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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/gpu/gpu_child_thread.h" | 5 #include "content/gpu/gpu_child_thread.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "app/win/scoped_com_initializer.h" | |
| 11 #include "base/command_line.h" | 10 #include "base/command_line.h" |
| 12 #include "base/threading/worker_pool.h" | 11 #include "base/threading/worker_pool.h" |
| 12 #include "base/win/scoped_com_initializer.h" |
| 13 #include "build/build_config.h" | 13 #include "build/build_config.h" |
| 14 #include "content/common/child_process.h" | 14 #include "content/common/child_process.h" |
| 15 #include "content/common/content_client.h" | 15 #include "content/common/content_client.h" |
| 16 #include "content/common/content_switches.h" | 16 #include "content/common/content_switches.h" |
| 17 #include "content/common/gpu/gpu_messages.h" | 17 #include "content/common/gpu/gpu_messages.h" |
| 18 #include "content/gpu/gpu_info_collector.h" | 18 #include "content/gpu/gpu_info_collector.h" |
| 19 #include "content/gpu/gpu_watchdog_thread.h" | 19 #include "content/gpu/gpu_watchdog_thread.h" |
| 20 #include "ipc/ipc_channel_handle.h" | 20 #include "ipc/ipc_channel_handle.h" |
| 21 #include "ui/gfx/gl/gl_implementation.h" | 21 #include "ui/gfx/gl/gl_implementation.h" |
| 22 #include "ui/gfx/gl/gl_surface.h" | 22 #include "ui/gfx/gl/gl_surface.h" |
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| 252 // Do not sleep here. The GPU watchdog timer tracks the amount of user | 252 // Do not sleep here. The GPU watchdog timer tracks the amount of user |
| 253 // time this thread is using and it doesn't use much while calling Sleep. | 253 // time this thread is using and it doesn't use much while calling Sleep. |
| 254 } | 254 } |
| 255 } | 255 } |
| 256 | 256 |
| 257 #if defined(OS_WIN) | 257 #if defined(OS_WIN) |
| 258 | 258 |
| 259 // Runs on a worker thread. The GPU process never terminates voluntarily so | 259 // Runs on a worker thread. The GPU process never terminates voluntarily so |
| 260 // it is safe to assume that its message loop is valid. | 260 // it is safe to assume that its message loop is valid. |
| 261 void GpuChildThread::CollectDxDiagnostics(GpuChildThread* thread) { | 261 void GpuChildThread::CollectDxDiagnostics(GpuChildThread* thread) { |
| 262 app::win::ScopedCOMInitializer com_initializer; | 262 base::win::ScopedCOMInitializer com_initializer; |
| 263 | 263 |
| 264 DxDiagNode node; | 264 DxDiagNode node; |
| 265 gpu_info_collector::GetDxDiagnostics(&node); | 265 gpu_info_collector::GetDxDiagnostics(&node); |
| 266 | 266 |
| 267 thread->message_loop()->PostTask( | 267 thread->message_loop()->PostTask( |
| 268 FROM_HERE, | 268 FROM_HERE, |
| 269 NewRunnableFunction(&GpuChildThread::SetDxDiagnostics, thread, node)); | 269 NewRunnableFunction(&GpuChildThread::SetDxDiagnostics, thread, node)); |
| 270 } | 270 } |
| 271 | 271 |
| 272 // Runs on the main thread. | 272 // Runs on the main thread. |
| 273 void GpuChildThread::SetDxDiagnostics(GpuChildThread* thread, | 273 void GpuChildThread::SetDxDiagnostics(GpuChildThread* thread, |
| 274 const DxDiagNode& node) { | 274 const DxDiagNode& node) { |
| 275 thread->gpu_info_.dx_diagnostics = node; | 275 thread->gpu_info_.dx_diagnostics = node; |
| 276 thread->gpu_info_.finalized = true; | 276 thread->gpu_info_.finalized = true; |
| 277 thread->collecting_dx_diagnostics_ = false; | 277 thread->collecting_dx_diagnostics_ = false; |
| 278 thread->Send(new GpuHostMsg_GraphicsInfoCollected(thread->gpu_info_)); | 278 thread->Send(new GpuHostMsg_GraphicsInfoCollected(thread->gpu_info_)); |
| 279 } | 279 } |
| 280 | 280 |
| 281 #endif | 281 #endif |
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