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Issue 7265011: RenderText API Outline. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add some placeholder functionality on Windows. Created 9 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/canvas_direct2d.h" 5 #include "ui/gfx/canvas_direct2d.h"
6 6
7 #include "base/memory/scoped_ptr.h" 7 #include "base/memory/scoped_ptr.h"
8 #include "ui/gfx/brush.h" 8 #include "ui/gfx/brush.h"
9 #include "ui/gfx/rect.h" 9 #include "ui/gfx/rect.h"
10 10
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301 } 301 }
302 302
303 void CanvasDirect2D::DrawStringInt(const string16& text, 303 void CanvasDirect2D::DrawStringInt(const string16& text,
304 const gfx::Font& font, 304 const gfx::Font& font,
305 const SkColor& color, 305 const SkColor& color,
306 int x, int y, int w, int h, 306 int x, int y, int w, int h,
307 int flags) { 307 int flags) {
308 NOTIMPLEMENTED(); 308 NOTIMPLEMENTED();
309 } 309 }
310 310
311 void CanvasDirect2D::DrawStringInt(const RenderText& render_text) {
312 NOTIMPLEMENTED();
313 }
314
311 void CanvasDirect2D::DrawFocusRect(int x, int y, int width, int height) { 315 void CanvasDirect2D::DrawFocusRect(int x, int y, int width, int height) {
312 NOTIMPLEMENTED(); 316 NOTIMPLEMENTED();
313 } 317 }
314 318
315 void CanvasDirect2D::TileImageInt(const SkBitmap& bitmap, 319 void CanvasDirect2D::TileImageInt(const SkBitmap& bitmap,
316 int x, int y, int w, int h) { 320 int x, int y, int w, int h) {
317 base::win::ScopedComPtr<ID2D1Brush> brush( 321 base::win::ScopedComPtr<ID2D1Brush> brush(
318 CreateD2D1BrushFromSkBitmap(rt_, bitmap, D2D1_EXTEND_MODE_WRAP, 322 CreateD2D1BrushFromSkBitmap(rt_, bitmap, D2D1_EXTEND_MODE_WRAP,
319 D2D1_EXTEND_MODE_WRAP)); 323 D2D1_EXTEND_MODE_WRAP));
320 rt_->FillRectangle(RectToRectF(x, y, w, h), brush); 324 rt_->FillRectangle(RectToRectF(x, y, w, h), brush);
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362 // CanvasDirect2D, private: 366 // CanvasDirect2D, private:
363 367
364 void CanvasDirect2D::SaveInternal(ID2D1Layer* layer) { 368 void CanvasDirect2D::SaveInternal(ID2D1Layer* layer) {
365 if (!drawing_state_block_) 369 if (!drawing_state_block_)
366 GetD2D1Factory()->CreateDrawingStateBlock(drawing_state_block_.Receive()); 370 GetD2D1Factory()->CreateDrawingStateBlock(drawing_state_block_.Receive());
367 rt_->SaveDrawingState(drawing_state_block_.get()); 371 rt_->SaveDrawingState(drawing_state_block_.get());
368 state_.push(RenderState(layer)); 372 state_.push(RenderState(layer));
369 } 373 }
370 374
371 } // namespace gfx 375 } // namespace gfx
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