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Unified Diff: content/renderer/media/audio_renderer_impl_unittest.cc

Issue 7253003: Change audio renderer to communicate with host using low latency codepath. (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: '' Created 9 years, 6 months ago
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Index: content/renderer/media/audio_renderer_impl_unittest.cc
===================================================================
--- content/renderer/media/audio_renderer_impl_unittest.cc (revision 90349)
+++ content/renderer/media/audio_renderer_impl_unittest.cc (working copy)
@@ -13,11 +13,33 @@
using ::testing::Return;
+// Class we would be tesing. The only difference between it and "real" one
+// is that test class does not open sockets and launch audio thread.
+class TestAudioRendererImpl : public AudioRendererImpl {
+ public:
+ explicit TestAudioRendererImpl(AudioMessageFilter* filter)
+ : AudioRendererImpl(filter) {
+ }
+ private:
+ virtual void CreateSocket(base::SyncSocket::Handle socket_handle) {
scherkus (not reviewing) 2011/06/24 21:09:26 nit: for empty one-liner functions we typically cl
enal1 2011/06/24 22:01:09 Done.
+ }
+ virtual void CreateAudioThread() {
+ }
+};
+
class AudioRendererImplTest : public ::testing::Test {
public:
static const int kRouteId = 0;
static const int kSize = 1024;
+ void CallOnCreated(base::SharedMemoryHandle handle) {
+ if (renderer_->latency_type() == AudioRendererImpl::kHighLatency) {
+ renderer_->OnCreated(handle, kSize);
+ } else {
+ renderer_->OnLowLatencyCreated(handle, 0, kSize);
+ }
+ }
+
AudioRendererImplTest() {
message_loop_.reset(new MessageLoop(MessageLoop::TYPE_IO));
@@ -38,10 +60,13 @@
44100)));
// Create and initialize audio renderer.
- renderer_ = new AudioRendererImpl(filter_);
+ renderer_ = new TestAudioRendererImpl(filter_);
renderer_->set_host(&host_);
renderer_->Initialize(decoder_, media::NewExpectedCallback());
+ // Set low latency mode, as it soon would be on by default.
+ renderer_->set_latency_type(AudioRendererImpl::kLowLatency);
+
// Run pending tasks and simulate responding with a created audio stream.
message_loop_->RunAllPending();
@@ -50,8 +75,7 @@
base::SharedMemoryHandle duplicated_handle;
EXPECT_TRUE(shared_mem_.ShareToProcess(base::GetCurrentProcessHandle(),
&duplicated_handle));
-
- renderer_->OnCreated(duplicated_handle, kSize);
+ CallOnCreated(duplicated_handle);
}
virtual ~AudioRendererImplTest() {
@@ -96,11 +120,13 @@
// Run AudioMessageFilter::Delegate methods, which can be executed after being
// stopped. AudioRendererImpl shouldn't create any messages.
- renderer_->OnRequestPacket(AudioBuffersState(kSize, 0));
+ if (renderer_->latency_type() == AudioRendererImpl::kHighLatency) {
scherkus (not reviewing) 2011/06/24 21:09:26 if every test has its latency set as kLowLatency t
enal1 2011/06/24 22:01:09 I prefer code that can be executed in both high an
+ renderer_->OnRequestPacket(AudioBuffersState(kSize, 0));
+ }
renderer_->OnStateChanged(kAudioStreamError);
renderer_->OnStateChanged(kAudioStreamPlaying);
renderer_->OnStateChanged(kAudioStreamPaused);
- renderer_->OnCreated(shared_mem_.handle(), kSize);
+ CallOnCreated(shared_mem_.handle());
renderer_->OnVolume(0.5);
// It's possible that the upstream decoder replies right after being stopped.

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