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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/gpu_channel_manager.h" | 5 #include "content/common/gpu/gpu_channel_manager.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
| 10 #include "app/win/scoped_com_initializer.h" |
10 #include "base/command_line.h" | 11 #include "base/command_line.h" |
11 #include "base/threading/worker_pool.h" | 12 #include "base/threading/worker_pool.h" |
12 #include "base/win/scoped_com_initializer.h" | |
13 #include "build/build_config.h" | 13 #include "build/build_config.h" |
14 #include "content/common/child_process.h" | 14 #include "content/common/child_process.h" |
15 #include "content/common/gpu/gpu_messages.h" | 15 #include "content/common/gpu/gpu_messages.h" |
16 #include "ipc/ipc_channel_handle.h" | 16 #include "ipc/ipc_channel_handle.h" |
17 #include "ui/gfx/gl/gl_context.h" | 17 #include "ui/gfx/gl/gl_context.h" |
18 #include "ui/gfx/gl/gl_implementation.h" | 18 #include "ui/gfx/gl/gl_implementation.h" |
19 | 19 |
20 GpuChannelManager::GpuChannelManager(IPC::Message::Sender* browser_channel, | 20 GpuChannelManager::GpuChannelManager(IPC::Message::Sender* browser_channel, |
21 GpuWatchdog* watchdog, | 21 GpuWatchdog* watchdog, |
22 base::MessageLoopProxy* io_message_loop, | 22 base::MessageLoopProxy* io_message_loop, |
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161 | 161 |
162 void GpuChannelManager::LoseAllContexts() { | 162 void GpuChannelManager::LoseAllContexts() { |
163 MessageLoop::current()->PostTask( | 163 MessageLoop::current()->PostTask( |
164 FROM_HERE, method_factory_.NewRunnableMethod( | 164 FROM_HERE, method_factory_.NewRunnableMethod( |
165 &GpuChannelManager::OnLoseAllContexts)); | 165 &GpuChannelManager::OnLoseAllContexts)); |
166 } | 166 } |
167 | 167 |
168 void GpuChannelManager::OnLoseAllContexts() { | 168 void GpuChannelManager::OnLoseAllContexts() { |
169 gpu_channels_.clear(); | 169 gpu_channels_.clear(); |
170 } | 170 } |
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