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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_input_device.h" | 5 #include "content/renderer/media/audio_input_device.h" |
6 | 6 |
7 #include "base/memory/singleton.h" | |
8 #include "base/message_loop.h" | 7 #include "base/message_loop.h" |
9 #include "content/common/child_process.h" | 8 #include "content/common/child_process.h" |
10 #include "content/common/media/audio_messages.h" | 9 #include "content/common/media/audio_messages.h" |
11 #include "content/common/view_messages.h" | 10 #include "content/common/view_messages.h" |
12 #include "content/renderer/render_thread.h" | 11 #include "content/renderer/render_thread.h" |
13 #include "media/audio/audio_util.h" | 12 #include "media/audio/audio_util.h" |
14 | 13 |
15 scoped_refptr<AudioInputMessageFilter> AudioInputDevice::filter_; | |
16 | |
17 namespace { | |
18 | |
19 // AudioMessageFilterCreator is intended to be used as a singleton so we can | |
20 // get access to a shared AudioInputMessageFilter. | |
21 // Example usage: | |
22 // AudioInputMessageFilter* filter = | |
23 // AudioInputMessageFilterCreator::SharedFilter(); | |
24 | |
25 class AudioInputMessageFilterCreator { | |
26 public: | |
27 AudioInputMessageFilterCreator() { | |
28 int routing_id; | |
29 RenderThread::current()->Send( | |
30 new ViewHostMsg_GenerateRoutingID(&routing_id)); | |
31 filter_ = new AudioInputMessageFilter(routing_id); | |
32 RenderThread::current()->AddFilter(filter_); | |
33 } | |
34 | |
35 static AudioInputMessageFilter* SharedFilter() { | |
36 return GetInstance()->filter_.get(); | |
37 } | |
38 | |
39 static AudioInputMessageFilterCreator* GetInstance() { | |
40 return Singleton<AudioInputMessageFilterCreator>::get(); | |
41 } | |
42 | |
43 private: | |
44 scoped_refptr<AudioInputMessageFilter> filter_; | |
45 }; | |
46 | |
47 } // namespace | |
48 | |
49 AudioInputDevice::AudioInputDevice(size_t buffer_size, | 14 AudioInputDevice::AudioInputDevice(size_t buffer_size, |
50 int channels, | 15 int channels, |
51 double sample_rate, | 16 double sample_rate, |
52 CaptureCallback* callback) | 17 CaptureCallback* callback) |
53 : buffer_size_(buffer_size), | 18 : buffer_size_(buffer_size), |
54 channels_(channels), | 19 channels_(channels), |
55 bits_per_sample_(16), | 20 bits_per_sample_(16), |
56 sample_rate_(sample_rate), | 21 sample_rate_(sample_rate), |
57 callback_(callback), | 22 callback_(callback), |
58 audio_delay_milliseconds_(0), | 23 audio_delay_milliseconds_(0), |
59 volume_(1.0), | 24 volume_(1.0), |
60 stream_id_(0) { | 25 stream_id_(0) { |
| 26 filter_ = RenderThread::current()->audio_input_message_filter(); |
61 audio_data_.reserve(channels); | 27 audio_data_.reserve(channels); |
62 for (int i = 0; i < channels; ++i) { | 28 for (int i = 0; i < channels; ++i) { |
63 float* channel_data = new float[buffer_size]; | 29 float* channel_data = new float[buffer_size]; |
64 audio_data_.push_back(channel_data); | 30 audio_data_.push_back(channel_data); |
65 } | 31 } |
66 // Lazily create the message filter and share across AudioInputDevice | |
67 // instances. | |
68 filter_ = AudioInputMessageFilterCreator::SharedFilter(); | |
69 } | 32 } |
70 | 33 |
71 AudioInputDevice::~AudioInputDevice() { | 34 AudioInputDevice::~AudioInputDevice() { |
72 // Make sure we have been shut down. | 35 // Make sure we have been shut down. |
73 DCHECK_EQ(0, stream_id_); | 36 DCHECK_EQ(0, stream_id_); |
74 Stop(); | 37 Stop(); |
75 for (int i = 0; i < channels_; ++i) | 38 for (int i = 0; i < channels_; ++i) |
76 delete [] audio_data_[i]; | 39 delete [] audio_data_[i]; |
77 } | 40 } |
78 | 41 |
79 bool AudioInputDevice::Start() { | 42 bool AudioInputDevice::Start() { |
80 // Make sure we don't call Start() more than once. | 43 // Make sure we don't call Start() more than once. |
81 DCHECK_EQ(0, stream_id_); | 44 DCHECK_EQ(0, stream_id_); |
82 if (stream_id_) | 45 if (stream_id_) |
83 return false; | 46 return false; |
84 | 47 |
85 AudioParameters params; | 48 AudioParameters params; |
86 // TODO(henrika): add support for low-latency mode? | 49 // TODO(henrika): add support for low-latency mode? |
87 params.format = AudioParameters::AUDIO_PCM_LINEAR; | 50 params.format = AudioParameters::AUDIO_PCM_LINEAR; |
88 params.channels = channels_; | 51 params.channels = channels_; |
89 params.sample_rate = static_cast<int>(sample_rate_); | 52 params.sample_rate = static_cast<int>(sample_rate_); |
90 params.bits_per_sample = bits_per_sample_; | 53 params.bits_per_sample = bits_per_sample_; |
91 params.samples_per_packet = buffer_size_; | 54 params.samples_per_packet = buffer_size_; |
92 | 55 |
93 // Ensure that the initialization task is posted on the I/O thread by | 56 ChildProcess::current()->io_message_loop()->PostTask( |
94 // accessing the I/O message loop directly. This approach avoids a race | 57 FROM_HERE, |
95 // condition which could exist if the message loop of the filter was | 58 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params)); |
96 // used instead. | |
97 DCHECK(ChildProcess::current()) << "Must be in the renderer"; | |
98 MessageLoop* message_loop = ChildProcess::current()->io_message_loop(); | |
99 if (!message_loop) | |
100 return false; | |
101 | |
102 message_loop->PostTask(FROM_HERE, | |
103 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params)); | |
104 | 59 |
105 return true; | 60 return true; |
106 } | 61 } |
107 | 62 |
108 bool AudioInputDevice::Stop() { | 63 bool AudioInputDevice::Stop() { |
109 if (!stream_id_) | 64 if (!stream_id_) |
110 return false; | 65 return false; |
111 | 66 |
112 filter_->message_loop()->PostTask(FROM_HERE, | 67 ChildProcess::current()->io_message_loop()->PostTask( |
| 68 FROM_HERE, |
113 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread)); | 69 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread)); |
114 | 70 |
115 if (audio_thread_.get()) { | 71 if (audio_thread_.get()) { |
116 socket_->Close(); | 72 socket_->Close(); |
117 audio_thread_->Join(); | 73 audio_thread_->Join(); |
118 } | 74 } |
119 | 75 |
120 return true; | 76 return true; |
121 } | 77 } |
122 | 78 |
123 bool AudioInputDevice::SetVolume(double volume) { | 79 bool AudioInputDevice::SetVolume(double volume) { |
124 NOTIMPLEMENTED(); | 80 NOTIMPLEMENTED(); |
125 return false; | 81 return false; |
126 } | 82 } |
127 | 83 |
128 bool AudioInputDevice::GetVolume(double* volume) { | 84 bool AudioInputDevice::GetVolume(double* volume) { |
129 NOTIMPLEMENTED(); | 85 NOTIMPLEMENTED(); |
130 return false; | 86 return false; |
131 } | 87 } |
132 | 88 |
133 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) { | 89 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) { |
134 stream_id_ = filter_->AddDelegate(this); | 90 stream_id_ = filter_->AddDelegate(this); |
135 filter_->Send( | 91 Send(new AudioInputHostMsg_CreateStream(stream_id_, params, true)); |
136 new AudioInputHostMsg_CreateStream(0, stream_id_, params, true)); | |
137 } | 92 } |
138 | 93 |
139 void AudioInputDevice::StartOnIOThread() { | 94 void AudioInputDevice::StartOnIOThread() { |
140 if (stream_id_) | 95 if (stream_id_) |
141 filter_->Send(new AudioInputHostMsg_RecordStream(0, stream_id_)); | 96 Send(new AudioInputHostMsg_RecordStream(stream_id_)); |
142 } | 97 } |
143 | 98 |
144 void AudioInputDevice::ShutDownOnIOThread() { | 99 void AudioInputDevice::ShutDownOnIOThread() { |
145 // Make sure we don't call shutdown more than once. | 100 // Make sure we don't call shutdown more than once. |
146 if (!stream_id_) | 101 if (!stream_id_) |
147 return; | 102 return; |
148 | 103 |
149 filter_->Send(new AudioInputHostMsg_CloseStream(0, stream_id_)); | |
150 filter_->RemoveDelegate(stream_id_); | 104 filter_->RemoveDelegate(stream_id_); |
| 105 Send(new AudioInputHostMsg_CloseStream(stream_id_)); |
151 stream_id_ = 0; | 106 stream_id_ = 0; |
152 } | 107 } |
153 | 108 |
154 void AudioInputDevice::SetVolumeOnIOThread(double volume) { | 109 void AudioInputDevice::SetVolumeOnIOThread(double volume) { |
155 if (stream_id_) | 110 if (stream_id_) |
156 filter_->Send(new AudioInputHostMsg_SetVolume(0, stream_id_, volume)); | 111 Send(new AudioInputHostMsg_SetVolume(stream_id_, volume)); |
157 } | 112 } |
158 | 113 |
159 void AudioInputDevice::OnLowLatencyCreated( | 114 void AudioInputDevice::OnLowLatencyCreated( |
160 base::SharedMemoryHandle handle, | 115 base::SharedMemoryHandle handle, |
161 base::SyncSocket::Handle socket_handle, | 116 base::SyncSocket::Handle socket_handle, |
162 uint32 length) { | 117 uint32 length) { |
| 118 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
163 #if defined(OS_WIN) | 119 #if defined(OS_WIN) |
164 DCHECK(handle); | 120 DCHECK(handle); |
165 DCHECK(socket_handle); | 121 DCHECK(socket_handle); |
166 #else | 122 #else |
167 DCHECK_GE(handle.fd, 0); | 123 DCHECK_GE(handle.fd, 0); |
168 DCHECK_GE(socket_handle, 0); | 124 DCHECK_GE(socket_handle, 0); |
169 #endif | 125 #endif |
170 DCHECK(length); | 126 DCHECK(length); |
171 | 127 |
172 // TODO(henrika) : check that length is big enough for buffer_size_ | |
173 | |
174 shared_memory_.reset(new base::SharedMemory(handle, false)); | 128 shared_memory_.reset(new base::SharedMemory(handle, false)); |
175 shared_memory_->Map(length); | 129 shared_memory_->Map(length); |
176 | 130 |
177 socket_.reset(new base::SyncSocket(socket_handle)); | 131 socket_.reset(new base::SyncSocket(socket_handle)); |
178 | 132 |
179 // TODO(henrika): we could optionally set the thread to high-priority | |
180 audio_thread_.reset( | 133 audio_thread_.reset( |
181 new base::DelegateSimpleThread(this, "renderer_audio_input_thread")); | 134 new base::DelegateSimpleThread(this, "renderer_audio_input_thread")); |
182 audio_thread_->Start(); | 135 audio_thread_->Start(); |
183 | 136 |
184 if (filter_) { | 137 MessageLoop::current()->PostTask( |
185 filter_->message_loop()->PostTask(FROM_HERE, | 138 FROM_HERE, |
186 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread)); | 139 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread)); |
187 } | |
188 } | 140 } |
189 | 141 |
190 void AudioInputDevice::OnVolume(double volume) { | 142 void AudioInputDevice::OnVolume(double volume) { |
191 NOTIMPLEMENTED(); | 143 NOTIMPLEMENTED(); |
192 } | 144 } |
193 | 145 |
| 146 void AudioInputDevice::Send(IPC::Message* message) { |
| 147 filter_->Send(message); |
| 148 } |
| 149 |
194 // Our audio thread runs here. We receive captured audio samples on | 150 // Our audio thread runs here. We receive captured audio samples on |
195 // this thread. | 151 // this thread. |
196 void AudioInputDevice::Run() { | 152 void AudioInputDevice::Run() { |
| 153 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
| 154 |
197 int pending_data; | 155 int pending_data; |
198 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; | 156 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
199 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; | 157 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
200 | 158 |
201 while (sizeof(pending_data) == socket_->Receive(&pending_data, | 159 while (sizeof(pending_data) == socket_->Receive(&pending_data, |
202 sizeof(pending_data)) && | 160 sizeof(pending_data)) && |
203 pending_data >= 0) { | 161 pending_data >= 0) { |
204 // TODO(henrika): investigate the provided |pending_data| value | 162 // TODO(henrika): investigate the provided |pending_data| value |
205 // and ensure that it is actually an accurate delay estimation. | 163 // and ensure that it is actually an accurate delay estimation. |
206 | 164 |
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232 bytes_per_sample, | 190 bytes_per_sample, |
233 number_of_frames); | 191 number_of_frames); |
234 } | 192 } |
235 | 193 |
236 // Deliver captured data to the client in floating point format | 194 // Deliver captured data to the client in floating point format |
237 // and update the audio-delay measurement. | 195 // and update the audio-delay measurement. |
238 callback_->Capture(audio_data_, | 196 callback_->Capture(audio_data_, |
239 number_of_frames, | 197 number_of_frames, |
240 audio_delay_milliseconds_); | 198 audio_delay_milliseconds_); |
241 } | 199 } |
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