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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_device.h" | 5 #include "content/renderer/media/audio_device.h" |
6 | 6 |
7 #include "base/memory/singleton.h" | |
8 #include "base/message_loop.h" | 7 #include "base/message_loop.h" |
9 #include "content/common/child_process.h" | 8 #include "content/common/child_process.h" |
10 #include "content/common/media/audio_messages.h" | 9 #include "content/common/media/audio_messages.h" |
11 #include "content/common/view_messages.h" | 10 #include "content/common/view_messages.h" |
12 #include "content/renderer/render_thread.h" | 11 #include "content/renderer/render_thread.h" |
13 #include "media/audio/audio_util.h" | 12 #include "media/audio/audio_util.h" |
14 | 13 |
15 scoped_refptr<AudioMessageFilter> AudioDevice::filter_; | |
16 | |
17 namespace { | |
18 | |
19 // AudioMessageFilterCreator is intended to be used as a singleton so we can | |
20 // get access to a shared AudioMessageFilter. | |
21 // Example usage: | |
22 // AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter(); | |
23 | |
24 class AudioMessageFilterCreator { | |
25 public: | |
26 AudioMessageFilterCreator() { | |
27 int routing_id; | |
28 RenderThread::current()->Send( | |
29 new ViewHostMsg_GenerateRoutingID(&routing_id)); | |
30 filter_ = new AudioMessageFilter(routing_id); | |
31 RenderThread::current()->AddFilter(filter_); | |
32 } | |
33 | |
34 static AudioMessageFilter* SharedFilter() { | |
35 return GetInstance()->filter_.get(); | |
36 } | |
37 | |
38 static AudioMessageFilterCreator* GetInstance() { | |
39 return Singleton<AudioMessageFilterCreator>::get(); | |
40 } | |
41 | |
42 private: | |
43 scoped_refptr<AudioMessageFilter> filter_; | |
44 }; | |
45 | |
46 } // namespace | |
47 | |
48 AudioDevice::AudioDevice(size_t buffer_size, | 14 AudioDevice::AudioDevice(size_t buffer_size, |
49 int channels, | 15 int channels, |
50 double sample_rate, | 16 double sample_rate, |
51 RenderCallback* callback) | 17 RenderCallback* callback) |
52 : buffer_size_(buffer_size), | 18 : buffer_size_(buffer_size), |
53 channels_(channels), | 19 channels_(channels), |
54 bits_per_sample_(16), | 20 bits_per_sample_(16), |
55 sample_rate_(sample_rate), | 21 sample_rate_(sample_rate), |
56 callback_(callback), | 22 callback_(callback), |
57 audio_delay_milliseconds_(0), | 23 audio_delay_milliseconds_(0), |
58 volume_(1.0), | 24 volume_(1.0), |
59 stream_id_(0) { | 25 stream_id_(0) { |
26 AudioMessageFilter* audio_message_filter = AudioMessageFilter::GetInstance(); | |
27 DCHECK(audio_message_filter); | |
28 if (!audio_message_filter->RoutingIDHasBeenSet()) { | |
29 // Ensure that first user sets a valid routing ID. | |
30 // This routing ID will remain during the lifetime of the audio message | |
31 // filter (which is a singleton). | |
32 audio_message_filter->SetRoutingID(DEFAULT_ROUTING_ID); | |
scherkus (not reviewing)
2011/06/21 17:24:00
strange this actually works :)
| |
33 } | |
34 io_loop_ = audio_message_filter->message_loop(); | |
35 DCHECK(io_loop_); | |
60 audio_data_.reserve(channels); | 36 audio_data_.reserve(channels); |
61 for (int i = 0; i < channels; ++i) { | 37 for (int i = 0; i < channels; ++i) { |
62 float* channel_data = new float[buffer_size]; | 38 float* channel_data = new float[buffer_size]; |
63 audio_data_.push_back(channel_data); | 39 audio_data_.push_back(channel_data); |
64 } | 40 } |
65 // Lazily create the message filter and share across AudioDevice instances. | |
66 filter_ = AudioMessageFilterCreator::SharedFilter(); | |
67 } | 41 } |
68 | 42 |
69 AudioDevice::~AudioDevice() { | 43 AudioDevice::~AudioDevice() { |
70 // Make sure we have been shut down. | 44 // Make sure we have been shut down. |
71 DCHECK_EQ(0, stream_id_); | 45 DCHECK_EQ(0, stream_id_); |
72 Stop(); | 46 Stop(); |
73 for (int i = 0; i < channels_; ++i) | 47 for (int i = 0; i < channels_; ++i) |
74 delete [] audio_data_[i]; | 48 delete [] audio_data_[i]; |
75 } | 49 } |
76 | 50 |
77 bool AudioDevice::Start() { | 51 bool AudioDevice::Start() { |
78 // Make sure we don't call Start() more than once. | 52 // Make sure we don't call Start() more than once. |
79 DCHECK_EQ(0, stream_id_); | 53 DCHECK_EQ(0, stream_id_); |
80 if (stream_id_) | 54 if (stream_id_) |
81 return false; | 55 return false; |
82 | 56 |
83 AudioParameters params; | 57 AudioParameters params; |
84 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 58 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
85 params.channels = channels_; | 59 params.channels = channels_; |
86 params.sample_rate = static_cast<int>(sample_rate_); | 60 params.sample_rate = static_cast<int>(sample_rate_); |
87 params.bits_per_sample = bits_per_sample_; | 61 params.bits_per_sample = bits_per_sample_; |
88 params.samples_per_packet = buffer_size_; | 62 params.samples_per_packet = buffer_size_; |
89 | 63 |
90 // Ensure that the initialization task is posted on the I/O thread by | 64 io_loop_->PostTask(FROM_HERE, |
91 // accessing the I/O message loop directly. This approach avoids a race | |
92 // condition which could exist if the message loop of the filter was | |
93 // used instead. | |
94 DCHECK(ChildProcess::current()) << "Must be in the renderer"; | |
95 MessageLoop* message_loop = ChildProcess::current()->io_message_loop(); | |
96 if (!message_loop) | |
97 return false; | |
98 | |
99 message_loop->PostTask(FROM_HERE, | |
100 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params)); | 65 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params)); |
101 | 66 |
102 return true; | 67 return true; |
103 } | 68 } |
104 | 69 |
105 bool AudioDevice::Stop() { | 70 bool AudioDevice::Stop() { |
106 if (!stream_id_) | 71 if (!stream_id_) |
107 return false; | 72 return false; |
108 | 73 |
109 filter_->message_loop()->PostTask(FROM_HERE, | 74 io_loop_->PostTask(FROM_HERE, |
110 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread)); | 75 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread)); |
111 | 76 |
112 if (audio_thread_.get()) { | 77 if (audio_thread_.get()) { |
113 socket_->Close(); | 78 socket_->Close(); |
114 audio_thread_->Join(); | 79 audio_thread_->Join(); |
115 } | 80 } |
116 | 81 |
117 return true; | 82 return true; |
118 } | 83 } |
119 | 84 |
120 bool AudioDevice::SetVolume(double volume) { | 85 bool AudioDevice::SetVolume(double volume) { |
121 if (!stream_id_) | 86 if (!stream_id_) |
122 return false; | 87 return false; |
123 | 88 |
124 if (volume < 0 || volume > 1.0) | 89 if (volume < 0 || volume > 1.0) |
125 return false; | 90 return false; |
126 | 91 |
127 filter_->message_loop()->PostTask(FROM_HERE, | 92 io_loop_->PostTask(FROM_HERE, |
128 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume)); | 93 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume)); |
129 | 94 |
130 volume_ = volume; | 95 volume_ = volume; |
131 | 96 |
132 return true; | 97 return true; |
133 } | 98 } |
134 | 99 |
135 bool AudioDevice::GetVolume(double* volume) { | 100 bool AudioDevice::GetVolume(double* volume) { |
136 if (!stream_id_) | 101 if (!stream_id_) |
137 return false; | 102 return false; |
138 | 103 |
139 // Return a locally cached version of the current scaling factor. | 104 // Return a locally cached version of the current scaling factor. |
140 *volume = volume_; | 105 *volume = volume_; |
141 | 106 |
142 return true; | 107 return true; |
143 } | 108 } |
144 | 109 |
145 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { | 110 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { |
146 stream_id_ = filter_->AddDelegate(this); | 111 DCHECK(MessageLoop::current() == io_loop_); |
147 filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); | 112 stream_id_ = AudioMessageFilter::GetInstance()->AddDelegate(this); |
113 Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); | |
148 } | 114 } |
149 | 115 |
150 void AudioDevice::StartOnIOThread() { | 116 void AudioDevice::StartOnIOThread() { |
117 DCHECK(MessageLoop::current() == io_loop_); | |
151 if (stream_id_) | 118 if (stream_id_) |
152 filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_)); | 119 Send(new AudioHostMsg_PlayStream(0, stream_id_)); |
153 } | 120 } |
154 | 121 |
155 void AudioDevice::ShutDownOnIOThread() { | 122 void AudioDevice::ShutDownOnIOThread() { |
123 DCHECK(MessageLoop::current() == io_loop_); | |
156 // Make sure we don't call shutdown more than once. | 124 // Make sure we don't call shutdown more than once. |
157 if (!stream_id_) | 125 if (!stream_id_) |
158 return; | 126 return; |
159 | 127 |
160 filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_)); | 128 AudioMessageFilter::GetInstance()->RemoveDelegate(stream_id_); |
161 filter_->RemoveDelegate(stream_id_); | 129 Send(new AudioHostMsg_CloseStream(0, stream_id_)); |
162 stream_id_ = 0; | 130 stream_id_ = 0; |
163 } | 131 } |
164 | 132 |
165 void AudioDevice::SetVolumeOnIOThread(double volume) { | 133 void AudioDevice::SetVolumeOnIOThread(double volume) { |
134 DCHECK(MessageLoop::current() == io_loop_); | |
166 if (stream_id_) | 135 if (stream_id_) |
167 filter_->Send(new AudioHostMsg_SetVolume(0, stream_id_, volume)); | 136 Send(new AudioHostMsg_SetVolume(0, stream_id_, volume)); |
168 } | 137 } |
169 | 138 |
170 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { | 139 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
171 // This method does not apply to the low-latency system. | 140 // This method does not apply to the low-latency system. |
172 NOTIMPLEMENTED(); | 141 NOTIMPLEMENTED(); |
173 } | 142 } |
174 | 143 |
175 void AudioDevice::OnStateChanged(AudioStreamState state) { | 144 void AudioDevice::OnStateChanged(AudioStreamState state) { |
176 if (state == kAudioStreamError) { | 145 if (state == kAudioStreamError) { |
177 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; | 146 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; |
178 } | 147 } |
179 NOTIMPLEMENTED(); | 148 NOTIMPLEMENTED(); |
180 } | 149 } |
181 | 150 |
182 void AudioDevice::OnCreated( | 151 void AudioDevice::OnCreated( |
183 base::SharedMemoryHandle handle, uint32 length) { | 152 base::SharedMemoryHandle handle, uint32 length) { |
184 // Not needed in this simple implementation. | 153 // Not needed in this simple implementation. |
185 NOTIMPLEMENTED(); | 154 NOTIMPLEMENTED(); |
186 } | 155 } |
187 | 156 |
188 void AudioDevice::OnLowLatencyCreated( | 157 void AudioDevice::OnLowLatencyCreated( |
189 base::SharedMemoryHandle handle, | 158 base::SharedMemoryHandle handle, |
190 base::SyncSocket::Handle socket_handle, | 159 base::SyncSocket::Handle socket_handle, |
191 uint32 length) { | 160 uint32 length) { |
161 DCHECK(MessageLoop::current() == io_loop_); | |
192 #if defined(OS_WIN) | 162 #if defined(OS_WIN) |
193 DCHECK(handle); | 163 DCHECK(handle); |
194 DCHECK(socket_handle); | 164 DCHECK(socket_handle); |
195 #else | 165 #else |
196 DCHECK_GE(handle.fd, 0); | 166 DCHECK_GE(handle.fd, 0); |
197 DCHECK_GE(socket_handle, 0); | 167 DCHECK_GE(socket_handle, 0); |
198 #endif | 168 #endif |
199 DCHECK(length); | 169 DCHECK(length); |
200 | 170 |
201 // TODO(crogers) : check that length is big enough for buffer_size_ | |
202 | |
203 shared_memory_.reset(new base::SharedMemory(handle, false)); | 171 shared_memory_.reset(new base::SharedMemory(handle, false)); |
204 shared_memory_->Map(length); | 172 shared_memory_->Map(length); |
205 | 173 |
206 socket_.reset(new base::SyncSocket(socket_handle)); | 174 socket_.reset(new base::SyncSocket(socket_handle)); |
207 // Allow the client to pre-populate the buffer. | 175 // Allow the client to pre-populate the buffer. |
208 FireRenderCallback(); | 176 FireRenderCallback(); |
209 | 177 |
210 audio_thread_.reset( | 178 audio_thread_.reset( |
211 new base::DelegateSimpleThread(this, "renderer_audio_thread")); | 179 new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
212 audio_thread_->Start(); | 180 audio_thread_->Start(); |
213 | 181 |
214 if (filter_) { | 182 io_loop_->PostTask(FROM_HERE, |
215 filter_->message_loop()->PostTask(FROM_HERE, | 183 NewRunnableMethod(this, &AudioDevice::StartOnIOThread)); |
216 NewRunnableMethod(this, &AudioDevice::StartOnIOThread)); | |
217 } | |
218 } | 184 } |
219 | 185 |
220 void AudioDevice::OnVolume(double volume) { | 186 void AudioDevice::OnVolume(double volume) { |
221 NOTIMPLEMENTED(); | 187 NOTIMPLEMENTED(); |
222 } | 188 } |
223 | 189 |
190 void AudioDevice::Send(IPC::Message* message) { | |
191 AudioMessageFilter::GetInstance()->Send(message); | |
192 } | |
193 | |
224 // Our audio thread runs here. | 194 // Our audio thread runs here. |
225 void AudioDevice::Run() { | 195 void AudioDevice::Run() { |
226 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); | 196 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
227 | 197 |
228 int pending_data; | 198 int pending_data; |
229 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; | 199 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
230 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; | 200 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
231 | 201 |
232 while (sizeof(pending_data) == socket_->Receive(&pending_data, | 202 while (sizeof(pending_data) == socket_->Receive(&pending_data, |
233 sizeof(pending_data)) && | 203 sizeof(pending_data)) && |
234 pending_data >= 0) { | 204 pending_data >= 0) { |
235 { | 205 // Convert the number of pending bytes in the render buffer |
236 // Convert the number of pending bytes in the render buffer | 206 // into milliseconds. |
237 // into milliseconds. | 207 audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
238 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | |
239 } | |
240 | 208 |
241 FireRenderCallback(); | 209 FireRenderCallback(); |
242 } | 210 } |
243 } | 211 } |
244 | 212 |
245 void AudioDevice::FireRenderCallback() { | 213 void AudioDevice::FireRenderCallback() { |
246 if (callback_) { | 214 if (callback_) { |
247 // Update the audio-delay measurement then ask client to render audio. | 215 // Update the audio-delay measurement then ask client to render audio. |
248 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); | 216 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); |
249 | 217 |
250 // Interleave, scale, and clip to int16. | 218 // Interleave, scale, and clip to int16. |
251 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); | 219 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); |
252 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); | 220 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); |
253 } | 221 } |
254 } | 222 } |
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