| Index: ui/gfx/native_theme_win.cc
|
| ===================================================================
|
| --- ui/gfx/native_theme_win.cc (revision 90572)
|
| +++ ui/gfx/native_theme_win.cc (working copy)
|
| @@ -126,7 +126,26 @@
|
| NULL, TS_TRUE, &size);
|
| ReleaseDC(NULL, hdc);
|
|
|
| - return SUCCEEDED(hr) ? Size(size.cx, size.cy) : Size();
|
| + if (FAILED(hr)) {
|
| + // TODO(rogerta): For now, we need to support radio buttons and checkboxes
|
| + // when theming is not enabled. Support for other parts can be added
|
| + // if/when needed.
|
| + switch (part) {
|
| + case kCheckbox:
|
| + case kRadio:
|
| + // TODO(rogerta): I was not able to find any API to get the default
|
| + // size of these controls, so determined these values empirically.
|
| + size.cx = 13;
|
| + size.cy = 13;
|
| + break;
|
| + default:
|
| + size.cx = 0;
|
| + size.cy = 0;
|
| + break;
|
| + }
|
| + }
|
| +
|
| + return Size(size.cx, size.cy);
|
| }
|
|
|
| void NativeThemeWin::PaintToNonPlatformCanvas(SkCanvas* canvas,
|
| @@ -497,8 +516,7 @@
|
| }
|
|
|
| RECT rect_win = rect.ToRECT();
|
| - return PaintButton(hdc, BP_PUSHBUTTON, state_id, extra.classic_state,
|
| - &rect_win);
|
| + return PaintButton(hdc, state, extra, BP_PUSHBUTTON, state_id, &rect_win);
|
| }
|
|
|
| HRESULT NativeThemeWin::PaintRadioButton(HDC hdc,
|
| @@ -526,8 +544,7 @@
|
| }
|
|
|
| RECT rect_win = rect.ToRECT();
|
| - return PaintButton(hdc, BP_RADIOBUTTON, state_id, extra.classic_state,
|
| - &rect_win);
|
| + return PaintButton(hdc, state, extra, BP_RADIOBUTTON, state_id, &rect_win);
|
| }
|
|
|
| HRESULT NativeThemeWin::PaintCheckbox(HDC hdc,
|
| @@ -563,19 +580,54 @@
|
| }
|
|
|
| RECT rect_win = rect.ToRECT();
|
| - return PaintButton(hdc, BP_CHECKBOX, state_id, extra.classic_state,
|
| - &rect_win);
|
| + return PaintButton(hdc, state, extra, BP_CHECKBOX, state_id, &rect_win);
|
| }
|
|
|
| HRESULT NativeThemeWin::PaintButton(HDC hdc,
|
| + State state,
|
| + const ButtonExtraParams& extra,
|
| int part_id,
|
| int state_id,
|
| - int classic_state,
|
| RECT* rect) const {
|
| HANDLE handle = GetThemeHandle(BUTTON);
|
| if (handle && draw_theme_)
|
| return draw_theme_(handle, hdc, part_id, state_id, rect, NULL);
|
|
|
| + // Adjust classic_state based on part, state, and extras.
|
| + int classic_state = extra.classic_state;
|
| + switch(part_id) {
|
| + case BP_CHECKBOX:
|
| + classic_state |= DFCS_BUTTONCHECK;
|
| + break;
|
| + case BP_RADIOBUTTON:
|
| + classic_state |= DFCS_BUTTONRADIO;
|
| + break;
|
| + case BP_PUSHBUTTON:
|
| + classic_state |= DFCS_BUTTONPUSH;
|
| + break;
|
| + default:
|
| + NOTREACHED() << "Unknown part_id: " << part_id;
|
| + break;
|
| + }
|
| +
|
| + switch(state) {
|
| + case kDisabled:
|
| + classic_state |= DFCS_INACTIVE;
|
| + break;
|
| + case kPressed:
|
| + classic_state |= DFCS_PUSHED;
|
| + break;
|
| + case kNormal:
|
| + case kHovered:
|
| + break;
|
| + default:
|
| + NOTREACHED() << "Unknown state: " << state;
|
| + break;
|
| + }
|
| +
|
| + if (extra.checked)
|
| + classic_state |= DFCS_CHECKED;
|
| +
|
| // Draw it manually.
|
| // All pressed states have both low bits set, and no other states do.
|
| const bool focused = ((state_id & ETS_FOCUSED) == ETS_FOCUSED);
|
|
|