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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/audio_device.h" | 5 #include "content/renderer/media/audio_device.h" |
| 6 | 6 |
| 7 #include "base/memory/singleton.h" | |
| 8 #include "base/message_loop.h" | 7 #include "base/message_loop.h" |
| 9 #include "content/common/child_process.h" | 8 #include "content/common/child_process.h" |
| 10 #include "content/common/media/audio_messages.h" | 9 #include "content/common/media/audio_messages.h" |
| 11 #include "content/common/view_messages.h" | 10 #include "content/common/view_messages.h" |
| 12 #include "content/renderer/render_thread.h" | 11 #include "content/renderer/render_thread.h" |
| 13 #include "media/audio/audio_util.h" | 12 #include "media/audio/audio_util.h" |
| 14 | 13 |
| 15 scoped_refptr<AudioMessageFilter> AudioDevice::filter_; | |
| 16 | |
| 17 namespace { | |
| 18 | |
| 19 // AudioMessageFilterCreator is intended to be used as a singleton so we can | |
| 20 // get access to a shared AudioMessageFilter. | |
| 21 // Example usage: | |
| 22 // AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter(); | |
| 23 | |
| 24 class AudioMessageFilterCreator { | |
| 25 public: | |
| 26 AudioMessageFilterCreator() { | |
| 27 int routing_id; | |
| 28 RenderThread::current()->Send( | |
| 29 new ViewHostMsg_GenerateRoutingID(&routing_id)); | |
| 30 filter_ = new AudioMessageFilter(routing_id); | |
| 31 RenderThread::current()->AddFilter(filter_); | |
| 32 } | |
| 33 | |
| 34 static AudioMessageFilter* SharedFilter() { | |
| 35 return GetInstance()->filter_.get(); | |
| 36 } | |
| 37 | |
| 38 static AudioMessageFilterCreator* GetInstance() { | |
| 39 return Singleton<AudioMessageFilterCreator>::get(); | |
| 40 } | |
| 41 | |
| 42 private: | |
| 43 scoped_refptr<AudioMessageFilter> filter_; | |
| 44 }; | |
| 45 | |
| 46 } // namespace | |
| 47 | |
| 48 AudioDevice::AudioDevice(size_t buffer_size, | 14 AudioDevice::AudioDevice(size_t buffer_size, |
| 49 int channels, | 15 int channels, |
| 50 double sample_rate, | 16 double sample_rate, |
| 51 RenderCallback* callback) | 17 RenderCallback* callback) |
| 52 : buffer_size_(buffer_size), | 18 : buffer_size_(buffer_size), |
| 53 channels_(channels), | 19 channels_(channels), |
| 54 bits_per_sample_(16), | 20 bits_per_sample_(16), |
| 55 sample_rate_(sample_rate), | 21 sample_rate_(sample_rate), |
| 56 callback_(callback), | 22 callback_(callback), |
| 57 audio_delay_milliseconds_(0), | 23 audio_delay_milliseconds_(0), |
| 58 volume_(1.0), | 24 volume_(1.0), |
| 59 stream_id_(0) { | 25 stream_id_(0) { |
| 26 filter_ = RenderThread::current()->audio_message_filter(); | |
| 60 audio_data_.reserve(channels); | 27 audio_data_.reserve(channels); |
| 61 for (int i = 0; i < channels; ++i) { | 28 for (int i = 0; i < channels; ++i) { |
| 62 float* channel_data = new float[buffer_size]; | 29 float* channel_data = new float[buffer_size]; |
| 63 audio_data_.push_back(channel_data); | 30 audio_data_.push_back(channel_data); |
| 64 } | 31 } |
| 65 // Lazily create the message filter and share across AudioDevice instances. | |
| 66 filter_ = AudioMessageFilterCreator::SharedFilter(); | |
| 67 } | 32 } |
| 68 | 33 |
| 69 AudioDevice::~AudioDevice() { | 34 AudioDevice::~AudioDevice() { |
| 70 // Make sure we have been shut down. | 35 // Make sure we have been shut down. |
| 71 DCHECK_EQ(0, stream_id_); | 36 DCHECK_EQ(0, stream_id_); |
| 72 Stop(); | 37 Stop(); |
| 73 for (int i = 0; i < channels_; ++i) | 38 for (int i = 0; i < channels_; ++i) |
| 74 delete [] audio_data_[i]; | 39 delete [] audio_data_[i]; |
| 75 } | 40 } |
| 76 | 41 |
| 77 bool AudioDevice::Start() { | 42 bool AudioDevice::Start() { |
| 78 // Make sure we don't call Start() more than once. | 43 // Make sure we don't call Start() more than once. |
| 79 DCHECK_EQ(0, stream_id_); | 44 DCHECK_EQ(0, stream_id_); |
| 80 if (stream_id_) | 45 if (stream_id_) |
| 81 return false; | 46 return false; |
| 82 | 47 |
| 83 AudioParameters params; | 48 AudioParameters params; |
| 84 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 49 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
| 85 params.channels = channels_; | 50 params.channels = channels_; |
| 86 params.sample_rate = static_cast<int>(sample_rate_); | 51 params.sample_rate = static_cast<int>(sample_rate_); |
| 87 params.bits_per_sample = bits_per_sample_; | 52 params.bits_per_sample = bits_per_sample_; |
| 88 params.samples_per_packet = buffer_size_; | 53 params.samples_per_packet = buffer_size_; |
| 89 | 54 |
| 90 // Ensure that the initialization task is posted on the I/O thread by | 55 ChildProcess::current()->io_message_loop()->PostTask( |
|
tommi (sloooow) - chröme
2011/06/30 14:11:23
should we retain the old comment about why we're a
henrika_dont_use
2011/06/30 14:59:51
Not needed since the filter now lives on the rende
| |
| 91 // accessing the I/O message loop directly. This approach avoids a race | 56 FROM_HERE, |
| 92 // condition which could exist if the message loop of the filter was | |
| 93 // used instead. | |
| 94 DCHECK(ChildProcess::current()) << "Must be in the renderer"; | |
| 95 MessageLoop* message_loop = ChildProcess::current()->io_message_loop(); | |
| 96 if (!message_loop) | |
| 97 return false; | |
| 98 | |
| 99 message_loop->PostTask(FROM_HERE, | |
| 100 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params)); | 57 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params)); |
| 101 | 58 |
| 102 return true; | 59 return true; |
| 103 } | 60 } |
| 104 | 61 |
| 105 bool AudioDevice::Stop() { | 62 bool AudioDevice::Stop() { |
| 106 if (!stream_id_) | 63 if (!stream_id_) |
| 107 return false; | 64 return false; |
| 108 | 65 |
| 109 filter_->message_loop()->PostTask(FROM_HERE, | 66 ChildProcess::current()->io_message_loop()->PostTask( |
| 67 FROM_HERE, | |
| 110 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread)); | 68 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread)); |
| 111 | 69 |
| 112 if (audio_thread_.get()) { | 70 if (audio_thread_.get()) { |
| 113 socket_->Close(); | 71 socket_->Close(); |
| 114 audio_thread_->Join(); | 72 audio_thread_->Join(); |
| 115 } | 73 } |
| 116 | 74 |
| 117 return true; | 75 return true; |
| 118 } | 76 } |
| 119 | 77 |
| 120 bool AudioDevice::SetVolume(double volume) { | 78 bool AudioDevice::SetVolume(double volume) { |
| 121 if (!stream_id_) | 79 if (!stream_id_) |
| 122 return false; | 80 return false; |
| 123 | 81 |
| 124 if (volume < 0 || volume > 1.0) | 82 if (volume < 0 || volume > 1.0) |
| 125 return false; | 83 return false; |
| 126 | 84 |
| 127 filter_->message_loop()->PostTask(FROM_HERE, | 85 ChildProcess::current()->io_message_loop()->PostTask( |
| 86 FROM_HERE, | |
| 128 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume)); | 87 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume)); |
| 129 | 88 |
| 130 volume_ = volume; | 89 volume_ = volume; |
| 131 | 90 |
| 132 return true; | 91 return true; |
| 133 } | 92 } |
| 134 | 93 |
| 135 bool AudioDevice::GetVolume(double* volume) { | 94 bool AudioDevice::GetVolume(double* volume) { |
| 136 if (!stream_id_) | 95 if (!stream_id_) |
| 137 return false; | 96 return false; |
| 138 | 97 |
| 139 // Return a locally cached version of the current scaling factor. | 98 // Return a locally cached version of the current scaling factor. |
| 140 *volume = volume_; | 99 *volume = volume_; |
| 141 | 100 |
| 142 return true; | 101 return true; |
| 143 } | 102 } |
| 144 | 103 |
| 145 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { | 104 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { |
| 146 stream_id_ = filter_->AddDelegate(this); | 105 stream_id_ = filter_->AddDelegate(this); |
| 147 filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); | 106 Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); |
| 148 } | 107 } |
| 149 | 108 |
| 150 void AudioDevice::StartOnIOThread() { | 109 void AudioDevice::StartOnIOThread() { |
| 151 if (stream_id_) | 110 if (stream_id_) |
| 152 filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_)); | 111 Send(new AudioHostMsg_PlayStream(stream_id_)); |
| 153 } | 112 } |
| 154 | 113 |
| 155 void AudioDevice::ShutDownOnIOThread() { | 114 void AudioDevice::ShutDownOnIOThread() { |
| 156 // Make sure we don't call shutdown more than once. | 115 // Make sure we don't call shutdown more than once. |
| 157 if (!stream_id_) | 116 if (!stream_id_) |
| 158 return; | 117 return; |
| 159 | 118 |
| 160 filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_)); | |
| 161 filter_->RemoveDelegate(stream_id_); | 119 filter_->RemoveDelegate(stream_id_); |
| 120 Send(new AudioHostMsg_CloseStream(stream_id_)); | |
| 162 stream_id_ = 0; | 121 stream_id_ = 0; |
| 163 } | 122 } |
| 164 | 123 |
| 165 void AudioDevice::SetVolumeOnIOThread(double volume) { | 124 void AudioDevice::SetVolumeOnIOThread(double volume) { |
| 166 if (stream_id_) | 125 if (stream_id_) |
| 167 filter_->Send(new AudioHostMsg_SetVolume(0, stream_id_, volume)); | 126 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); |
| 168 } | 127 } |
| 169 | 128 |
| 170 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { | 129 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
| 171 // This method does not apply to the low-latency system. | 130 // This method does not apply to the low-latency system. |
| 172 NOTIMPLEMENTED(); | 131 NOTIMPLEMENTED(); |
| 173 } | 132 } |
| 174 | 133 |
| 175 void AudioDevice::OnStateChanged(AudioStreamState state) { | 134 void AudioDevice::OnStateChanged(AudioStreamState state) { |
| 176 if (state == kAudioStreamError) { | 135 if (state == kAudioStreamError) { |
| 177 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; | 136 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; |
| 178 } | 137 } |
| 179 NOTIMPLEMENTED(); | 138 NOTIMPLEMENTED(); |
| 180 } | 139 } |
| 181 | 140 |
| 182 void AudioDevice::OnCreated( | 141 void AudioDevice::OnCreated( |
| 183 base::SharedMemoryHandle handle, uint32 length) { | 142 base::SharedMemoryHandle handle, uint32 length) { |
| 184 // Not needed in this simple implementation. | 143 // Not needed in this simple implementation. |
| 185 NOTIMPLEMENTED(); | 144 NOTIMPLEMENTED(); |
| 186 } | 145 } |
| 187 | 146 |
| 188 void AudioDevice::OnLowLatencyCreated( | 147 void AudioDevice::OnLowLatencyCreated( |
| 189 base::SharedMemoryHandle handle, | 148 base::SharedMemoryHandle handle, |
| 190 base::SyncSocket::Handle socket_handle, | 149 base::SyncSocket::Handle socket_handle, |
| 191 uint32 length) { | 150 uint32 length) { |
| 151 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | |
| 192 #if defined(OS_WIN) | 152 #if defined(OS_WIN) |
| 193 DCHECK(handle); | 153 DCHECK(handle); |
| 194 DCHECK(socket_handle); | 154 DCHECK(socket_handle); |
| 195 #else | 155 #else |
| 196 DCHECK_GE(handle.fd, 0); | 156 DCHECK_GE(handle.fd, 0); |
| 197 DCHECK_GE(socket_handle, 0); | 157 DCHECK_GE(socket_handle, 0); |
| 198 #endif | 158 #endif |
| 199 DCHECK(length); | 159 DCHECK(length); |
| 200 | 160 |
| 201 // TODO(crogers) : check that length is big enough for buffer_size_ | |
| 202 | |
| 203 shared_memory_.reset(new base::SharedMemory(handle, false)); | 161 shared_memory_.reset(new base::SharedMemory(handle, false)); |
| 204 shared_memory_->Map(length); | 162 shared_memory_->Map(length); |
| 205 | 163 |
| 206 socket_.reset(new base::SyncSocket(socket_handle)); | 164 socket_.reset(new base::SyncSocket(socket_handle)); |
| 207 // Allow the client to pre-populate the buffer. | 165 // Allow the client to pre-populate the buffer. |
| 208 FireRenderCallback(); | 166 FireRenderCallback(); |
| 209 | 167 |
| 210 audio_thread_.reset( | 168 audio_thread_.reset( |
| 211 new base::DelegateSimpleThread(this, "renderer_audio_thread")); | 169 new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
| 212 audio_thread_->Start(); | 170 audio_thread_->Start(); |
| 213 | 171 |
| 214 if (filter_) { | 172 MessageLoop::current()->PostTask( |
| 215 filter_->message_loop()->PostTask(FROM_HERE, | 173 FROM_HERE, |
| 216 NewRunnableMethod(this, &AudioDevice::StartOnIOThread)); | 174 NewRunnableMethod(this, &AudioDevice::StartOnIOThread)); |
| 217 } | |
| 218 } | 175 } |
| 219 | 176 |
| 220 void AudioDevice::OnVolume(double volume) { | 177 void AudioDevice::OnVolume(double volume) { |
| 221 NOTIMPLEMENTED(); | 178 NOTIMPLEMENTED(); |
| 222 } | 179 } |
| 223 | 180 |
| 181 void AudioDevice::Send(IPC::Message* message) { | |
| 182 filter_->Send(message); | |
| 183 } | |
| 184 | |
| 224 // Our audio thread runs here. | 185 // Our audio thread runs here. |
| 225 void AudioDevice::Run() { | 186 void AudioDevice::Run() { |
| 226 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); | 187 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
| 227 | 188 |
| 228 int pending_data; | 189 int pending_data; |
| 229 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; | 190 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
| 230 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; | 191 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
| 231 | 192 |
| 232 while (sizeof(pending_data) == socket_->Receive(&pending_data, | 193 while (sizeof(pending_data) == socket_->Receive(&pending_data, |
| 233 sizeof(pending_data)) && | 194 sizeof(pending_data)) && |
| 234 pending_data >= 0) { | 195 pending_data >= 0) { |
| 235 { | 196 // Convert the number of pending bytes in the render buffer |
| 236 // Convert the number of pending bytes in the render buffer | 197 // into milliseconds. |
| 237 // into milliseconds. | 198 audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
| 238 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | |
| 239 } | |
| 240 | 199 |
| 241 FireRenderCallback(); | 200 FireRenderCallback(); |
| 242 } | 201 } |
| 243 } | 202 } |
| 244 | 203 |
| 245 void AudioDevice::FireRenderCallback() { | 204 void AudioDevice::FireRenderCallback() { |
| 246 if (callback_) { | 205 if (callback_) { |
| 247 // Update the audio-delay measurement then ask client to render audio. | 206 // Update the audio-delay measurement then ask client to render audio. |
| 248 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); | 207 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); |
| 249 | 208 |
| 250 // Interleave, scale, and clip to int16. | 209 // Interleave, scale, and clip to int16. |
| 251 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); | 210 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); |
| 252 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); | 211 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); |
| 253 } | 212 } |
| 254 } | 213 } |
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