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Side by Side Diff: Source/WebCore/html/canvas/WebGLRenderingContext.h

Issue 7171012: Merge 88489 - 2011-06-09 Kenneth Russell <kbr@google.com> (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/782/
Patch Set: Created 9 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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337 bool validateIndexArrayConservative(GC3Denum type, int& numElementsRequired) ; 337 bool validateIndexArrayConservative(GC3Denum type, int& numElementsRequired) ;
338 338
339 // Precise but slow index validation -- only done if conservative checks fai l 339 // Precise but slow index validation -- only done if conservative checks fai l
340 bool validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr of fset, int& numElementsRequired); 340 bool validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr of fset, int& numElementsRequired);
341 // If numElements <= 0, we only check if each enabled vertex attribute is bo und to a buffer. 341 // If numElements <= 0, we only check if each enabled vertex attribute is bo und to a buffer.
342 bool validateRenderingState(int numElements); 342 bool validateRenderingState(int numElements);
343 343
344 bool validateWebGLObject(WebGLObject*); 344 bool validateWebGLObject(WebGLObject*);
345 345
346 #if ENABLE(VIDEO) 346 #if ENABLE(VIDEO)
347 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*); 347 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, ExceptionCode&);
348 #endif 348 #endif
349 349
350 RefPtr<GraphicsContext3D> m_context; 350 RefPtr<GraphicsContext3D> m_context;
351 351
352 class WebGLRenderingContextRestoreTimer : public TimerBase { 352 class WebGLRenderingContextRestoreTimer : public TimerBase {
353 public: 353 public:
354 WebGLRenderingContextRestoreTimer(WebGLRenderingContext* context) : m_co ntext(context) { } 354 WebGLRenderingContextRestoreTimer(WebGLRenderingContext* context) : m_co ntext(context) { }
355 private: 355 private:
356 virtual void fired(); 356 virtual void fired();
357 WebGLRenderingContext* m_context; 357 WebGLRenderingContext* m_context;
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608 void initVertexAttrib0(); 608 void initVertexAttrib0();
609 bool simulateVertexAttrib0(GC3Dsizei numVertex); 609 bool simulateVertexAttrib0(GC3Dsizei numVertex);
610 void restoreStatesAfterVertexAttrib0Simulation(); 610 void restoreStatesAfterVertexAttrib0Simulation();
611 611
612 friend class WebGLStateRestorer; 612 friend class WebGLStateRestorer;
613 }; 613 };
614 614
615 } // namespace WebCore 615 } // namespace WebCore
616 616
617 #endif 617 #endif
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