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Issue 7265011: RenderText API Outline. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add TODO comments, revise cursor movement API, etc. Created 9 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/render_text.h"
6
7 #include <algorithm>
8
9 #include "base/i18n/break_iterator.h"
10 #include "base/logging.h"
11 #include "base/stl_util.h"
12 #include "ui/gfx/canvas.h"
13 #include "ui/gfx/canvas_skia.h"
14
15 namespace {
16
17 #ifndef NDEBUG
18 // Check StyleRanges invariant conditions: sorted and non-overlapping ranges.
19 void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) {
20 if (length == 0) {
21 DCHECK(style_ranges.empty()) << "Style ranges exist for empty text.";
22 return;
23 }
24 for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) {
25 const ui::Range& former = style_ranges[i].range;
26 const ui::Range& latter = style_ranges[i + 1].range;
27 DCHECK(!former.is_empty()) << "Empty range at " << i << ":" << former;
28 DCHECK(former.IsValid()) << "Invalid range at " << i << ":" << former;
29 DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" << former;
30 DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." <<
31 "former:" << former << ", latter:" << latter;
32 }
33 const gfx::StyleRange& end_style = *style_ranges.rbegin();
34 DCHECK(!end_style.range.is_empty()) << "Empty range at end.";
35 DCHECK(end_style.range.IsValid()) << "Invalid range at end.";
36 DCHECK(!end_style.range.is_reversed()) << "Reversed range at end.";
37 DCHECK(end_style.range.end() == length) << "Style and text length mismatch.";
38 }
39 #endif
40
41 void ApplyStyleRangeImpl(gfx::StyleRanges& style_ranges,
42 gfx::StyleRange style_range) {
43 const ui::Range& new_range = style_range.range;
44 // Follow StyleRanges invariant conditions: sorted and non-overlapping ranges.
45 gfx::StyleRanges::iterator i;
46 for (i = style_ranges.begin(); i != style_ranges.end();) {
47 if (i->range.end() < new_range.start()) {
48 i++;
49 } else if (i->range.start() == new_range.end()) {
50 break;
51 } else if (new_range.Contains(i->range)) {
52 i = style_ranges.erase(i);
53 if (i == style_ranges.end())
54 break;
55 } else if (i->range.start() < new_range.start() &&
56 i->range.end() > new_range.end()) {
57 // Split the current style into two styles.
58 gfx::StyleRange split_style = gfx::StyleRange(*i);
59 split_style.range.set_end(new_range.start());
60 i = style_ranges.insert(i, split_style) + 1;
61 i->range.set_start(new_range.end());
62 break;
63 } else if (i->range.start() < new_range.start()) {
64 i->range.set_end(new_range.start());
65 i++;
66 } else if (i->range.end() > new_range.end()) {
67 i->range.set_start(new_range.end());
68 break;
69 } else
70 NOTREACHED();
71 }
72 // Add the new range in its sorted location.
73 style_ranges.insert(i, style_range);
74 }
75
76 } // namespace
77
78 namespace gfx {
79
80 void RenderText::SetText(const string16& text) {
81 size_t old_text_length = text_.length();
82 text_ = text;
83
84 // Update the style ranges as needed.
85 if (text_.empty()) {
86 style_ranges_.clear();
87 } else if (style_ranges_.empty()) {
88 ApplyDefaultStyle();
89 } else if (text_.length() > old_text_length) {
90 style_ranges_.back().range.set_end(text_.length());
91 } else if (text_.length() < old_text_length) {
92 StyleRanges::iterator i;
93 for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) {
94 if (i->range.start() >= text_.length()) {
95 i = style_ranges_.erase(i);
96 if (i == style_ranges_.end())
97 break;
98 } else if (i->range.end() > text_.length()) {
99 i->range.set_end(text_.length());
100 }
101 }
102 style_ranges_.back().range.set_end(text_.length());
103 }
104 #ifndef NDEBUG
105 CheckStyleRanges(style_ranges_, text_.length());
106 #endif
107 }
108
109 size_t RenderText::GetCursor() const {
110 return GetSelection().end();
111 }
112
113 void RenderText::SetCursor(const size_t position) {
114 SetSelection(ui::Range(position, position));
115 }
116
117 void RenderText::MoveCursorLeft(BreakType break_type, bool select) {
118 if (break_type == LINE_BREAK) {
119 MoveCursorTo(0, select);
120 return;
121 }
122 size_t position = GetCursor();
123 // Cancelling a selection moves to the edge of the selection.
124 if (!GetSelection().is_empty() && !select) {
125 // Use the selection start if it is left of the selection end.
126 if (GetCursorBounds(GetSelection().start(), false).x() <
127 GetCursorBounds(position, false).x())
128 position = GetSelection().start();
129 // If |move_by_word|, use the nearest word boundary left of the selection.
130 if (break_type == WORD_BREAK)
131 position = GetLeftCursorPosition(position, true);
132 } else {
133 position = GetLeftCursorPosition(position, break_type == WORD_BREAK);
134 }
135 MoveCursorTo(position, select);
136 }
137
138 void RenderText::MoveCursorRight(BreakType break_type, bool select) {
139 if (break_type == LINE_BREAK) {
140 MoveCursorTo(text().length(), select);
141 return;
142 }
143 size_t position = GetCursor();
144 // Cancelling a selection moves to the edge of the selection.
145 if (!GetSelection().is_empty() && !select) {
146 // Use the selection start if it is right of the selection end.
147 if (GetCursorBounds(GetSelection().start(), false).x() >
148 GetCursorBounds(position, false).x())
149 position = GetSelection().start();
150 // If |move_by_word|, use the nearest word boundary right of the selection.
151 if (break_type == WORD_BREAK)
152 position = GetRightCursorPosition(position, true);
153 } else {
154 position = GetRightCursorPosition(position, break_type == WORD_BREAK);
155 }
156 MoveCursorTo(position, select);
157 }
158
159 bool RenderText::MoveCursorTo(size_t position, bool select) {
160 bool changed = GetCursor() != position || select == GetSelection().is_empty();
161 if (select)
162 SetSelection(ui::Range(GetSelection().start(), position));
163 else
164 SetSelection(ui::Range(position, position));
165 return changed;
166 }
167
168 bool RenderText::MoveCursorTo(const gfx::Point& point, bool select) {
169 // TODO(msw): Make this function support cursor placement via mouse near BiDi
170 // level changes. The visual cursor appearance will depend on the location
171 // clicked, not solely the resulting logical cursor position. See the TODO
172 // note pertaining to selection_range_ for more information.
173 return MoveCursorTo(FindCursorPosition(point), select);
174 }
175
176 const ui::Range& RenderText::GetSelection() const {
177 return selection_range_;
178 }
179
180 void RenderText::SetSelection(const ui::Range& range) {
181 selection_range_.set_end(std::min(range.end(), text().length()));
182 selection_range_.set_start(std::min(range.start(), text().length()));
183
184 // Update |display_offset_| to ensure the current cursor is visible.
185 gfx::Rect cursor_bounds(GetCursorBounds(GetCursor(), get_insert_mode()));
186 int display_width = display_rect_.width();
187 int string_width = GetStringWidth();
188 if (string_width < display_width) {
189 // Show all text whenever the text fits to the size.
190 display_offset_.set_x(0);
191 } else if ((display_offset_.x() + cursor_bounds.right()) > display_width) {
192 // Pan to show the cursor when it overflows to the right,
193 display_offset_.set_x(display_width - cursor_bounds.right());
194 } else if ((display_offset_.x() + cursor_bounds.x()) < 0) {
195 // Pan to show the cursor when it overflows to the left.
196 display_offset_.set_x(-cursor_bounds.x());
197 }
198 }
199
200 bool RenderText::IsPointInSelection(const gfx::Point& point) const {
201 size_t pos = FindCursorPosition(point);
202 return (pos >= GetSelection().GetMin() && pos < GetSelection().GetMax());
203 }
204
205 void RenderText::ClearSelection() {
206 SetCursor(GetCursor());
207 }
208
209 void RenderText::SelectAll() {
210 SetSelection(ui::Range(0, text().length()));
211 }
212
213 void RenderText::SelectWord() {
214 size_t selection_start = GetSelection().start();
215 size_t cursor_position = GetCursor();
216 // First we setup selection_start_ and cursor_pos_. There are so many cases
217 // because we try to emulate what select-word looks like in a gtk textfield.
218 // See associated testcase for different cases.
219 if (cursor_position > 0 && cursor_position < text().length()) {
220 if (isalnum(text()[cursor_position])) {
221 selection_start = cursor_position;
222 cursor_position++;
223 } else
224 selection_start = cursor_position - 1;
225 } else if (cursor_position == 0) {
226 selection_start = cursor_position;
227 if (text().length() > 0)
228 cursor_position++;
229 } else {
230 selection_start = cursor_position - 1;
231 }
232
233 // Now we move selection_start_ to beginning of selection. Selection boundary
234 // is defined as the position where we have alpha-num character on one side
235 // and non-alpha-num char on the other side.
236 for (; selection_start > 0; selection_start--) {
237 if (IsPositionAtWordSelectionBoundary(selection_start))
238 break;
239 }
240
241 // Now we move cursor_pos_ to end of selection. Selection boundary
242 // is defined as the position where we have alpha-num character on one side
243 // and non-alpha-num char on the other side.
244 for (; cursor_position < text().length(); cursor_position++) {
245 if (IsPositionAtWordSelectionBoundary(cursor_position))
246 break;
247 }
248
249 SetSelection(ui::Range(selection_start, cursor_position));
250 }
251
252 const ui::Range& RenderText::GetCompositionRange() const {
253 return composition_range_;
254 }
255
256 void RenderText::SetCompositionRange(const ui::Range& composition_range) {
257 CHECK(!composition_range.IsValid() ||
258 ui::Range(0, text_.length()).Contains(composition_range));
259 composition_range_.set_end(composition_range.end());
260 composition_range_.set_start(composition_range.start());
261 }
262
263 void RenderText::ApplyStyleRange(StyleRange style_range) {
264 const ui::Range& new_range = style_range.range;
265 if (!new_range.IsValid() || new_range.is_empty())
266 return;
267 CHECK(!new_range.is_reversed());
268 CHECK(ui::Range(0, text_.length()).Contains(new_range));
269 ApplyStyleRangeImpl(style_ranges_, style_range);
270 #ifndef NDEBUG
271 CheckStyleRanges(style_ranges_, text_.length());
272 #endif
273 }
274
275 void RenderText::ApplyDefaultStyle() {
276 style_ranges_.clear();
277 StyleRange style = StyleRange(default_style_);
278 style.range.set_end(text_.length());
279 style_ranges_.push_back(style);
280 }
281
282 base::i18n::TextDirection RenderText::GetTextDirection() const {
283 // TODO(msw): Bidi implementation, intended to replace the functionality added
284 // in crrev.com/91881 (discussed in codereview.chromium.org/7324011).
285 return base::i18n::LEFT_TO_RIGHT;
286 }
287
288 int RenderText::GetStringWidth() const {
289 return GetSubstringBounds(ui::Range(0, text_.length()))[0].width();
290 }
291
292 void RenderText::Draw(gfx::Canvas* canvas) {
293 // Clip the canvas to the text display area.
294 canvas->ClipRectInt(display_rect_.x(), display_rect_.y(),
295 display_rect_.width(), display_rect_.height());
296
297 // Draw the selection.
298 std::vector<gfx::Rect> selection(GetSubstringBounds(GetSelection()));
299 SkColor selection_color =
300 get_focused() ? kFocusedSelectionColor : kUnfocusedSelectionColor;
301 for (std::vector<gfx::Rect>::const_iterator i = selection.begin();
302 i < selection.end(); ++i) {
303 gfx::Rect r(*i);
304 r.Offset(display_offset_);
305 canvas->FillRectInt(selection_color, r.x(), r.y(), r.width(), r.height());
306 }
307
308 // Create a temporary copy of the style ranges for composition and selection.
309 // TODO(msw): This pattern ought to be reconsidered; what about composition
310 // and selection overlaps, retain existing local style features?
311 StyleRanges style_ranges(style_ranges_);
312 // Apply a composition style override to a copy of the style ranges.
313 if (composition_range_.IsValid() && !composition_range_.is_empty()) {
314 StyleRange composition_style(default_style_);
315 composition_style.underline = true;
316 composition_style.range.set_start(composition_range_.start());
317 composition_style.range.set_end(composition_range_.end());
318 ApplyStyleRangeImpl(style_ranges, composition_style);
319 }
320 // Apply a selection style override to a copy of the style ranges.
321 if (selection_range_.IsValid() && !selection_range_.is_empty()) {
322 StyleRange selection_style(default_style_);
323 selection_style.foreground = kSelectedTextColor;
324 selection_style.range.set_start(selection_range_.GetMin());
325 selection_style.range.set_end(selection_range_.GetMax());
326 ApplyStyleRangeImpl(style_ranges, selection_style);
327 }
328
329 // Draw the text.
330 gfx::Rect bounds(display_rect_);
331 bounds.Offset(display_offset_);
332 for (StyleRanges::const_iterator i = style_ranges.begin();
333 i < style_ranges.end(); ++i) {
334 Font font = !i->underline ? i->font :
335 i->font.DeriveFont(0, i->font.GetStyle() | Font::UNDERLINED);
336 string16 text = text_.substr(i->range.start(), i->range.length());
337 bounds.set_width(font.GetStringWidth(text));
338 canvas->DrawStringInt(text, font, i->foreground, bounds);
339
340 // Draw the strikethrough.
341 if (i->strike) {
342 SkPaint paint;
343 paint.setAntiAlias(true);
344 paint.setStyle(SkPaint::kFill_Style);
345 paint.setColor(i->foreground);
346 paint.setStrokeWidth(kStrikeWidth);
347 canvas->AsCanvasSkia()->drawLine(SkIntToScalar(bounds.x()),
348 SkIntToScalar(bounds.bottom()),
349 SkIntToScalar(bounds.right()),
350 SkIntToScalar(bounds.y()),
351 paint);
352 }
353
354 bounds.set_x(bounds.x() + bounds.width());
355 }
356
357 // Paint cursor. Replace cursor is drawn as rectangle for now.
358 if (get_cursor_visible() && get_focused()) {
359 gfx::Rect cursor_bounds(GetCursorBounds(GetCursor(), get_insert_mode()));
360 cursor_bounds.Offset(display_offset_);
361 if (!cursor_bounds.IsEmpty())
362 canvas->DrawRectInt(kCursorColor,
363 cursor_bounds.x(),
364 cursor_bounds.y(),
365 cursor_bounds.width(),
366 cursor_bounds.height());
367 }
368 }
369
370 size_t RenderText::FindCursorPosition(const gfx::Point& point) const {
371 const gfx::Font& font = Font();
372 int left = 0;
373 int left_pos = 0;
374 int right = font.GetStringWidth(text());
375 int right_pos = text().length();
376
377 int x = point.x();
378 if (x <= left) return left_pos;
379 if (x >= right) return right_pos;
380 // binary searching the cursor position.
381 // TODO(oshima): use the center of character instead of edge.
382 // Binary search may not work for language like arabic.
383 while (std::abs(static_cast<long>(right_pos - left_pos) > 1)) {
384 int pivot_pos = left_pos + (right_pos - left_pos) / 2;
385 int pivot = font.GetStringWidth(text().substr(0, pivot_pos));
386 if (pivot < x) {
387 left = pivot;
388 left_pos = pivot_pos;
389 } else if (pivot == x) {
390 return pivot_pos;
391 } else {
392 right = pivot;
393 right_pos = pivot_pos;
394 }
395 }
396 return left_pos;
397 }
398
399 std::vector<gfx::Rect> RenderText::GetSubstringBounds(
400 const ui::Range& range) const {
401 size_t start = range.GetMin();
402 size_t end = range.GetMax();
403 gfx::Font font;
404 int start_x = font.GetStringWidth(text().substr(0, start));
405 int end_x = font.GetStringWidth(text().substr(0, end));
406 std::vector<gfx::Rect> bounds;
407 bounds.push_back(gfx::Rect(start_x, 0, end_x - start_x, font.GetHeight()));
408 return bounds;
409 }
410
411 gfx::Rect RenderText::GetCursorBounds(size_t cursor_pos,
412 bool insert_mode) const {
413 gfx::Font font;
414 int x = font.GetStringWidth(text_.substr(0U, cursor_pos));
415 DCHECK_GE(x, 0);
416 int h = std::min(display_rect_.height(), font.GetHeight());
417 gfx::Rect bounds(x, (display_rect_.height() - h) / 2, 1, h);
418 if (!insert_mode && text_.length() != cursor_pos)
419 bounds.set_width(font.GetStringWidth(text_.substr(0, cursor_pos + 1)) - x);
420 return bounds;
421 }
422
423 size_t RenderText::GetLeftCursorPosition(size_t position,
424 bool move_by_word) const {
425 if (!move_by_word)
426 return position == 0? position : position - 1;
427 // Notes: We always iterate words from the begining.
428 // This is probably fast enough for our usage, but we may
429 // want to modify WordIterator so that it can start from the
430 // middle of string and advance backwards.
431 base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
432 bool success = iter.Init();
433 DCHECK(success);
434 if (!success)
435 return position;
436 int last = 0;
437 while (iter.Advance()) {
438 if (iter.IsWord()) {
439 size_t begin = iter.pos() - iter.GetString().length();
440 if (begin == position) {
441 // The cursor is at the beginning of a word.
442 // Move to previous word.
443 break;
444 } else if(iter.pos() >= position) {
445 // The cursor is in the middle or at the end of a word.
446 // Move to the top of current word.
447 last = begin;
448 break;
449 } else {
450 last = iter.pos() - iter.GetString().length();
451 }
452 }
453 }
454
455 return last;
456 }
457
458 size_t RenderText::GetRightCursorPosition(size_t position,
459 bool move_by_word) const {
460 if (!move_by_word)
461 return std::min(position + 1, text().length());
462 base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
463 bool success = iter.Init();
464 DCHECK(success);
465 if (!success)
466 return position;
467 size_t pos = 0;
468 while (iter.Advance()) {
469 pos = iter.pos();
470 if (iter.IsWord() && pos > position) {
471 break;
472 }
473 }
474 return pos;
475 }
476
477 RenderText::RenderText()
478 : text_(),
479 selection_range_(),
480 is_cursor_visible_(false),
481 insert_mode_(true),
482 composition_range_(),
483 style_ranges_(),
484 default_style_(),
485 display_rect_(),
486 display_offset_() {
487 }
488
489 RenderText::~RenderText() {
490 }
491
492 bool RenderText::IsPositionAtWordSelectionBoundary(size_t pos) {
493 return pos == 0 || (isalnum(text()[pos - 1]) && !isalnum(text()[pos])) ||
494 (!isalnum(text()[pos - 1]) && isalnum(text()[pos]));
495 }
496
497 } // namespace gfx
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