenderText::IsPositionAtWordSelectionBoundary(size_t pos) { |
| + return pos == 0 || (isalnum(text()[pos - 1]) && !isalnum(text()[pos])) || |
| + (!isalnum(text()[pos - 1]) && isalnum(text()[pos])); |
| +} |
| + |
| +} // namespace gfx |