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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 93 ASSERT(isolate->IsDefaultIsolate()); | 93 ASSERT(isolate->IsDefaultIsolate()); |
| 94 | 94 |
| 95 if (!has_been_setup_ || has_been_disposed_) return; | 95 if (!has_been_setup_ || has_been_disposed_) return; |
| 96 isolate->TearDown(); | 96 isolate->TearDown(); |
| 97 | 97 |
| 98 is_running_ = false; | 98 is_running_ = false; |
| 99 has_been_disposed_ = true; | 99 has_been_disposed_ = true; |
| 100 } | 100 } |
| 101 | 101 |
| 102 | 102 |
| 103 static uint32_t random_seed() { | 103 static void seed_random(uint32_t* state) { |
| 104 if (FLAG_random_seed == 0) { | 104 for (int i = 0; i < 4; ++i) { |
| 105 return random(); | 105 state[i] = FLAG_random_seed; |
| 106 while (state[i] == 0) { |
| 107 state[i] = random(); |
| 108 } |
| 106 } | 109 } |
| 107 return FLAG_random_seed; | |
| 108 } | 110 } |
| 109 | 111 |
| 110 | 112 |
| 111 typedef struct { | 113 // Random number generator using George Marsaglia's MWC algorithm. |
| 112 uint32_t hi; | 114 static uint32_t random_base(uint32_t* state) { |
| 113 uint32_t lo; | 115 // Initialize seed using the system random(). |
| 114 } random_state; | 116 // No non-zero seed will ever become zero again. |
| 117 if (state[0] == 0) seed_random(state); |
| 115 | 118 |
| 119 // Mix the bits. Never replaces state[i] with 0 if it is nonzero. |
| 120 state[0] = 18273 * (state[0] & 0xFFFF) + (state[0] >> 16); |
| 121 state[1] = 36969 * (state[1] & 0xFFFF) + (state[1] >> 16); |
| 122 state[2] = 23208 * (state[2] & 0xFFFF) + (state[2] >> 16); |
| 123 state[3] = 27753 * (state[3] & 0xFFFF) + (state[3] >> 16); |
| 116 | 124 |
| 117 // Random number generator using George Marsaglia's MWC algorithm. | 125 return ((state[2] ^ state[3]) << 16) + ((state[0] ^ state[1]) & 0xFFFF); |
| 118 static uint32_t random_base(random_state *state) { | |
| 119 // Initialize seed using the system random(). If one of the seeds | |
| 120 // should ever become zero again, or if random() returns zero, we | |
| 121 // avoid getting stuck with zero bits in hi or lo by re-initializing | |
| 122 // them on demand. | |
| 123 if (state->hi == 0) state->hi = random_seed(); | |
| 124 if (state->lo == 0) state->lo = random_seed(); | |
| 125 | |
| 126 // Mix the bits. | |
| 127 state->hi = 36969 * (state->hi & 0xFFFF) + (state->hi >> 16); | |
| 128 state->lo = 18273 * (state->lo & 0xFFFF) + (state->lo >> 16); | |
| 129 return (state->hi << 16) + (state->lo & 0xFFFF); | |
| 130 } | 126 } |
| 131 | 127 |
| 132 | 128 |
| 133 // Used by JavaScript APIs | 129 // Used by JavaScript APIs |
| 134 uint32_t V8::Random(Isolate* isolate) { | 130 uint32_t V8::Random(Isolate* isolate) { |
| 135 ASSERT(isolate == Isolate::Current()); | 131 ASSERT(isolate == Isolate::Current()); |
| 136 // TODO(isolates): move lo and hi to isolate | 132 return random_base(isolate->random_seed()); |
| 137 static random_state state = {0, 0}; | |
| 138 return random_base(&state); | |
| 139 } | 133 } |
| 140 | 134 |
| 141 | 135 |
| 142 // Used internally by the JIT and memory allocator for security | 136 // Used internally by the JIT and memory allocator for security |
| 143 // purposes. So, we keep a different state to prevent informations | 137 // purposes. So, we keep a different state to prevent informations |
| 144 // leaks that could be used in an exploit. | 138 // leaks that could be used in an exploit. |
| 145 uint32_t V8::RandomPrivate(Isolate* isolate) { | 139 uint32_t V8::RandomPrivate(Isolate* isolate) { |
| 146 ASSERT(isolate == Isolate::Current()); | 140 ASSERT(isolate == Isolate::Current()); |
| 147 // TODO(isolates): move lo and hi to isolate | 141 return random_base(isolate->private_random_seed()); |
| 148 static random_state state = {0, 0}; | |
| 149 return random_base(&state); | |
| 150 } | 142 } |
| 151 | 143 |
| 152 | 144 |
| 153 bool V8::IdleNotification() { | 145 bool V8::IdleNotification() { |
| 154 // Returning true tells the caller that there is no need to call | 146 // Returning true tells the caller that there is no need to call |
| 155 // IdleNotification again. | 147 // IdleNotification again. |
| 156 if (!FLAG_use_idle_notification) return true; | 148 if (!FLAG_use_idle_notification) return true; |
| 157 | 149 |
| 158 // Tell the heap that it may want to adjust. | 150 // Tell the heap that it may want to adjust. |
| 159 return HEAP->IdleNotification(); | 151 return HEAP->IdleNotification(); |
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| 204 use_crankshaft_ = false; | 196 use_crankshaft_ = false; |
| 205 } | 197 } |
| 206 | 198 |
| 207 RuntimeProfiler::GlobalSetup(); | 199 RuntimeProfiler::GlobalSetup(); |
| 208 | 200 |
| 209 // Peephole optimization might interfere with deoptimization. | 201 // Peephole optimization might interfere with deoptimization. |
| 210 FLAG_peephole_optimization = !use_crankshaft_; | 202 FLAG_peephole_optimization = !use_crankshaft_; |
| 211 } | 203 } |
| 212 | 204 |
| 213 } } // namespace v8::internal | 205 } } // namespace v8::internal |
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