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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Implementation of ClientStub using sockets created from jingle connection. | 5 // Implementation of ClientStub using sockets created from jingle connection. |
| 6 // It sends messages through the socket after serializing it. | 6 // It sends messages through the socket after serializing it. |
| 7 // | 7 // |
| 8 // Object of this class can only be created by ConnectionToClient. | 8 // Object of this class can only be created by ConnectionToClient. |
| 9 // | 9 // |
| 10 // This class can be used on any thread. | 10 // This class can be used on any thread. |
| 11 | 11 |
| 12 #ifndef REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ | 12 #ifndef REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ |
| 13 #define REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ | 13 #define REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ |
| 14 | 14 |
| 15 #include "base/basictypes.h" | 15 #include "base/basictypes.h" |
| 16 #include "base/memory/ref_counted.h" | 16 #include "base/memory/ref_counted.h" |
| 17 #include "remoting/protocol/client_stub.h" | 17 #include "remoting/protocol/client_stub.h" |
| 18 | 18 |
| 19 class Task; | 19 class Task; |
| 20 | 20 |
| 21 namespace net { | 21 namespace net { |
| 22 class Socket; | 22 class Socket; |
| 23 } // namespace net | 23 } // namespace net |
| 24 | 24 |
| 25 namespace remoting { | 25 namespace remoting { |
| 26 namespace protocol { | 26 namespace protocol { |
| 27 | 27 |
| 28 class BufferedSocketWriter; | 28 class BufferedSocketWriter; |
| 29 | 29 |
| 30 // Implementation of ClientStub that sends commands on a socket. Must |
| 31 // be created and closed on the network thread, but can be used on any |
| 32 // other thread. |
| 30 class ClientControlSender : public ClientStub { | 33 class ClientControlSender : public ClientStub { |
| 31 public: | 34 public: |
| 32 // Create a stub using a socket. | |
| 33 explicit ClientControlSender(net::Socket* socket); | 35 explicit ClientControlSender(net::Socket* socket); |
| 34 virtual ~ClientControlSender(); | 36 virtual ~ClientControlSender(); |
| 35 | 37 |
| 36 virtual void NotifyResolution(const NotifyResolutionRequest* msg, | 38 virtual void NotifyResolution(const NotifyResolutionRequest* msg, |
| 37 Task* done); | 39 Task* done); |
| 38 virtual void BeginSessionResponse(const LocalLoginStatus* msg, | 40 virtual void BeginSessionResponse(const LocalLoginStatus* msg, |
| 39 Task* done); | 41 Task* done); |
| 40 | 42 |
| 43 // Stop writing. Must be called on the network thread when the |
| 44 // underlying socket is being destroyed. |
| 45 void Close(); |
| 46 |
| 41 private: | 47 private: |
| 42 // Buffered socket writer holds the serialized message and send it on the | 48 // Buffered socket writer holds the serialized message and send it on the |
| 43 // right thread. | 49 // right thread. |
| 44 scoped_refptr<BufferedSocketWriter> buffered_writer_; | 50 scoped_refptr<BufferedSocketWriter> buffered_writer_; |
| 45 | 51 |
| 46 DISALLOW_COPY_AND_ASSIGN(ClientControlSender); | 52 DISALLOW_COPY_AND_ASSIGN(ClientControlSender); |
| 47 }; | 53 }; |
| 48 | 54 |
| 49 } // namespace protocol | 55 } // namespace protocol |
| 50 } // namespace remoting | 56 } // namespace remoting |
| 51 | 57 |
| 52 #endif // REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ | 58 #endif // REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ |
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