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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 94 | 94 |
| 95 if (!has_been_setup_ || has_been_disposed_) return; | 95 if (!has_been_setup_ || has_been_disposed_) return; |
| 96 isolate->TearDown(); | 96 isolate->TearDown(); |
| 97 | 97 |
| 98 is_running_ = false; | 98 is_running_ = false; |
| 99 has_been_disposed_ = true; | 99 has_been_disposed_ = true; |
| 100 } | 100 } |
| 101 | 101 |
| 102 | 102 |
| 103 static void seed_random(uint32_t* state) { | 103 static void seed_random(uint32_t* state) { |
| 104 for (int i = 0; i < 4; ++i) { | 104 for (int i = 0; i < 2; ++i) { |
| 105 state[i] = FLAG_random_seed; | 105 state[i] = FLAG_random_seed; |
| 106 while (state[i] == 0) { | 106 while (state[i] == 0) { |
| 107 state[i] = random(); | 107 state[i] = random(); |
| 108 } | 108 } |
| 109 } | 109 } |
| 110 } | 110 } |
| 111 | 111 |
| 112 | 112 |
| 113 // Random number generator using George Marsaglia's MWC algorithm. | 113 // Random number generator using George Marsaglia's MWC algorithm. |
| 114 static uint32_t random_base(uint32_t* state) { | 114 static uint32_t random_base(uint32_t* state) { |
| 115 // Initialize seed using the system random(). | 115 // Initialize seed using the system random(). |
| 116 // No non-zero seed will ever become zero again. | 116 // No non-zero seed will ever become zero again. |
| 117 if (state[0] == 0) seed_random(state); | 117 if (state[0] == 0) seed_random(state); |
| 118 | 118 |
| 119 // Mix the bits. Never replaces state[i] with 0 if it is nonzero. | 119 // Mix the bits. Never replaces state[i] with 0 if it is nonzero. |
| 120 state[0] = 18273 * (state[0] & 0xFFFF) + (state[0] >> 16); | 120 state[0] = 18273 * (state[0] & 0xFFFF) + (state[0] >> 16); |
| 121 state[1] = 36969 * (state[1] & 0xFFFF) + (state[1] >> 16); | 121 state[1] = 36969 * (state[1] & 0xFFFF) + (state[1] >> 16); |
| 122 state[2] = 23208 * (state[2] & 0xFFFF) + (state[2] >> 16); | |
| 123 state[3] = 27753 * (state[3] & 0xFFFF) + (state[3] >> 16); | |
| 124 | 122 |
| 125 return ((state[2] ^ state[3]) << 16) + ((state[0] ^ state[1]) & 0xFFFF); | 123 return (state[0] << 14) + (state[1] & 0x3FFFF); |
| 126 } | 124 } |
| 127 | 125 |
| 128 | 126 |
| 129 // Used by JavaScript APIs | 127 // Used by JavaScript APIs |
| 130 uint32_t V8::Random(Isolate* isolate) { | 128 uint32_t V8::Random(Isolate* isolate) { |
| 131 ASSERT(isolate == Isolate::Current()); | 129 ASSERT(isolate == Isolate::Current()); |
| 132 return random_base(isolate->random_seed()); | 130 return random_base(isolate->random_seed()); |
| 133 } | 131 } |
| 134 | 132 |
| 135 | 133 |
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| 196 use_crankshaft_ = false; | 194 use_crankshaft_ = false; |
| 197 } | 195 } |
| 198 | 196 |
| 199 RuntimeProfiler::GlobalSetup(); | 197 RuntimeProfiler::GlobalSetup(); |
| 200 | 198 |
| 201 // Peephole optimization might interfere with deoptimization. | 199 // Peephole optimization might interfere with deoptimization. |
| 202 FLAG_peephole_optimization = !use_crankshaft_; | 200 FLAG_peephole_optimization = !use_crankshaft_; |
| 203 } | 201 } |
| 204 | 202 |
| 205 } } // namespace v8::internal | 203 } } // namespace v8::internal |
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