| Index: skia/ext/bitmap_platform_device_win.h
|
| ===================================================================
|
| --- skia/ext/bitmap_platform_device_win.h (revision 91504)
|
| +++ skia/ext/bitmap_platform_device_win.h (working copy)
|
| @@ -11,6 +11,13 @@
|
|
|
| namespace skia {
|
|
|
| +class BitmapPlatformDeviceFactory : public SkDeviceFactory {
|
| + public:
|
| + virtual SkDevice* newDevice(SkCanvas* ignored, SkBitmap::Config config,
|
| + int width, int height,
|
| + bool isOpaque, bool isForLayer);
|
| +};
|
| +
|
| // A device is basically a wrapper around SkBitmap that provides a surface for
|
| // SkCanvas to draw into. Our device provides a surface Windows can also write
|
| // to. BitmapPlatformDevice creates a bitmap using CreateDIBSection() in a
|
| @@ -68,9 +75,8 @@
|
| // starts accessing pixel data.
|
| virtual void onAccessBitmap(SkBitmap* bitmap);
|
|
|
| - virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config, int width,
|
| - int height, bool isOpaque,
|
| - Usage usage);
|
| + // Override SkDevice.
|
| + virtual SkDeviceFactory* onNewDeviceFactory();
|
|
|
| private:
|
| // Reference counted data that can be shared between multiple devices. This
|
|
|