| Index: skia/ext/vector_platform_device_emf_win.h
|
| ===================================================================
|
| --- skia/ext/vector_platform_device_emf_win.h (revision 91504)
|
| +++ skia/ext/vector_platform_device_emf_win.h (working copy)
|
| @@ -14,15 +14,21 @@
|
|
|
| namespace skia {
|
|
|
| +class SK_API VectorPlatformDeviceEmfFactory : public SkDeviceFactory {
|
| + public:
|
| + virtual SkDevice* newDevice(SkCanvas* ignored, SkBitmap::Config config,
|
| + int width, int height,
|
| + bool isOpaque, bool isForLayer) OVERRIDE;
|
| + static PlatformDevice* CreateDevice(int width, int height, bool isOpaque,
|
| + HANDLE shared_section);
|
| +};
|
| +
|
| // A device is basically a wrapper around SkBitmap that provides a surface for
|
| // SkCanvas to draw into. This specific device is not not backed by a surface
|
| // and is thus unreadable. This is because the backend is completely vectorial.
|
| // This device is a simple wrapper over a Windows device context (HDC) handle.
|
| class VectorPlatformDeviceEmf : public PlatformDevice {
|
| public:
|
| - static PlatformDevice* CreateDevice(int width, int height, bool isOpaque,
|
| - HANDLE shared_section);
|
| -
|
| // Factory function. The DC is kept as the output context.
|
| static VectorPlatformDeviceEmf* create(HDC dc, int width, int height);
|
|
|
| @@ -75,9 +81,8 @@
|
| bool alpha_blend_used() const { return alpha_blend_used_; }
|
|
|
| protected:
|
| - virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config, int width,
|
| - int height, bool isOpaque,
|
| - Usage usage);
|
| + // Override from SkDevice (through PlatformDevice).
|
| + virtual SkDeviceFactory* onNewDeviceFactory();
|
|
|
| private:
|
| // Applies the SkPaint's painting properties in the current GDI context, if
|
|
|