Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
=================================================================== |
--- gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (revision 89013) |
+++ gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (working copy) |
@@ -45,6 +45,15 @@ |
bool init); |
}; |
+class GLES2DecoderRGBBackbufferTest : public GLES2DecoderTest { |
+ public: |
+ GLES2DecoderRGBBackbufferTest() { } |
+ |
+ virtual void SetUp() { |
+ InitDecoder("", false); |
+ } |
+}; |
+ |
class GLES2DecoderWithShaderTest : public GLES2DecoderWithShaderTestBase { |
public: |
GLES2DecoderWithShaderTest() |
@@ -80,29 +89,9 @@ |
} |
}; |
-class GLES2DecoderRGBBackbufferTest : public GLES2DecoderWithShaderTest { |
- public: |
- GLES2DecoderRGBBackbufferTest() { } |
- |
- virtual void SetUp() { |
- InitDecoder("", false, false, false, false, false, false); |
- SetupDefaultProgram(); |
- } |
-}; |
- |
-class GLES2DecoderManualInitTest : public GLES2DecoderWithShaderTest { |
- public: |
- GLES2DecoderManualInitTest() { } |
- |
- // Override default setup so nothing gets setup. |
- virtual void SetUp() { |
- } |
-}; |
- |
TEST_F(GLES2DecoderWithShaderTest, DrawArraysNoAttributesSucceeds) { |
SetupTexture(); |
AddExpectationsForSimulatedAttrib0(kNumVertices, 0); |
- SetupExpectationsForApplyingDefaultDirtyState(); |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
@@ -142,7 +131,6 @@ |
.Times(1) |
.RetiresOnSaturation(); |
} |
- SetupExpectationsForApplyingDefaultDirtyState(); |
DrawArrays cmd; |
cmd.Init(GL_TRIANGLES, 0, kNumVertices); |
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
@@ -175,10 +163,8 @@ |
TEST_F(GLES2DecoderWithShaderTest, DrawArraysValidAttributesSucceeds) { |
SetupTexture(); |
SetupVertexBuffer(); |
- DoEnableVertexAttribArray(1); |
DoVertexAttribPointer(1, 2, GL_FLOAT, 0, 0); |
AddExpectationsForSimulatedAttrib0(kNumVertices, kServiceBufferId); |
- SetupExpectationsForApplyingDefaultDirtyState(); |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
@@ -205,7 +191,6 @@ |
TEST_F(GLES2DecoderWithShaderTest, DrawArraysDeletedProgramSucceeds) { |
SetupTexture(); |
AddExpectationsForSimulatedAttrib0(kNumVertices, 0); |
- SetupExpectationsForApplyingDefaultDirtyState(); |
DoDeleteProgram(client_program_id_, kServiceProgramId); |
EXPECT_CALL(*gl_, DrawArrays(_, _, _)) |
@@ -274,7 +259,6 @@ |
SetupTexture(); |
SetupIndexBuffer(); |
AddExpectationsForSimulatedAttrib0(kMaxValidIndex + 1, 0); |
- SetupExpectationsForApplyingDefaultDirtyState(); |
EXPECT_CALL(*gl_, DrawElements(GL_TRIANGLES, kValidIndexRangeCount, |
GL_UNSIGNED_SHORT, |
BufferOffset(kValidIndexRangeStart * 2))) |
@@ -333,7 +317,6 @@ |
SetupIndexBuffer(); |
DoVertexAttribPointer(1, 2, GL_FLOAT, 0, 0); |
AddExpectationsForSimulatedAttrib0(kMaxValidIndex + 1, kServiceBufferId); |
- SetupExpectationsForApplyingDefaultDirtyState(); |
EXPECT_CALL(*gl_, DrawElements(GL_TRIANGLES, kValidIndexRangeCount, |
GL_UNSIGNED_SHORT, |
@@ -366,7 +349,6 @@ |
SetupTexture(); |
SetupIndexBuffer(); |
AddExpectationsForSimulatedAttrib0(kMaxValidIndex + 1, 0); |
- SetupExpectationsForApplyingDefaultDirtyState(); |
DoDeleteProgram(client_program_id_, kServiceProgramId); |
EXPECT_CALL(*gl_, DrawElements(_, _, _, _)) |
@@ -1263,29 +1245,13 @@ |
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), *result); |
} |
-TEST_F(GLES2DecoderWithShaderTest, BindAndDeleteFramebuffer) { |
- SetupTexture(); |
- AddExpectationsForSimulatedAttrib0(kNumVertices, 0); |
- SetupExpectationsForApplyingDefaultDirtyState(); |
- DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, |
- kServiceFramebufferId); |
- DoDeleteFramebuffer(client_framebuffer_id_, kServiceFramebufferId); |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- DrawArrays cmd; |
- cmd.Init(GL_TRIANGLES, 0, kNumVertices); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
-} |
- |
TEST_F(GLES2DecoderTest, FramebufferRenderbufferWithNoBoundTarget) { |
EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(_, _, _, _)) |
.Times(0); |
FramebufferRenderbuffer cmd; |
cmd.Init( |
- GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
- client_renderbuffer_id_); |
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
+ client_renderbuffer_id_); |
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError()); |
} |
@@ -1334,8 +1300,12 @@ |
SetupExpectationsForFramebufferAttachment( |
GL_COLOR_BUFFER_BIT, // clear bits |
0, 0, 0, 0, // color |
+ 0x1111, // color bits |
0, // stencil |
+ -1, // stencil mask back, |
+ -1, // stencil mask front, |
1.0f, // depth |
+ 1, // depth mask |
false); // scissor test |
EXPECT_CALL(*gl_, GetError()) |
.WillOnce(Return(GL_NO_ERROR)) |
@@ -1390,8 +1360,12 @@ |
SetupExpectationsForFramebufferAttachment( |
0, // clear bits |
0, 0, 0, 0, // color |
+ 0x1111, // color bits |
0, // stencil |
+ -1, // stencil mask back, |
+ -1, // stencil mask front, |
1.0f, // depth |
+ 1, // depth mask |
false); // scissor test |
EXPECT_CALL(*gl_, GetError()) |
.WillOnce(Return(GL_NO_ERROR)) |
@@ -1568,8 +1542,12 @@ |
SetupExpectationsForFramebufferAttachment( |
0, // clear bits |
0, 0, 0, 0, // color |
+ 0x1111, // color bits |
0, // stencil |
+ -1, // stencil mask back, |
+ -1, // stencil mask front, |
1.0f, // depth |
+ 1, // depth mask |
false); // scissor test |
FramebufferTexture2D fbtex_cmd; |
fbtex_cmd.Init( |
@@ -2551,9 +2529,9 @@ |
EXPECT_CALL(*gl_, ClearColor(0.1f, 0.2f, 0.3f, 0.4f)) |
.Times(1) |
.RetiresOnSaturation(); |
-// EXPECT_CALL(*gl_, ColorMask(0, 1, 0, 1)) |
-// .Times(0) |
-// .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, ColorMask(0, 1, 0, 1)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
EXPECT_CALL(*gl_, Enable(GL_SCISSOR_TEST)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -2571,8 +2549,12 @@ |
SetupExpectationsForFramebufferAttachment( |
GL_COLOR_BUFFER_BIT, // clear bits |
0.1f, 0.2f, 0.3f, 0.4f, // color |
+ 0x0101, // color bits |
0, // stencil |
+ -1, // stencil mask back |
+ -1, // stencil mask front |
1.0f, // depth |
+ 1, // depth mask |
true); // scissor test |
EXPECT_EQ(error::kNoError, ExecuteCmd(color_cmd)); |
EXPECT_EQ(error::kNoError, ExecuteCmd(color_mask_cmd)); |
@@ -2595,9 +2577,9 @@ |
EXPECT_CALL(*gl_, ClearDepth(0.5f)) |
.Times(1) |
.RetiresOnSaturation(); |
-// EXPECT_CALL(*gl_, DepthMask(0)) |
-// .Times(1) |
-// .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, DepthMask(0)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
EXPECT_CALL(*gl_, GetError()) |
.WillOnce(Return(GL_NO_ERROR)) |
.RetiresOnSaturation(); |
@@ -2612,8 +2594,12 @@ |
SetupExpectationsForFramebufferAttachment( |
GL_DEPTH_BUFFER_BIT, // clear bits |
0, 0, 0, 0, // color |
+ 0x1111, // color bits |
0, // stencil |
+ -1, // stencil mask back, |
+ -1, // stencil mask front, |
0.5f, // depth |
+ 0, // depth mask |
false); // scissor test |
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_cmd)); |
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_mask_cmd)); |
@@ -2635,9 +2621,9 @@ |
EXPECT_CALL(*gl_, ClearStencil(123)) |
.Times(1) |
.RetiresOnSaturation(); |
-// EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0x1234u)) |
-// .Times(1) |
-// .RetiresOnSaturation(); |
+ EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0x1234u)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
EXPECT_CALL(*gl_, GetError()) |
.WillOnce(Return(GL_NO_ERROR)) |
.RetiresOnSaturation(); |
@@ -2652,8 +2638,12 @@ |
SetupExpectationsForFramebufferAttachment( |
GL_STENCIL_BUFFER_BIT, // clear bits |
0, 0, 0, 0, // color |
+ 0x1111, // color bits |
123, // stencil |
+ -1, // stencil mask back, |
+ 0x1234u, // stencil mask front, |
1.0f, // depth |
+ 1, // depth mask |
false); // scissor test |
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_cmd)); |
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_mask_separate_cmd)); |
@@ -2735,8 +2725,12 @@ |
SetupExpectationsForFramebufferAttachment( |
GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, // clear bits |
0, 0, 0, 0, // color |
+ 0x1111, // color bits |
123, // stencil |
+ -1, // stencil mask back, |
+ -1, // stencil mask front, |
0.5f, // depth |
+ 1, // depth mask |
false); // scissor test |
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_cmd)); |
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_cmd)); |
@@ -2980,382 +2974,7 @@ |
EXPECT_EQ(surface.get(), decoder_->GetGLSurface()); |
} |
-// Test that with an RGB backbuffer if we set the color mask to 1,1,1,1 it is |
-// set to 1,1,1,0 at Draw time but is 1,1,1,1 at query time. |
-TEST_F(GLES2DecoderRGBBackbufferTest, RGBBackbufferColorMask) { |
- ColorMask cmd; |
- cmd.Init(true, true, true, true); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- SetupTexture(); |
- AddExpectationsForSimulatedAttrib0(kNumVertices, 0); |
- SetupExpectationsForApplyingDirtyState( |
- true, // Framebuffer is RGB |
- false, // Framebuffer has depth |
- false, // Framebuffer has stencil |
- 0x1110, // color bits |
- false, // depth mask |
- 0, // front stencil mask |
- 0); // back stencil mask |
- |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- DrawArrays draw_cmd; |
- draw_cmd.Init(GL_TRIANGLES, 0, kNumVertices); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_COLOR_WRITEMASK, result->GetData())) |
- .Times(0); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_COLOR_WRITEMASK, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_COLOR_WRITEMASK), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(1, result->GetData()[0]); |
- EXPECT_EQ(1, result->GetData()[1]); |
- EXPECT_EQ(1, result->GetData()[2]); |
- EXPECT_EQ(1, result->GetData()[3]); |
-} |
- |
-// Test that with no depth if we set DepthMask true that it's set to false at |
-// draw time but querying it returns true. |
-TEST_F(GLES2DecoderRGBBackbufferTest, RGBBackbufferDepthMask) { |
- EXPECT_CALL(*gl_, DepthMask(true)) |
- .Times(0) |
- .RetiresOnSaturation(); |
- DepthMask cmd; |
- cmd.Init(true); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- SetupTexture(); |
- AddExpectationsForSimulatedAttrib0(kNumVertices, 0); |
- SetupExpectationsForApplyingDirtyState( |
- true, // Framebuffer is RGB |
- false, // Framebuffer has depth |
- false, // Framebuffer has stencil |
- 0x1110, // color bits |
- false, // depth mask |
- 0, // front stencil mask |
- 0); // back stencil mask |
- |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- DrawArrays draw_cmd; |
- draw_cmd.Init(GL_TRIANGLES, 0, kNumVertices); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_WRITEMASK, result->GetData())) |
- .Times(0); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_DEPTH_WRITEMASK, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_WRITEMASK), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(1, result->GetData()[0]); |
-} |
- |
-// Test that with no stencil if we set the stencil mask it's still set to 0 at |
-// draw time but gets our value if we query. |
-TEST_F(GLES2DecoderRGBBackbufferTest, RGBBackbufferStencilMask) { |
- const GLint kMask = 123; |
- EXPECT_CALL(*gl_, StencilMask(kMask)) |
- .Times(0) |
- .RetiresOnSaturation(); |
- StencilMask cmd; |
- cmd.Init(kMask); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- SetupTexture(); |
- AddExpectationsForSimulatedAttrib0(kNumVertices, 0); |
- SetupExpectationsForApplyingDirtyState( |
- true, // Framebuffer is RGB |
- false, // Framebuffer has depth |
- false, // Framebuffer has stencil |
- 0x1110, // color bits |
- false, // depth mask |
- 0, // front stencil mask |
- 0); // back stencil mask |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- DrawArrays draw_cmd; |
- draw_cmd.Init(GL_TRIANGLES, 0, kNumVertices); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_TEST, result->GetData())) |
- .Times(0); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_STENCIL_WRITEMASK, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_WRITEMASK), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(kMask, result->GetData()[0]); |
-} |
- |
-// Test that if an FBO is bound we get the correct masks. |
-TEST_F(GLES2DecoderRGBBackbufferTest, RGBBackbufferColorMaskFBO) { |
- ColorMask cmd; |
- cmd.Init(true, true, true, true); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- SetupTexture(); |
- SetupVertexBuffer(); |
- DoEnableVertexAttribArray(0); |
- DoVertexAttribPointer(0, 2, GL_FLOAT, 0, 0); |
- DoEnableVertexAttribArray(1); |
- DoVertexAttribPointer(1, 2, GL_FLOAT, 0, 0); |
- DoEnableVertexAttribArray(2); |
- DoVertexAttribPointer(2, 2, GL_FLOAT, 0, 0); |
- SetupExpectationsForApplyingDirtyState( |
- true, // Framebuffer is RGB |
- false, // Framebuffer has depth |
- false, // Framebuffer has stencil |
- 0x1110, // color bits |
- false, // depth mask |
- 0, // front stencil mask |
- 0); // back stencil mask |
- |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- DrawArrays draw_cmd; |
- draw_cmd.Init(GL_TRIANGLES, 0, kNumVertices); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- // Check that no extra calls are made on the next draw. |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- // Setup Frame buffer. |
- DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, |
- kServiceFramebufferId); |
- EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(_, _, _, _)) |
- .Times(0); |
- FramebufferRenderbuffer fbrb_cmd; |
- fbrb_cmd.Init( |
- GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
- client_renderbuffer_id_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- |
- // This time state needs to be set. |
- SetupExpectationsForApplyingDirtyState( |
- false, // Framebuffer is RGB |
- false, // Framebuffer has depth |
- false, // Framebuffer has stencil |
- 0x1110, // color bits |
- false, // depth mask |
- 0, // front stencil mask |
- 0); // back stencil mask |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- // Check that no extra calls are made on the next draw. |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- |
- // Unbind |
- DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0); |
- |
- SetupExpectationsForApplyingDirtyState( |
- true, // Framebuffer is RGB |
- false, // Framebuffer has depth |
- false, // Framebuffer has stencil |
- 0x1110, // color bits |
- false, // depth mask |
- 0, // front stencil mask |
- 0); // back stencil mask |
- |
- EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
-} |
- |
-TEST_F(GLES2DecoderManualInitTest, ActualAlphaMatchesRequestedAlpha) { |
- InitDecoder("", true, false, false, true, false, false); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_ALPHA_BITS, _)) |
- .WillOnce(SetArgumentPointee<1>(8)) |
- .RetiresOnSaturation(); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_ALPHA_BITS, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_ALPHA_BITS), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(8, result->GetData()[0]); |
-} |
- |
-TEST_F(GLES2DecoderManualInitTest, ActualAlphaDoesNotMatchRequestedAlpha) { |
- InitDecoder("", true, false, false, false, false, false); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_ALPHA_BITS, _)) |
- .WillOnce(SetArgumentPointee<1>(8)) |
- .RetiresOnSaturation(); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_ALPHA_BITS, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_ALPHA_BITS), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(0, result->GetData()[0]); |
-} |
- |
-TEST_F(GLES2DecoderManualInitTest, ActualDepthMatchesRequestedDepth) { |
- InitDecoder("", false, true, false, false, true, false); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _)) |
- .WillOnce(SetArgumentPointee<1>(24)) |
- .RetiresOnSaturation(); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(24, result->GetData()[0]); |
-} |
- |
-TEST_F(GLES2DecoderManualInitTest, ActualDepthDoesNotMatchRequestedDepth) { |
- InitDecoder("", false, true, false, false, false, false); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _)) |
- .WillOnce(SetArgumentPointee<1>(24)) |
- .RetiresOnSaturation(); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(0, result->GetData()[0]); |
-} |
- |
-TEST_F(GLES2DecoderManualInitTest, ActualStencilMatchesRequestedStencil) { |
- InitDecoder("", false, false, true, false, false, true); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _)) |
- .WillOnce(SetArgumentPointee<1>(8)) |
- .RetiresOnSaturation(); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(8, result->GetData()[0]); |
-} |
- |
-TEST_F(GLES2DecoderManualInitTest, ActualStencilDoesNotMatchRequestedStencil) { |
- InitDecoder("", false, false, true, false, false, false); |
- |
- EXPECT_CALL(*gl_, GetError()) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .WillOnce(Return(GL_NO_ERROR)) |
- .RetiresOnSaturation(); |
- typedef GetIntegerv::Result Result; |
- Result* result = static_cast<Result*>(shared_memory_address_); |
- EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _)) |
- .WillOnce(SetArgumentPointee<1>(8)) |
- .RetiresOnSaturation(); |
- result->size = 0; |
- GetIntegerv cmd2; |
- cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2)); |
- EXPECT_EQ( |
- decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS), |
- result->GetNumResults()); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
- EXPECT_EQ(0, result->GetData()[0]); |
-} |
- |
// TODO(gman): BufferData |
// TODO(gman): BufferDataImmediate |