OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // |
| 5 // Low-latency audio rendering unit utilizing audio output stream provided |
| 6 // by browser process through IPC. |
| 7 // |
| 8 // Relationship of classes. |
| 9 // |
| 10 // AudioOutputController AudioDevice |
| 11 // ^ ^ |
| 12 // | | |
| 13 // v IPC v |
| 14 // AudioRendererHost <---------> AudioMessageFilter |
| 15 // |
| 16 // Transportation of audio samples from the render to the browser process |
| 17 // is done by using shared memory in combination with a sync socket pair |
| 18 // to generate a low latency transport. The AudioDevice user registers an |
| 19 // AudioDevice::RenderCallback at construction and will be polled by the |
| 20 // AudioDevice for audio to be played out by the underlying audio layers. |
| 21 // |
| 22 // State sequences. |
| 23 // |
| 24 // Task [IO thread] IPC [IO thread] |
| 25 // |
| 26 // Start -> InitializeOnIOThread ------> AudioHostMsg_CreateStream --------> |
| 27 // <- OnLowLatencyCreated <- AudioMsg_NotifyLowLatencyStreamCreated <- |
| 28 // ---> StartOnIOThread -----------> AudioHostMsg_PlayStream --------> |
| 29 // |
| 30 // AudioDevice::Render => audio transport on audio thread with low latency => |
| 31 // | |
| 32 // Stop --> ShutDownOnIOThread --------> AudioHostMsg_CloseStream -> Close |
| 33 // |
| 34 // This class utilizes three threads during its lifetime, namely: |
| 35 // 1. Creating thread. |
| 36 // Must be the main render thread. Start and Stop should be called on |
| 37 // this thread. |
| 38 // 2. IO thread. |
| 39 // The thread within which this class receives all the IPC messages and |
| 40 // IPC communications can only happen in this thread. |
| 41 // 3. Audio transport thread. |
| 42 // Responsible for calling the RenderCallback and feed audio samples to |
| 43 // the audio layer in the browser process using sync sockets and shared |
| 44 // memory. |
4 | 45 |
5 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ | 46 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ |
6 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ | 47 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ |
7 #pragma once | 48 #pragma once |
8 | 49 |
9 #include <vector> | 50 #include <vector> |
10 | 51 |
11 #include "base/basictypes.h" | 52 #include "base/basictypes.h" |
12 #include "base/memory/scoped_ptr.h" | 53 #include "base/memory/scoped_ptr.h" |
| 54 #include "base/message_loop.h" |
13 #include "base/shared_memory.h" | 55 #include "base/shared_memory.h" |
14 #include "base/threading/simple_thread.h" | 56 #include "base/threading/simple_thread.h" |
15 #include "content/renderer/media/audio_message_filter.h" | 57 #include "content/renderer/media/audio_message_filter.h" |
16 | 58 |
17 struct AudioParameters; | 59 struct AudioParameters; |
18 | 60 |
19 // Each instance of AudioDevice corresponds to one host stream. | |
20 // This class is not thread-safe, so its methods must be called from | |
21 // the same thread. | |
22 class AudioDevice : public AudioMessageFilter::Delegate, | 61 class AudioDevice : public AudioMessageFilter::Delegate, |
23 public base::DelegateSimpleThread::Delegate, | 62 public base::DelegateSimpleThread::Delegate, |
24 public base::RefCountedThreadSafe<AudioDevice> { | 63 public base::RefCountedThreadSafe<AudioDevice> { |
25 public: | 64 public: |
26 class RenderCallback { | 65 class RenderCallback { |
27 public: | 66 public: |
28 virtual void Render(const std::vector<float*>& audio_data, | 67 virtual void Render(const std::vector<float*>& audio_data, |
29 size_t number_of_frames, | 68 size_t number_of_frames, |
30 size_t audio_delay_milliseconds) = 0; | 69 size_t audio_delay_milliseconds) = 0; |
31 protected: | 70 protected: |
32 virtual ~RenderCallback() {} | 71 virtual ~RenderCallback() {} |
33 }; | 72 }; |
34 | 73 |
35 // |buffer_size| is the number of sample-frames. | 74 // Methods called on main render thread ------------------------------------- |
36 AudioDevice(size_t buffer_size, | 75 AudioDevice(size_t buffer_size, |
37 int channels, | 76 int channels, |
38 double sample_rate, | 77 double sample_rate, |
39 RenderCallback* callback); | 78 RenderCallback* callback); |
40 virtual ~AudioDevice(); | 79 virtual ~AudioDevice(); |
41 | 80 |
42 // Starts audio playback. Returns |true| on success. | 81 // Starts audio playback. Returns |true| on success. |
43 bool Start(); | 82 bool Start(); |
44 | 83 |
45 // Stops audio playback. Returns |true| on success. | 84 // Stops audio playback. Returns |true| on success. |
46 bool Stop(); | 85 bool Stop(); |
47 | 86 |
48 // Sets the playback volume, with range [0.0, 1.0] inclusive. | 87 // Sets the playback volume, with range [0.0, 1.0] inclusive. |
49 // Returns |true| on success. | 88 // Returns |true| on success. |
50 bool SetVolume(double volume); | 89 bool SetVolume(double volume); |
51 | 90 |
52 // Gets the playback volume, with range [0.0, 1.0] inclusive. | 91 // Gets the playback volume, with range [0.0, 1.0] inclusive. |
53 // Returns |true| on success. | 92 // Returns |true| on success. |
54 bool GetVolume(double* volume); | 93 bool GetVolume(double* volume); |
55 | 94 |
56 double sample_rate() const { return sample_rate_; } | 95 double sample_rate() const { return sample_rate_; } |
57 size_t buffer_size() const { return buffer_size_; } | 96 size_t buffer_size() const { return buffer_size_; } |
58 | 97 |
59 private: | 98 // Methods called on IO thread ---------------------------------------------- |
60 // I/O thread backends to above functions. | 99 // AudioMessageFilter::Delegate methods, called by AudioMessageFilter. |
61 void InitializeOnIOThread(const AudioParameters& params); | |
62 void StartOnIOThread(); | |
63 void ShutDownOnIOThread(); | |
64 void SetVolumeOnIOThread(double volume); | |
65 | |
66 // AudioMessageFilter::Delegate implementation. | |
67 virtual void OnRequestPacket(AudioBuffersState buffers_state); | 100 virtual void OnRequestPacket(AudioBuffersState buffers_state); |
68 virtual void OnStateChanged(AudioStreamState state); | 101 virtual void OnStateChanged(AudioStreamState state); |
69 virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length); | 102 virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length); |
70 virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle, | 103 virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle, |
71 base::SyncSocket::Handle socket_handle, | 104 base::SyncSocket::Handle socket_handle, |
72 uint32 length); | 105 uint32 length); |
73 virtual void OnVolume(double volume); | 106 virtual void OnVolume(double volume); |
74 | 107 |
| 108 private: |
| 109 // Methods called on IO thread ---------------------------------------------- |
| 110 // The following methods are tasks posted on the IO thread that needs to |
| 111 // be executed on that thread. They interact with AudioMessageFilter and |
| 112 // sends IPC messages on that thread. |
| 113 void InitializeOnIOThread(const AudioParameters& params); |
| 114 void StartOnIOThread(); |
| 115 void ShutDownOnIOThread(); |
| 116 void SetVolumeOnIOThread(double volume); |
| 117 |
| 118 void Send(IPC::Message* message); |
| 119 |
| 120 // Method called on the audio thread (+ one call on the IO thread) ---------- |
| 121 // Calls the client's callback for rendering audio. There will also be one |
| 122 // initial call on the IO thread before the audio thread has been created. |
| 123 void FireRenderCallback(); |
| 124 |
75 // DelegateSimpleThread::Delegate implementation. | 125 // DelegateSimpleThread::Delegate implementation. |
76 virtual void Run(); | 126 virtual void Run(); |
77 | 127 |
78 // Format | 128 // Format |
79 size_t buffer_size_; // in sample-frames | 129 size_t buffer_size_; // in sample-frames |
80 int channels_; | 130 int channels_; |
81 int bits_per_sample_; | 131 int bits_per_sample_; |
82 double sample_rate_; | 132 double sample_rate_; |
83 | 133 |
84 // Calls the client's callback for rendering audio. | |
85 void FireRenderCallback(); | |
86 RenderCallback* callback_; | 134 RenderCallback* callback_; |
87 | 135 |
88 // The client callback renders audio into here. | 136 // The client callback renders audio into here. |
89 std::vector<float*> audio_data_; | 137 std::vector<float*> audio_data_; |
90 | 138 |
91 // The client stores the last reported audio delay in this member. | 139 // The client stores the last reported audio delay in this member. |
92 // The delay shall reflect the amount of audio which still resides in | 140 // The delay shall reflect the amount of audio which still resides in |
93 // the output buffer, i.e., the expected audio output delay. | 141 // the output buffer, i.e., the expected audio output delay. |
94 int audio_delay_milliseconds_; | 142 int audio_delay_milliseconds_; |
95 | 143 |
96 // The current volume scaling [0.0, 1.0] of the audio stream. | 144 // The current volume scaling [0.0, 1.0] of the audio stream. |
97 double volume_; | 145 double volume_; |
98 | 146 |
99 // Callbacks for rendering audio occur on this thread. | 147 // Callbacks for rendering audio occur on this thread. |
100 scoped_ptr<base::DelegateSimpleThread> audio_thread_; | 148 scoped_ptr<base::DelegateSimpleThread> audio_thread_; |
101 | 149 |
102 // IPC message stuff. | 150 // IPC message stuff. |
103 base::SharedMemory* shared_memory() { return shared_memory_.get(); } | 151 base::SharedMemory* shared_memory() { return shared_memory_.get(); } |
104 base::SyncSocket* socket() { return socket_.get(); } | 152 base::SyncSocket* socket() { return socket_.get(); } |
105 void* shared_memory_data() { return shared_memory()->memory(); } | 153 void* shared_memory_data() { return shared_memory()->memory(); } |
106 | 154 |
107 // MessageFilter used to send/receive IPC. THIS MUST ONLY BE ACCESSED ON THE | 155 // Cached audio message filter (lives on the main render thread). |
108 // I/O thread except to send messages and get the message loop. | 156 scoped_refptr<AudioMessageFilter> filter_; |
109 static scoped_refptr<AudioMessageFilter> filter_; | |
110 | 157 |
111 // Our ID on the message filter. THIS MUST ONLY BE ACCESSED ON THE I/O THREAD | 158 // Our stream ID on the message filter. Only modified on the IO thread. |
112 // or else you could race with the initialize function which sets it. | |
113 int32 stream_id_; | 159 int32 stream_id_; |
114 | 160 |
| 161 // Data transfer between browser and render process uses a combination |
| 162 // of sync sockets and shared memory to provide lowest possible latency. |
115 scoped_ptr<base::SharedMemory> shared_memory_; | 163 scoped_ptr<base::SharedMemory> shared_memory_; |
116 scoped_ptr<base::SyncSocket> socket_; | 164 scoped_ptr<base::SyncSocket> socket_; |
117 | 165 |
118 DISALLOW_COPY_AND_ASSIGN(AudioDevice); | 166 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioDevice); |
119 }; | 167 }; |
120 | 168 |
121 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ | 169 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ |
OLD | NEW |