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Side by Side Diff: content/renderer/media/audio_device.cc

Issue 7157001: Implements AudioMessageFilter as member in RenderThread (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: '' Created 9 years, 6 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/memory/singleton.h"
8 #include "base/message_loop.h" 7 #include "base/message_loop.h"
9 #include "content/common/child_process.h" 8 #include "content/common/child_process.h"
10 #include "content/common/media/audio_messages.h" 9 #include "content/common/media/audio_messages.h"
11 #include "content/common/view_messages.h" 10 #include "content/common/view_messages.h"
12 #include "content/renderer/render_thread.h" 11 #include "content/renderer/render_thread.h"
13 #include "media/audio/audio_util.h" 12 #include "media/audio/audio_util.h"
14 13
15 scoped_refptr<AudioMessageFilter> AudioDevice::filter_;
16
17 namespace {
18
19 // AudioMessageFilterCreator is intended to be used as a singleton so we can
20 // get access to a shared AudioMessageFilter.
21 // Example usage:
22 // AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter();
23
24 class AudioMessageFilterCreator {
25 public:
26 AudioMessageFilterCreator() {
27 int routing_id;
28 RenderThread::current()->Send(
29 new ViewHostMsg_GenerateRoutingID(&routing_id));
30 filter_ = new AudioMessageFilter(routing_id);
31 RenderThread::current()->AddFilter(filter_);
32 }
33
34 static AudioMessageFilter* SharedFilter() {
35 return GetInstance()->filter_.get();
36 }
37
38 static AudioMessageFilterCreator* GetInstance() {
39 return Singleton<AudioMessageFilterCreator>::get();
40 }
41
42 private:
43 scoped_refptr<AudioMessageFilter> filter_;
44 };
45
46 } // namespace
47
48 AudioDevice::AudioDevice(size_t buffer_size, 14 AudioDevice::AudioDevice(size_t buffer_size,
49 int channels, 15 int channels,
50 double sample_rate, 16 double sample_rate,
51 RenderCallback* callback) 17 RenderCallback* callback)
52 : buffer_size_(buffer_size), 18 : buffer_size_(buffer_size),
53 channels_(channels), 19 channels_(channels),
54 bits_per_sample_(16), 20 bits_per_sample_(16),
55 sample_rate_(sample_rate), 21 sample_rate_(sample_rate),
56 callback_(callback), 22 callback_(callback),
57 audio_delay_milliseconds_(0), 23 audio_delay_milliseconds_(0),
58 volume_(1.0), 24 volume_(1.0),
59 stream_id_(0) { 25 stream_id_(0) {
26 AudioMessageFilter* audio_message_filter = AudioMessageFilter::GetInstance();
27 DCHECK(audio_message_filter);
28 if (!audio_message_filter->RoutingIDHasBeenSet()) {
29 // Ensure that first user sets a valid routing ID.
30 // This routing ID will remain during the lifetime of the audio message
31 // filter (which is a singleton).
32 audio_message_filter->SetRoutingID(DEFAULT_ROUTING_ID);
scherkus (not reviewing) 2011/06/21 17:24:00 strange this actually works :)
33 }
34 io_loop_ = audio_message_filter->message_loop();
35 DCHECK(io_loop_);
60 audio_data_.reserve(channels); 36 audio_data_.reserve(channels);
61 for (int i = 0; i < channels; ++i) { 37 for (int i = 0; i < channels; ++i) {
62 float* channel_data = new float[buffer_size]; 38 float* channel_data = new float[buffer_size];
63 audio_data_.push_back(channel_data); 39 audio_data_.push_back(channel_data);
64 } 40 }
65 // Lazily create the message filter and share across AudioDevice instances.
66 filter_ = AudioMessageFilterCreator::SharedFilter();
67 } 41 }
68 42
69 AudioDevice::~AudioDevice() { 43 AudioDevice::~AudioDevice() {
70 // Make sure we have been shut down. 44 // Make sure we have been shut down.
71 DCHECK_EQ(0, stream_id_); 45 DCHECK_EQ(0, stream_id_);
72 Stop(); 46 Stop();
73 for (int i = 0; i < channels_; ++i) 47 for (int i = 0; i < channels_; ++i)
74 delete [] audio_data_[i]; 48 delete [] audio_data_[i];
75 } 49 }
76 50
77 bool AudioDevice::Start() { 51 bool AudioDevice::Start() {
78 // Make sure we don't call Start() more than once. 52 // Make sure we don't call Start() more than once.
79 DCHECK_EQ(0, stream_id_); 53 DCHECK_EQ(0, stream_id_);
80 if (stream_id_) 54 if (stream_id_)
81 return false; 55 return false;
82 56
83 AudioParameters params; 57 AudioParameters params;
84 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; 58 params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY;
85 params.channels = channels_; 59 params.channels = channels_;
86 params.sample_rate = static_cast<int>(sample_rate_); 60 params.sample_rate = static_cast<int>(sample_rate_);
87 params.bits_per_sample = bits_per_sample_; 61 params.bits_per_sample = bits_per_sample_;
88 params.samples_per_packet = buffer_size_; 62 params.samples_per_packet = buffer_size_;
89 63
90 // Ensure that the initialization task is posted on the I/O thread by 64 io_loop_->PostTask(FROM_HERE,
91 // accessing the I/O message loop directly. This approach avoids a race
92 // condition which could exist if the message loop of the filter was
93 // used instead.
94 DCHECK(ChildProcess::current()) << "Must be in the renderer";
95 MessageLoop* message_loop = ChildProcess::current()->io_message_loop();
96 if (!message_loop)
97 return false;
98
99 message_loop->PostTask(FROM_HERE,
100 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params)); 65 NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params));
101 66
102 return true; 67 return true;
103 } 68 }
104 69
105 bool AudioDevice::Stop() { 70 bool AudioDevice::Stop() {
106 if (!stream_id_) 71 if (!stream_id_)
107 return false; 72 return false;
108 73
109 filter_->message_loop()->PostTask(FROM_HERE, 74 io_loop_->PostTask(FROM_HERE,
110 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread)); 75 NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread));
111 76
112 if (audio_thread_.get()) { 77 if (audio_thread_.get()) {
113 socket_->Close(); 78 socket_->Close();
114 audio_thread_->Join(); 79 audio_thread_->Join();
115 } 80 }
116 81
117 return true; 82 return true;
118 } 83 }
119 84
120 bool AudioDevice::SetVolume(double volume) { 85 bool AudioDevice::SetVolume(double volume) {
121 if (!stream_id_) 86 if (!stream_id_)
122 return false; 87 return false;
123 88
124 if (volume < 0 || volume > 1.0) 89 if (volume < 0 || volume > 1.0)
125 return false; 90 return false;
126 91
127 filter_->message_loop()->PostTask(FROM_HERE, 92 io_loop_->PostTask(FROM_HERE,
128 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume)); 93 NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume));
129 94
130 volume_ = volume; 95 volume_ = volume;
131 96
132 return true; 97 return true;
133 } 98 }
134 99
135 bool AudioDevice::GetVolume(double* volume) { 100 bool AudioDevice::GetVolume(double* volume) {
136 if (!stream_id_) 101 if (!stream_id_)
137 return false; 102 return false;
138 103
139 // Return a locally cached version of the current scaling factor. 104 // Return a locally cached version of the current scaling factor.
140 *volume = volume_; 105 *volume = volume_;
141 106
142 return true; 107 return true;
143 } 108 }
144 109
145 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { 110 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) {
146 stream_id_ = filter_->AddDelegate(this); 111 DCHECK(MessageLoop::current() == io_loop_);
147 filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); 112 stream_id_ = AudioMessageFilter::GetInstance()->AddDelegate(this);
113 Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true));
148 } 114 }
149 115
150 void AudioDevice::StartOnIOThread() { 116 void AudioDevice::StartOnIOThread() {
117 DCHECK(MessageLoop::current() == io_loop_);
151 if (stream_id_) 118 if (stream_id_)
152 filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_)); 119 Send(new AudioHostMsg_PlayStream(0, stream_id_));
153 } 120 }
154 121
155 void AudioDevice::ShutDownOnIOThread() { 122 void AudioDevice::ShutDownOnIOThread() {
123 DCHECK(MessageLoop::current() == io_loop_);
156 // Make sure we don't call shutdown more than once. 124 // Make sure we don't call shutdown more than once.
157 if (!stream_id_) 125 if (!stream_id_)
158 return; 126 return;
159 127
160 filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_)); 128 AudioMessageFilter::GetInstance()->RemoveDelegate(stream_id_);
161 filter_->RemoveDelegate(stream_id_); 129 Send(new AudioHostMsg_CloseStream(0, stream_id_));
162 stream_id_ = 0; 130 stream_id_ = 0;
163 } 131 }
164 132
165 void AudioDevice::SetVolumeOnIOThread(double volume) { 133 void AudioDevice::SetVolumeOnIOThread(double volume) {
134 DCHECK(MessageLoop::current() == io_loop_);
166 if (stream_id_) 135 if (stream_id_)
167 filter_->Send(new AudioHostMsg_SetVolume(0, stream_id_, volume)); 136 Send(new AudioHostMsg_SetVolume(0, stream_id_, volume));
168 } 137 }
169 138
170 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { 139 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
171 // This method does not apply to the low-latency system. 140 // This method does not apply to the low-latency system.
172 NOTIMPLEMENTED(); 141 NOTIMPLEMENTED();
173 } 142 }
174 143
175 void AudioDevice::OnStateChanged(AudioStreamState state) { 144 void AudioDevice::OnStateChanged(AudioStreamState state) {
176 if (state == kAudioStreamError) { 145 if (state == kAudioStreamError) {
177 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; 146 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)";
178 } 147 }
179 NOTIMPLEMENTED(); 148 NOTIMPLEMENTED();
180 } 149 }
181 150
182 void AudioDevice::OnCreated( 151 void AudioDevice::OnCreated(
183 base::SharedMemoryHandle handle, uint32 length) { 152 base::SharedMemoryHandle handle, uint32 length) {
184 // Not needed in this simple implementation. 153 // Not needed in this simple implementation.
185 NOTIMPLEMENTED(); 154 NOTIMPLEMENTED();
186 } 155 }
187 156
188 void AudioDevice::OnLowLatencyCreated( 157 void AudioDevice::OnLowLatencyCreated(
189 base::SharedMemoryHandle handle, 158 base::SharedMemoryHandle handle,
190 base::SyncSocket::Handle socket_handle, 159 base::SyncSocket::Handle socket_handle,
191 uint32 length) { 160 uint32 length) {
161 DCHECK(MessageLoop::current() == io_loop_);
192 #if defined(OS_WIN) 162 #if defined(OS_WIN)
193 DCHECK(handle); 163 DCHECK(handle);
194 DCHECK(socket_handle); 164 DCHECK(socket_handle);
195 #else 165 #else
196 DCHECK_GE(handle.fd, 0); 166 DCHECK_GE(handle.fd, 0);
197 DCHECK_GE(socket_handle, 0); 167 DCHECK_GE(socket_handle, 0);
198 #endif 168 #endif
199 DCHECK(length); 169 DCHECK(length);
200 170
201 // TODO(crogers) : check that length is big enough for buffer_size_
202
203 shared_memory_.reset(new base::SharedMemory(handle, false)); 171 shared_memory_.reset(new base::SharedMemory(handle, false));
204 shared_memory_->Map(length); 172 shared_memory_->Map(length);
205 173
206 socket_.reset(new base::SyncSocket(socket_handle)); 174 socket_.reset(new base::SyncSocket(socket_handle));
207 // Allow the client to pre-populate the buffer. 175 // Allow the client to pre-populate the buffer.
208 FireRenderCallback(); 176 FireRenderCallback();
209 177
210 audio_thread_.reset( 178 audio_thread_.reset(
211 new base::DelegateSimpleThread(this, "renderer_audio_thread")); 179 new base::DelegateSimpleThread(this, "renderer_audio_thread"));
212 audio_thread_->Start(); 180 audio_thread_->Start();
213 181
214 if (filter_) { 182 io_loop_->PostTask(FROM_HERE,
215 filter_->message_loop()->PostTask(FROM_HERE, 183 NewRunnableMethod(this, &AudioDevice::StartOnIOThread));
216 NewRunnableMethod(this, &AudioDevice::StartOnIOThread));
217 }
218 } 184 }
219 185
220 void AudioDevice::OnVolume(double volume) { 186 void AudioDevice::OnVolume(double volume) {
221 NOTIMPLEMENTED(); 187 NOTIMPLEMENTED();
222 } 188 }
223 189
190 void AudioDevice::Send(IPC::Message* message) {
191 AudioMessageFilter::GetInstance()->Send(message);
192 }
193
224 // Our audio thread runs here. 194 // Our audio thread runs here.
225 void AudioDevice::Run() { 195 void AudioDevice::Run() {
226 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); 196 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
227 197
228 int pending_data; 198 int pending_data;
229 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; 199 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
230 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; 200 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
231 201
232 while (sizeof(pending_data) == socket_->Receive(&pending_data, 202 while (sizeof(pending_data) == socket_->Receive(&pending_data,
233 sizeof(pending_data)) && 203 sizeof(pending_data)) &&
234 pending_data >= 0) { 204 pending_data >= 0) {
235 { 205 // Convert the number of pending bytes in the render buffer
236 // Convert the number of pending bytes in the render buffer 206 // into milliseconds.
237 // into milliseconds. 207 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
238 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
239 }
240 208
241 FireRenderCallback(); 209 FireRenderCallback();
242 } 210 }
243 } 211 }
244 212
245 void AudioDevice::FireRenderCallback() { 213 void AudioDevice::FireRenderCallback() {
246 if (callback_) { 214 if (callback_) {
247 // Update the audio-delay measurement then ask client to render audio. 215 // Update the audio-delay measurement then ask client to render audio.
248 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); 216 callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_);
249 217
250 // Interleave, scale, and clip to int16. 218 // Interleave, scale, and clip to int16.
251 int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); 219 int16* output_buffer16 = static_cast<int16*>(shared_memory_data());
252 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); 220 media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_);
253 } 221 }
254 } 222 }
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