| Index: content/renderer/media/audio_device.cc
|
| ===================================================================
|
| --- content/renderer/media/audio_device.cc (revision 92113)
|
| +++ content/renderer/media/audio_device.cc (working copy)
|
| @@ -4,7 +4,6 @@
|
|
|
| #include "content/renderer/media/audio_device.h"
|
|
|
| -#include "base/memory/singleton.h"
|
| #include "base/message_loop.h"
|
| #include "content/common/child_process.h"
|
| #include "content/common/media/audio_messages.h"
|
| @@ -12,39 +11,6 @@
|
| #include "content/renderer/render_thread.h"
|
| #include "media/audio/audio_util.h"
|
|
|
| -scoped_refptr<AudioMessageFilter> AudioDevice::filter_;
|
| -
|
| -namespace {
|
| -
|
| -// AudioMessageFilterCreator is intended to be used as a singleton so we can
|
| -// get access to a shared AudioMessageFilter.
|
| -// Example usage:
|
| -// AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter();
|
| -
|
| -class AudioMessageFilterCreator {
|
| - public:
|
| - AudioMessageFilterCreator() {
|
| - int routing_id;
|
| - RenderThread::current()->Send(
|
| - new ViewHostMsg_GenerateRoutingID(&routing_id));
|
| - filter_ = new AudioMessageFilter(routing_id);
|
| - RenderThread::current()->AddFilter(filter_);
|
| - }
|
| -
|
| - static AudioMessageFilter* SharedFilter() {
|
| - return GetInstance()->filter_.get();
|
| - }
|
| -
|
| - static AudioMessageFilterCreator* GetInstance() {
|
| - return Singleton<AudioMessageFilterCreator>::get();
|
| - }
|
| -
|
| - private:
|
| - scoped_refptr<AudioMessageFilter> filter_;
|
| -};
|
| -
|
| -} // namespace
|
| -
|
| AudioDevice::AudioDevice(size_t buffer_size,
|
| int channels,
|
| double sample_rate,
|
| @@ -57,13 +23,12 @@
|
| audio_delay_milliseconds_(0),
|
| volume_(1.0),
|
| stream_id_(0) {
|
| + filter_ = RenderThread::current()->audio_message_filter();
|
| audio_data_.reserve(channels);
|
| for (int i = 0; i < channels; ++i) {
|
| float* channel_data = new float[buffer_size];
|
| audio_data_.push_back(channel_data);
|
| }
|
| - // Lazily create the message filter and share across AudioDevice instances.
|
| - filter_ = AudioMessageFilterCreator::SharedFilter();
|
| }
|
|
|
| AudioDevice::~AudioDevice() {
|
| @@ -87,16 +52,8 @@
|
| params.bits_per_sample = bits_per_sample_;
|
| params.samples_per_packet = buffer_size_;
|
|
|
| - // Ensure that the initialization task is posted on the I/O thread by
|
| - // accessing the I/O message loop directly. This approach avoids a race
|
| - // condition which could exist if the message loop of the filter was
|
| - // used instead.
|
| - DCHECK(ChildProcess::current()) << "Must be in the renderer";
|
| - MessageLoop* message_loop = ChildProcess::current()->io_message_loop();
|
| - if (!message_loop)
|
| - return false;
|
| -
|
| - message_loop->PostTask(FROM_HERE,
|
| + ChildProcess::current()->io_message_loop()->PostTask(
|
| + FROM_HERE,
|
| NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params));
|
|
|
| return true;
|
| @@ -106,7 +63,8 @@
|
| if (!stream_id_)
|
| return false;
|
|
|
| - filter_->message_loop()->PostTask(FROM_HERE,
|
| + ChildProcess::current()->io_message_loop()->PostTask(
|
| + FROM_HERE,
|
| NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread));
|
|
|
| if (audio_thread_.get()) {
|
| @@ -124,7 +82,8 @@
|
| if (volume < 0 || volume > 1.0)
|
| return false;
|
|
|
| - filter_->message_loop()->PostTask(FROM_HERE,
|
| + ChildProcess::current()->io_message_loop()->PostTask(
|
| + FROM_HERE,
|
| NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume));
|
|
|
| volume_ = volume;
|
| @@ -144,12 +103,12 @@
|
|
|
| void AudioDevice::InitializeOnIOThread(const AudioParameters& params) {
|
| stream_id_ = filter_->AddDelegate(this);
|
| - filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true));
|
| + Send(new AudioHostMsg_CreateStream(stream_id_, params, true));
|
| }
|
|
|
| void AudioDevice::StartOnIOThread() {
|
| if (stream_id_)
|
| - filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_));
|
| + Send(new AudioHostMsg_PlayStream(stream_id_));
|
| }
|
|
|
| void AudioDevice::ShutDownOnIOThread() {
|
| @@ -157,14 +116,14 @@
|
| if (!stream_id_)
|
| return;
|
|
|
| - filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_));
|
| filter_->RemoveDelegate(stream_id_);
|
| + Send(new AudioHostMsg_CloseStream(stream_id_));
|
| stream_id_ = 0;
|
| }
|
|
|
| void AudioDevice::SetVolumeOnIOThread(double volume) {
|
| if (stream_id_)
|
| - filter_->Send(new AudioHostMsg_SetVolume(0, stream_id_, volume));
|
| + Send(new AudioHostMsg_SetVolume(stream_id_, volume));
|
| }
|
|
|
| void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
|
| @@ -189,6 +148,7 @@
|
| base::SharedMemoryHandle handle,
|
| base::SyncSocket::Handle socket_handle,
|
| uint32 length) {
|
| + DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop());
|
| #if defined(OS_WIN)
|
| DCHECK(handle);
|
| DCHECK(socket_handle);
|
| @@ -198,8 +158,6 @@
|
| #endif
|
| DCHECK(length);
|
|
|
| - // TODO(crogers) : check that length is big enough for buffer_size_
|
| -
|
| shared_memory_.reset(new base::SharedMemory(handle, false));
|
| shared_memory_->Map(length);
|
|
|
| @@ -211,19 +169,22 @@
|
| new base::DelegateSimpleThread(this, "renderer_audio_thread"));
|
| audio_thread_->Start();
|
|
|
| - if (filter_) {
|
| - filter_->message_loop()->PostTask(FROM_HERE,
|
| - NewRunnableMethod(this, &AudioDevice::StartOnIOThread));
|
| - }
|
| + MessageLoop::current()->PostTask(
|
| + FROM_HERE,
|
| + NewRunnableMethod(this, &AudioDevice::StartOnIOThread));
|
| }
|
|
|
| void AudioDevice::OnVolume(double volume) {
|
| NOTIMPLEMENTED();
|
| }
|
|
|
| +void AudioDevice::Send(IPC::Message* message) {
|
| + filter_->Send(message);
|
| +}
|
| +
|
| // Our audio thread runs here.
|
| void AudioDevice::Run() {
|
| - audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
|
| + audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
|
|
|
| int pending_data;
|
| const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
|
| @@ -232,11 +193,9 @@
|
| while (sizeof(pending_data) == socket_->Receive(&pending_data,
|
| sizeof(pending_data)) &&
|
| pending_data >= 0) {
|
| - {
|
| - // Convert the number of pending bytes in the render buffer
|
| - // into milliseconds.
|
| - audio_delay_milliseconds_ = pending_data / bytes_per_ms;
|
| - }
|
| + // Convert the number of pending bytes in the render buffer
|
| + // into milliseconds.
|
| + audio_delay_milliseconds_ = pending_data / bytes_per_ms;
|
|
|
| FireRenderCallback();
|
| }
|
|
|