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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/debug/debugger.h" | 5 #include "base/debug/debugger.h" |
6 | 6 #include "base/logging.h" |
7 #include "base/threading/platform_thread.h" | 7 #include "base/threading/platform_thread.h" |
8 | 8 |
9 namespace base { | 9 namespace base { |
10 namespace debug { | 10 namespace debug { |
11 | 11 |
12 static bool is_debug_ui_suppressed = false; | 12 static bool is_debug_ui_suppressed = false; |
13 | 13 |
14 bool WaitForDebugger(int wait_seconds, bool silent) { | 14 bool WaitForDebugger(int wait_seconds, bool silent) { |
15 | |
16 #if defined(OS_ANDROID) | |
brettw
2011/06/24 22:23:57
It's not clear why we need a log statement for And
michaelbai
2011/06/24 23:30:44
The pid from which we know which process to attach
brettw
2011/06/29 16:42:28
Can we make the comment say what you just said the
michaelbai
2011/06/29 17:18:46
Done.
| |
17 // pid prefix in normal LOG statements can get lost if using ddms. | |
18 // Thus we add an explicit pid printout here. | |
19 LOG(INFO) << "DebugUtil::WaitForDebugger(pid=" << (int)getpid() << ")"; | |
brettw
2011/06/29 16:42:28
We're not supposed to use C-style casts. I think y
michaelbai
2011/06/29 17:18:46
Done.
| |
20 #endif | |
21 | |
15 for (int i = 0; i < wait_seconds * 10; ++i) { | 22 for (int i = 0; i < wait_seconds * 10; ++i) { |
16 if (BeingDebugged()) { | 23 if (BeingDebugged()) { |
17 if (!silent) | 24 if (!silent) |
18 BreakDebugger(); | 25 BreakDebugger(); |
19 return true; | 26 return true; |
20 } | 27 } |
21 PlatformThread::Sleep(100); | 28 PlatformThread::Sleep(100); |
22 } | 29 } |
23 return false; | 30 return false; |
24 } | 31 } |
25 | 32 |
26 void SetSuppressDebugUI(bool suppress) { | 33 void SetSuppressDebugUI(bool suppress) { |
27 is_debug_ui_suppressed = suppress; | 34 is_debug_ui_suppressed = suppress; |
28 } | 35 } |
29 | 36 |
30 bool IsDebugUISuppressed() { | 37 bool IsDebugUISuppressed() { |
31 return is_debug_ui_suppressed; | 38 return is_debug_ui_suppressed; |
32 } | 39 } |
33 | 40 |
34 } // namespace debug | 41 } // namespace debug |
35 } // namespace base | 42 } // namespace base |
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