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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_GFX_RENDER_TEXT_WIN_H_ |
| 6 #define UI_GFX_RENDER_TEXT_WIN_H_ |
| 7 #pragma once |
| 8 |
| 9 #include "ui/gfx/render_text.h" |
| 10 |
| 11 namespace gfx { |
| 12 |
| 13 // RenderTextWin is the Windows implementation of RenderText using Uniscribe. |
| 14 class RenderTextWin : public RenderText { |
| 15 public: |
| 16 RenderTextWin(); |
| 17 virtual ~RenderTextWin(); |
| 18 |
| 19 private: |
| 20 DISALLOW_COPY_AND_ASSIGN(RenderTextWin); |
| 21 }; |
| 22 |
| 23 } // namespace gfx; |
| 24 |
| 25 #endif // UI_GFX_RENDER_TEXT_WIN_H_ |
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