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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file contains definitions for mock objects, used for testing. | 5 // This file contains definitions for mock objects, used for testing. |
6 | 6 |
7 // TODO(apatrick): This file "manually" defines some mock objects. Using gMock | 7 // TODO(apatrick): This file "manually" defines some mock objects. Using gMock |
8 // would be definitely preferable, unfortunately it doesn't work on Windows yet. | 8 // would be definitely preferable, unfortunately it doesn't work on Windows yet. |
9 | 9 |
10 #ifndef GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_ | 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_ |
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62 | 62 |
63 // Forwards the SetToken commands to the engine. | 63 // Forwards the SetToken commands to the engine. |
64 void SetToken(unsigned int command, | 64 void SetToken(unsigned int command, |
65 unsigned int arg_count, | 65 unsigned int arg_count, |
66 const void* _args); | 66 const void* _args); |
67 | 67 |
68 private: | 68 private: |
69 CommandBufferEngine *engine_; | 69 CommandBufferEngine *engine_; |
70 }; | 70 }; |
71 | 71 |
72 // Allows specialized behavior per command in DoCommand. | |
73 class SpecializedDoCommandAsyncAPIMock : public AsyncAPIMock { | |
74 public: | |
75 // Cause DoCommand to sleep more than the GpuScheduler time quantum. | |
76 static const unsigned int kTestQuantumCommand = 333; | |
77 | |
78 SpecializedDoCommandAsyncAPIMock(); | |
79 virtual ~SpecializedDoCommandAsyncAPIMock(); | |
80 | |
81 virtual error::Error DoCommand(unsigned int command, | |
82 unsigned int arg_count, | |
83 const void* cmd_data); | |
84 }; | |
85 | |
86 namespace gles2 { | 72 namespace gles2 { |
87 | 73 |
88 class MockShaderTranslator : public ShaderTranslatorInterface { | 74 class MockShaderTranslator : public ShaderTranslatorInterface { |
89 public: | 75 public: |
90 MockShaderTranslator(); | 76 MockShaderTranslator(); |
91 virtual ~MockShaderTranslator(); | 77 virtual ~MockShaderTranslator(); |
92 | 78 |
93 MOCK_METHOD4(Init, bool( | 79 MOCK_METHOD4(Init, bool( |
94 ShShaderType shader_type, | 80 ShShaderType shader_type, |
95 ShShaderSpec shader_spec, | 81 ShShaderSpec shader_spec, |
96 const ShBuiltInResources* resources, | 82 const ShBuiltInResources* resources, |
97 bool implementation_is_glsl_es)); | 83 bool implementation_is_glsl_es)); |
98 MOCK_METHOD1(Translate, bool(const char* shader)); | 84 MOCK_METHOD1(Translate, bool(const char* shader)); |
99 MOCK_CONST_METHOD0(translated_shader, const char*()); | 85 MOCK_CONST_METHOD0(translated_shader, const char*()); |
100 MOCK_CONST_METHOD0(info_log, const char*()); | 86 MOCK_CONST_METHOD0(info_log, const char*()); |
101 MOCK_CONST_METHOD0(attrib_map, const VariableMap&()); | 87 MOCK_CONST_METHOD0(attrib_map, const VariableMap&()); |
102 MOCK_CONST_METHOD0(uniform_map, const VariableMap&()); | 88 MOCK_CONST_METHOD0(uniform_map, const VariableMap&()); |
103 }; | 89 }; |
104 | 90 |
105 } // namespace gles2 | 91 } // namespace gles2 |
106 } // namespace gpu | 92 } // namespace gpu |
107 | 93 |
108 #endif // GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_ | 94 #endif // GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_ |
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