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Side by Side Diff: content/renderer/media/audio_device.cc

Issue 7157001: Implements AudioMessageFilter as member in RenderThread (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: Added TODO() comment in failing unit test Created 9 years, 6 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/memory/singleton.h"
8 #include "base/message_loop.h" 7 #include "base/message_loop.h"
9 #include "content/common/child_process.h" 8 #include "content/common/child_process.h"
10 #include "content/common/media/audio_messages.h" 9 #include "content/common/media/audio_messages.h"
11 #include "content/common/view_messages.h" 10 #include "content/common/view_messages.h"
12 #include "content/renderer/render_thread.h" 11 #include "content/renderer/render_thread.h"
13 #include "media/audio/audio_util.h" 12 #include "media/audio/audio_util.h"
14 13
15 scoped_refptr<AudioMessageFilter> AudioDevice::filter_;
16
17 namespace {
18
19 // AudioMessageFilterCreator is intended to be used as a singleton so we can
20 // get access to a shared AudioMessageFilter.
21 // Example usage:
22 // AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter();
23
24 class AudioMessageFilterCreator {
25 public:
26 AudioMessageFilterCreator() {
27 int routing_id;
28 RenderThread::current()->Send(
29 new ViewHostMsg_GenerateRoutingID(&routing_id));
30 filter_ = new AudioMessageFilter(routing_id);
31 RenderThread::current()->AddFilter(filter_);
32 }
33
34 static AudioMessageFilter* SharedFilter() {
35 return GetInstance()->filter_.get();
36 }
37
38 static AudioMessageFilterCreator* GetInstance() {
39 return Singleton<AudioMessageFilterCreator>::get();
40 }
41
42 private:
43 scoped_refptr<AudioMessageFilter> filter_;
44 };
45
46 } // namespace
47
48 AudioDevice::AudioDevice(size_t buffer_size, 14 AudioDevice::AudioDevice(size_t buffer_size,
49 int channels, 15 int channels,
50 double sample_rate, 16 double sample_rate,
51 RenderCallback* callback) 17 RenderCallback* callback)
52 : buffer_size_(buffer_size), 18 : buffer_size_(buffer_size),
53 channels_(channels), 19 channels_(channels),
54 bits_per_sample_(16), 20 bits_per_sample_(16),
55 sample_rate_(sample_rate), 21 sample_rate_(sample_rate),
56 callback_(callback), 22 callback_(callback),
57 audio_delay_milliseconds_(0), 23 audio_delay_milliseconds_(0),
58 volume_(1.0), 24 volume_(1.0),
59 stream_id_(0) { 25 stream_id_(0) {
26 DCHECK(RenderThread::current());
jam 2011/06/23 18:59:55 nit: no need
henrika_dont_use 2011/06/27 15:05:44 Done.
27 filter_ = RenderThread::current()->audio_message_filter();
28 DCHECK(filter_);
jam 2011/06/23 18:59:55 nit: no need
henrika_dont_use 2011/06/27 15:05:44 Done.
29 io_loop_ = filter_->message_loop();
30 DCHECK(io_loop_);
jam 2011/06/23 18:59:55 nit: don't cache
henrika_dont_use 2011/06/27 15:05:44 Done.
60 audio_data_.reserve(channels); 31 audio_data_.reserve(channels);
61 for (int i = 0; i < channels; ++i) { 32 for (int i = 0; i < channels; ++i) {
62 float* channel_data = new float[buffer_size]; 33 float* channel_data = new float[buffer_size];
63 audio_data_.push_back(channel_data); 34 audio_data_.push_back(channel_data);
64 } 35 }
65 // Lazily create the message filter and share across AudioDevice instances.
66 filter_ = AudioMessageFilterCreator::SharedFilter();
67 } 36 }
68 37
69 AudioDevice::~AudioDevice() { 38 AudioDevice::~AudioDevice() {
70 // Make sure we have been shut down. 39 // Make sure we have been shut down.
71 DCHECK_EQ(0, stream_id_); 40 DCHECK_EQ(0, stream_id_);
72 Stop(); 41 Stop();
73 for (int i = 0; i < channels_; ++i) 42 for (int i = 0; i < channels_; ++i)
74 delete [] audio_data_[i]; 43 delete [] audio_data_[i];
75 } 44 }
76 45
77 bool AudioDevice::Start() { 46 bool AudioDevice::Start() {
78 // Make sure we don't call Start() more than once. 47 // Make sure we don't call Start() more than once.
79 DCHECK_EQ(0, stream_id_); 48 DCHECK_EQ(0, stream_id_);
80 if (stream_id_) 49 if (stream_id_)
81 return false; 50 return false;
82 51
83 AudioParameters params; 52 AudioParameters params;
84 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; 53 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY;
85 params.channels = channels_; 54 params.channels = channels_;
86 params.sample_rate = static_cast<int>(sample_rate_); 55 params.sample_rate = static_cast<int>(sample_rate_);
87 params.bits_per_sample = bits_per_sample_; 56 params.bits_per_sample = bits_per_sample_;
88 params.samples_per_packet = buffer_size_; 57 params.samples_per_packet = buffer_size_;
89 58
90 // Ensure that the initialization task is posted on the I/O thread by 59 io_loop_->PostTask(FROM_HERE,
91 // accessing the I/O message loop directly. This approach avoids a race
92 // condition which could exist if the message loop of the filter was
93 // used instead.
94 DCHECK(ChildProcess::current()) << "Must be in the renderer";
95 MessageLoop* message_loop = ChildProcess::current()->io_message_loop();
96 if (!message_loop)
97 return false;
98
99 message_loop->PostTask(FROM_HERE,
100 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params)); 60 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params));
101 61
102 return true; 62 return true;
103 } 63 }
104 64
105 bool AudioDevice::Stop() { 65 bool AudioDevice::Stop() {
106 if (!stream_id_) 66 if (!stream_id_)
107 return false; 67 return false;
108 68
109 filter_->message_loop()->PostTask(FROM_HERE, 69 io_loop_->PostTask(FROM_HERE,
110 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread)); 70 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread));
111 71
112 if (audio_thread_.get()) { 72 if (audio_thread_.get()) {
113 socket_->Close(); 73 socket_->Close();
114 audio_thread_->Join(); 74 audio_thread_->Join();
115 } 75 }
116 76
117 return true; 77 return true;
118 } 78 }
119 79
120 bool AudioDevice::SetVolume(double volume) { 80 bool AudioDevice::SetVolume(double volume) {
121 if (!stream_id_) 81 if (!stream_id_)
122 return false; 82 return false;
123 83
124 if (volume < 0 || volume > 1.0) 84 if (volume < 0 || volume > 1.0)
125 return false; 85 return false;
126 86
127 filter_->message_loop()->PostTask(FROM_HERE, 87 io_loop_->PostTask(FROM_HERE,
128 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume)); 88 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume));
129 89
130 volume_ = volume; 90 volume_ = volume;
131 91
132 return true; 92 return true;
133 } 93 }
134 94
135 bool AudioDevice::GetVolume(double* volume) { 95 bool AudioDevice::GetVolume(double* volume) {
136 if (!stream_id_) 96 if (!stream_id_)
137 return false; 97 return false;
138 98
139 // Return a locally cached version of the current scaling factor. 99 // Return a locally cached version of the current scaling factor.
140 *volume = volume_; 100 *volume = volume_;
141 101
142 return true; 102 return true;
143 } 103 }
144 104
145 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { 105 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) {
106 DCHECK(MessageLoop::current() == io_loop_);
jam 2011/06/23 18:59:55 these dchecks are redundant, since this is a priva
henrika_dont_use 2011/06/27 15:05:44 Done.
146 stream_id_ = filter_->AddDelegate(this); 107 stream_id_ = filter_->AddDelegate(this);
147 filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); 108 Send(new AudioHostMsg_CreateStream(stream_id_, params, true));
148 } 109 }
149 110
150 void AudioDevice::StartOnIOThread() { 111 void AudioDevice::StartOnIOThread() {
112 DCHECK(MessageLoop::current() == io_loop_);
151 if (stream_id_) 113 if (stream_id_)
152 filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_)); 114 Send(new AudioHostMsg_PlayStream(stream_id_));
153 } 115 }
154 116
155 void AudioDevice::ShutDownOnIOThread() { 117 void AudioDevice::ShutDownOnIOThread() {
118 DCHECK(MessageLoop::current() == io_loop_);
156 // Make sure we don't call shutdown more than once. 119 // Make sure we don't call shutdown more than once.
157 if (!stream_id_) 120 if (!stream_id_)
158 return; 121 return;
159 122
160 filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_));
161 filter_->RemoveDelegate(stream_id_); 123 filter_->RemoveDelegate(stream_id_);
124 Send(new AudioHostMsg_CloseStream(stream_id_));
162 stream_id_ = 0; 125 stream_id_ = 0;
163 } 126 }
164 127
165 void AudioDevice::SetVolumeOnIOThread(double volume) { 128 void AudioDevice::SetVolumeOnIOThread(double volume) {
129 DCHECK(MessageLoop::current() == io_loop_);
166 if (stream_id_) 130 if (stream_id_)
167 filter_->Send(new AudioHostMsg_SetVolume(0, stream_id_, volume)); 131 Send(new AudioHostMsg_SetVolume(stream_id_, volume));
168 } 132 }
169 133
170 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { 134 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
171 // This method does not apply to the low-latency system. 135 // This method does not apply to the low-latency system.
172 NOTIMPLEMENTED(); 136 NOTIMPLEMENTED();
173 } 137 }
174 138
175 void AudioDevice::OnStateChanged(AudioStreamState state) { 139 void AudioDevice::OnStateChanged(AudioStreamState state) {
176 if (state == kAudioStreamError) { 140 if (state == kAudioStreamError) {
177 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; 141 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)";
178 } 142 }
179 NOTIMPLEMENTED(); 143 NOTIMPLEMENTED();
180 } 144 }
181 145
182 void AudioDevice::OnCreated( 146 void AudioDevice::OnCreated(
183 base::SharedMemoryHandle handle, uint32 length) { 147 base::SharedMemoryHandle handle, uint32 length) {
184 // Not needed in this simple implementation. 148 // Not needed in this simple implementation.
185 NOTIMPLEMENTED(); 149 NOTIMPLEMENTED();
186 } 150 }
187 151
188 void AudioDevice::OnLowLatencyCreated( 152 void AudioDevice::OnLowLatencyCreated(
189 base::SharedMemoryHandle handle, 153 base::SharedMemoryHandle handle,
190 base::SyncSocket::Handle socket_handle, 154 base::SyncSocket::Handle socket_handle,
191 uint32 length) { 155 uint32 length) {
156 DCHECK(MessageLoop::current() == io_loop_);
192 #if defined(OS_WIN) 157 #if defined(OS_WIN)
193 DCHECK(handle); 158 DCHECK(handle);
194 DCHECK(socket_handle); 159 DCHECK(socket_handle);
195 #else 160 #else
196 DCHECK_GE(handle.fd, 0); 161 DCHECK_GE(handle.fd, 0);
197 DCHECK_GE(socket_handle, 0); 162 DCHECK_GE(socket_handle, 0);
198 #endif 163 #endif
199 DCHECK(length); 164 DCHECK(length);
200 165
201 // TODO(crogers) : check that length is big enough for buffer_size_
202
203 shared_memory_.reset(new base::SharedMemory(handle, false)); 166 shared_memory_.reset(new base::SharedMemory(handle, false));
204 shared_memory_->Map(length); 167 shared_memory_->Map(length);
205 168
206 socket_.reset(new base::SyncSocket(socket_handle)); 169 socket_.reset(new base::SyncSocket(socket_handle));
207 // Allow the client to pre-populate the buffer. 170 // Allow the client to pre-populate the buffer.
208 FireRenderCallback(); 171 FireRenderCallback();
209 172
210 audio_thread_.reset( 173 audio_thread_.reset(
211 new base::DelegateSimpleThread(this, "renderer_audio_thread")); 174 new base::DelegateSimpleThread(this, "renderer_audio_thread"));
212 audio_thread_->Start(); 175 audio_thread_->Start();
213 176
214 if (filter_) { 177 io_loop_->PostTask(FROM_HERE,
215 filter_->message_loop()->PostTask(FROM_HERE, 178 NewRunnableMethod(this, &AudioDevice::StartOnIOThread));
216 NewRunnableMethod(this, &AudioDevice::StartOnIOThread));
217 }
218 } 179 }
219 180
220 void AudioDevice::OnVolume(double volume) { 181 void AudioDevice::OnVolume(double volume) {
221 NOTIMPLEMENTED(); 182 NOTIMPLEMENTED();
222 } 183 }
223 184
185 void AudioDevice::Send(IPC::Message* message) {
186 DCHECK(MessageLoop::current() == io_loop_);
jam 2011/06/23 18:59:55 not needed (filter is safe to call on any thread a
henrika_dont_use 2011/06/27 15:05:44 Done.
187 filter_->Send(message);
188 }
189
224 // Our audio thread runs here. 190 // Our audio thread runs here.
225 void AudioDevice::Run() { 191 void AudioDevice::Run() {
226 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); 192 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
227 193
228 int pending_data; 194 int pending_data;
229 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; 195 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
230 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; 196 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
231 197
232 while (sizeof(pending_data) == socket_->Receive(&pending_data, 198 while (sizeof(pending_data) == socket_->Receive(&pending_data,
233 sizeof(pending_data)) && 199 sizeof(pending_data)) &&
234 pending_data >= 0) { 200 pending_data >= 0) {
235 { 201 // Convert the number of pending bytes in the render buffer
236 // Convert the number of pending bytes in the render buffer 202 // into milliseconds.
237 // into milliseconds. 203 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
238 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
239 }
240 204
241 FireRenderCallback(); 205 FireRenderCallback();
242 } 206 }
243 } 207 }
244 208
245 void AudioDevice::FireRenderCallback() { 209 void AudioDevice::FireRenderCallback() {
246 if (callback_) { 210 if (callback_) {
247 // Update the audio-delay measurement then ask client to render audio. 211 // Update the audio-delay measurement then ask client to render audio.
248 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); 212 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_);
249 213
250 // Interleave, scale, and clip to int16. 214 // Interleave, scale, and clip to int16.
251 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); 215 int16* output_buffer16 = static_cast<int16*>(shared_memory_data());
252 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); 216 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_);
253 } 217 }
254 } 218 }
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