| Index: Source/WebCore/platform/graphics/chromium/LayerTilerChromium.cpp
|
| ===================================================================
|
| --- Source/WebCore/platform/graphics/chromium/LayerTilerChromium.cpp (revision 89272)
|
| +++ Source/WebCore/platform/graphics/chromium/LayerTilerChromium.cpp (working copy)
|
| @@ -346,6 +346,7 @@
|
|
|
| int left, top, right, bottom;
|
| contentRectToTileIndices(contentRect, left, top, right, bottom);
|
| + IntRect layerRect = contentRectToLayerRect(contentRect);
|
| for (int j = top; j <= bottom; ++j) {
|
| for (int i = left; i <= right; ++i) {
|
| Tile* tile = tileAt(i, j);
|
| @@ -359,10 +360,15 @@
|
| // Don't use tileContentRect here, as that contains the full
|
| // rect with border texels which shouldn't be drawn.
|
| IntRect tileRect = m_tilingData.tileBounds(m_tilingData.tileIndex(tile->i(), tile->j()));
|
| + IntRect displayRect = tileRect;
|
| + tileRect.intersect(layerRect);
|
| + // Keep track of how the top left has moved, so the texture can be
|
| + // offset the same amount.
|
| + IntSize offset = tileRect.minXMinYCorner() - displayRect.minXMinYCorner();
|
| tileRect.move(m_layerPosition.x(), m_layerPosition.y());
|
| tileMatrix.translate3d(tileRect.x() + tileRect.width() / 2.0, tileRect.y() + tileRect.height() / 2.0, 0);
|
|
|
| - IntPoint texOffset = m_tilingData.textureOffset(tile->i(), tile->j());
|
| + IntPoint texOffset = m_tilingData.textureOffset(tile->i(), tile->j()) + offset;
|
| float tileWidth = static_cast<float>(m_tileSize.width());
|
| float tileHeight = static_cast<float>(m_tileSize.height());
|
| float texTranslateX = texOffset.x() / tileWidth;
|
|
|