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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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93 ASSERT(isolate->IsDefaultIsolate()); | 93 ASSERT(isolate->IsDefaultIsolate()); |
94 | 94 |
95 if (!has_been_setup_ || has_been_disposed_) return; | 95 if (!has_been_setup_ || has_been_disposed_) return; |
96 isolate->TearDown(); | 96 isolate->TearDown(); |
97 | 97 |
98 is_running_ = false; | 98 is_running_ = false; |
99 has_been_disposed_ = true; | 99 has_been_disposed_ = true; |
100 } | 100 } |
101 | 101 |
102 | 102 |
103 static uint32_t random_seed() { | 103 static void seed_random(uint32_t* state) { |
104 if (FLAG_random_seed == 0) { | 104 for (int i = 0; i < 4; ++i) { |
105 return random(); | 105 state[i] = FLAG_random_seed; |
| 106 while (state[i] == 0) { |
| 107 state[i] = random(); |
| 108 } |
106 } | 109 } |
107 return FLAG_random_seed; | |
108 } | 110 } |
109 | 111 |
110 | 112 |
111 typedef struct { | 113 // Random number generator using George Marsaglia's MWC algorithm. |
112 uint32_t hi; | 114 static uint32_t random_base(uint32_t* state) { |
113 uint32_t lo; | 115 // Initialize seed using the system random(). |
114 } random_state; | 116 // No non-zero seed will ever become zero again. |
| 117 if (state[0] == 0) seed_random(state); |
115 | 118 |
| 119 // Mix the bits. Never replaces state[i] with 0 if it is nonzero. |
| 120 state[0] = 18273 * (state[0] & 0xFFFF) + (state[0] >> 16); |
| 121 state[1] = 36969 * (state[1] & 0xFFFF) + (state[1] >> 16); |
| 122 state[2] = 23208 * (state[2] & 0xFFFF) + (state[2] >> 16); |
| 123 state[3] = 27753 * (state[3] & 0xFFFF) + (state[3] >> 16); |
116 | 124 |
117 // Random number generator using George Marsaglia's MWC algorithm. | 125 return ((state[2] ^ state[3]) << 16) + ((state[0] ^ state[1]) & 0xFFFF); |
118 static uint32_t random_base(random_state *state) { | |
119 // Initialize seed using the system random(). If one of the seeds | |
120 // should ever become zero again, or if random() returns zero, we | |
121 // avoid getting stuck with zero bits in hi or lo by re-initializing | |
122 // them on demand. | |
123 if (state->hi == 0) state->hi = random_seed(); | |
124 if (state->lo == 0) state->lo = random_seed(); | |
125 | |
126 // Mix the bits. | |
127 state->hi = 36969 * (state->hi & 0xFFFF) + (state->hi >> 16); | |
128 state->lo = 18273 * (state->lo & 0xFFFF) + (state->lo >> 16); | |
129 return (state->hi << 16) + (state->lo & 0xFFFF); | |
130 } | 126 } |
131 | 127 |
132 | 128 |
133 // Used by JavaScript APIs | 129 // Used by JavaScript APIs |
134 uint32_t V8::Random(Isolate* isolate) { | 130 uint32_t V8::Random(Isolate* isolate) { |
135 ASSERT(isolate == Isolate::Current()); | 131 ASSERT(isolate == Isolate::Current()); |
136 // TODO(isolates): move lo and hi to isolate | 132 return random_base(isolate->random_seed()); |
137 static random_state state = {0, 0}; | |
138 return random_base(&state); | |
139 } | 133 } |
140 | 134 |
141 | 135 |
142 // Used internally by the JIT and memory allocator for security | 136 // Used internally by the JIT and memory allocator for security |
143 // purposes. So, we keep a different state to prevent informations | 137 // purposes. So, we keep a different state to prevent informations |
144 // leaks that could be used in an exploit. | 138 // leaks that could be used in an exploit. |
145 uint32_t V8::RandomPrivate(Isolate* isolate) { | 139 uint32_t V8::RandomPrivate(Isolate* isolate) { |
146 ASSERT(isolate == Isolate::Current()); | 140 ASSERT(isolate == Isolate::Current()); |
147 // TODO(isolates): move lo and hi to isolate | 141 return random_base(isolate->private_random_seed()); |
148 static random_state state = {0, 0}; | |
149 return random_base(&state); | |
150 } | 142 } |
151 | 143 |
152 | 144 |
153 bool V8::IdleNotification() { | 145 bool V8::IdleNotification() { |
154 // Returning true tells the caller that there is no need to call | 146 // Returning true tells the caller that there is no need to call |
155 // IdleNotification again. | 147 // IdleNotification again. |
156 if (!FLAG_use_idle_notification) return true; | 148 if (!FLAG_use_idle_notification) return true; |
157 | 149 |
158 // Tell the heap that it may want to adjust. | 150 // Tell the heap that it may want to adjust. |
159 return HEAP->IdleNotification(); | 151 return HEAP->IdleNotification(); |
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204 use_crankshaft_ = false; | 196 use_crankshaft_ = false; |
205 } | 197 } |
206 | 198 |
207 RuntimeProfiler::GlobalSetup(); | 199 RuntimeProfiler::GlobalSetup(); |
208 | 200 |
209 // Peephole optimization might interfere with deoptimization. | 201 // Peephole optimization might interfere with deoptimization. |
210 FLAG_peephole_optimization = !use_crankshaft_; | 202 FLAG_peephole_optimization = !use_crankshaft_; |
211 } | 203 } |
212 | 204 |
213 } } // namespace v8::internal | 205 } } // namespace v8::internal |
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