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Side by Side Diff: content/renderer/media/audio_device.h

Issue 7157001: Implements AudioMessageFilter as member in RenderThread (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: '' Created 9 years, 6 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 5 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
6 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 6 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
7 #pragma once 7 #pragma once
8 8
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "base/message_loop.h"
13 #include "base/shared_memory.h" 14 #include "base/shared_memory.h"
14 #include "base/threading/simple_thread.h" 15 #include "base/threading/simple_thread.h"
15 #include "content/renderer/media/audio_message_filter.h" 16 #include "content/renderer/media/audio_message_filter.h"
16 17
17 struct AudioParameters; 18 struct AudioParameters;
18 19
19 // Each instance of AudioDevice corresponds to one host stream. 20 // TODO(henrika): add comments here...
20 // This class is not thread-safe, so its methods must be called from
21 // the same thread.
22 class AudioDevice : public AudioMessageFilter::Delegate, 21 class AudioDevice : public AudioMessageFilter::Delegate,
23 public base::DelegateSimpleThread::Delegate, 22 public base::DelegateSimpleThread::Delegate,
24 public base::RefCountedThreadSafe<AudioDevice> { 23 public base::RefCountedThreadSafe<AudioDevice> {
25 public: 24 public:
26 class RenderCallback { 25 class RenderCallback {
27 public: 26 public:
28 virtual void Render(const std::vector<float*>& audio_data, 27 virtual void Render(const std::vector<float*>& audio_data,
29 size_t number_of_frames, 28 size_t number_of_frames,
30 size_t audio_delay_milliseconds) = 0; 29 size_t audio_delay_milliseconds) = 0;
31 protected: 30 protected:
32 virtual ~RenderCallback() {} 31 virtual ~RenderCallback() {}
33 }; 32 };
34 33
35 // |buffer_size| is the number of sample-frames. 34 // Methods called on creating thread ----------------------------------------
36 AudioDevice(size_t buffer_size, 35 AudioDevice(size_t buffer_size,
37 int channels, 36 int channels,
38 double sample_rate, 37 double sample_rate,
39 RenderCallback* callback); 38 RenderCallback* callback,
39 AudioMessageFilter* filter);
Chris Rogers 2011/06/14 22:57:10 Can't the AudioDevice simply call AudioMessageFilt
henrika_dont_use 2011/06/15 15:16:39 Good point. Will make such a change and upload for
40 virtual ~AudioDevice(); 40 virtual ~AudioDevice();
41 41
42 // Starts audio playback. Returns |true| on success. 42 // Starts audio playback. Returns |true| on success.
43 bool Start(); 43 bool Start();
44 44
45 // Stops audio playback. Returns |true| on success. 45 // Stops audio playback. Returns |true| on success.
46 bool Stop(); 46 bool Stop();
47 47
48 // Sets the playback volume, with range [0.0, 1.0] inclusive. 48 // Sets the playback volume, with range [0.0, 1.0] inclusive.
49 // Returns |true| on success. 49 // Returns |true| on success.
50 bool SetVolume(double volume); 50 bool SetVolume(double volume);
51 51
52 // Gets the playback volume, with range [0.0, 1.0] inclusive. 52 // Gets the playback volume, with range [0.0, 1.0] inclusive.
53 // Returns |true| on success. 53 // Returns |true| on success.
54 bool GetVolume(double* volume); 54 bool GetVolume(double* volume);
55 55
56 double sample_rate() const { return sample_rate_; } 56 double sample_rate() const { return sample_rate_; }
57 size_t buffer_size() const { return buffer_size_; } 57 size_t buffer_size() const { return buffer_size_; }
58 58
59 private: 59 // Methods called on IO thread ----------------------------------------------
60 // I/O thread backends to above functions. 60 // AudioMessageFilter::Delegate methods, called by AudioMessageFilter.
61 void InitializeOnIOThread(const AudioParameters& params);
62 void StartOnIOThread();
63 void ShutDownOnIOThread();
64 void SetVolumeOnIOThread(double volume);
65
66 // AudioMessageFilter::Delegate implementation.
67 virtual void OnRequestPacket(AudioBuffersState buffers_state); 61 virtual void OnRequestPacket(AudioBuffersState buffers_state);
68 virtual void OnStateChanged(AudioStreamState state); 62 virtual void OnStateChanged(AudioStreamState state);
69 virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length); 63 virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length);
70 virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle, 64 virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle,
71 base::SyncSocket::Handle socket_handle, 65 base::SyncSocket::Handle socket_handle,
72 uint32 length); 66 uint32 length);
73 virtual void OnVolume(double volume); 67 virtual void OnVolume(double volume);
74 68
69 private:
70 // Methods called on IO thread ----------------------------------------------
71 // The following methods are tasks posted on the IO thread that needs to
72 // be executed on that thread. They interact with AudioMessageFilter and
73 // sends IPC messages on that thread.
74 void InitializeTask(const AudioParameters& params);
75 void StartTask();
76 void ShutDownTask();
77 void SetVolumeTask(double volume);
78
79 // Method called on the audio thread ----------------------------------------
80 // Calls the client's callback for rendering audio.
81 void FireRenderCallback();
82
75 // DelegateSimpleThread::Delegate implementation. 83 // DelegateSimpleThread::Delegate implementation.
76 virtual void Run(); 84 virtual void Run();
77 85
78 // Format 86 // Format
79 size_t buffer_size_; // in sample-frames 87 size_t buffer_size_; // in sample-frames
80 int channels_; 88 int channels_;
81 int bits_per_sample_; 89 int bits_per_sample_;
82 double sample_rate_; 90 double sample_rate_;
83 91
84 // Calls the client's callback for rendering audio.
85 void FireRenderCallback();
86 RenderCallback* callback_; 92 RenderCallback* callback_;
87 93
88 // The client callback renders audio into here. 94 // The client callback renders audio into here.
89 std::vector<float*> audio_data_; 95 std::vector<float*> audio_data_;
90 96
91 // The client stores the last reported audio delay in this member. 97 // The client stores the last reported audio delay in this member.
92 // The delay shall reflect the amount of audio which still resides in 98 // The delay shall reflect the amount of audio which still resides in
93 // the output buffer, i.e., the expected audio output delay. 99 // the output buffer, i.e., the expected audio output delay.
94 int audio_delay_milliseconds_; 100 int audio_delay_milliseconds_;
95 101
96 // The current volume scaling [0.0, 1.0] of the audio stream. 102 // The current volume scaling [0.0, 1.0] of the audio stream.
97 double volume_; 103 double volume_;
98 104
99 // Callbacks for rendering audio occur on this thread. 105 // Callbacks for rendering audio occur on this thread.
100 scoped_ptr<base::DelegateSimpleThread> audio_thread_; 106 scoped_ptr<base::DelegateSimpleThread> audio_thread_;
101 107
102 // IPC message stuff. 108 // IPC message stuff.
103 base::SharedMemory* shared_memory() { return shared_memory_.get(); } 109 base::SharedMemory* shared_memory() { return shared_memory_.get(); }
104 base::SyncSocket* socket() { return socket_.get(); } 110 base::SyncSocket* socket() { return socket_.get(); }
105 void* shared_memory_data() { return shared_memory()->memory(); } 111 void* shared_memory_data() { return shared_memory()->memory(); }
106 112
107 // MessageFilter used to send/receive IPC. THIS MUST ONLY BE ACCESSED ON THE 113 // MessageFilter used to send/receive IPC. Only accessed on the IO thread.
108 // I/O thread except to send messages and get the message loop. 114 scoped_refptr<AudioMessageFilter> filter_;
109 static scoped_refptr<AudioMessageFilter> filter_;
110 115
111 // Our ID on the message filter. THIS MUST ONLY BE ACCESSED ON THE I/O THREAD 116 // Message loop for the IO thread.
112 // or else you could race with the initialize function which sets it. 117 MessageLoop* io_loop_;
118
119 // Our ID on the message filter. Only modified on the IO thread.
113 int32 stream_id_; 120 int32 stream_id_;
114 121
115 scoped_ptr<base::SharedMemory> shared_memory_; 122 scoped_ptr<base::SharedMemory> shared_memory_;
116 scoped_ptr<base::SyncSocket> socket_; 123 scoped_ptr<base::SyncSocket> socket_;
117 124
118 DISALLOW_COPY_AND_ASSIGN(AudioDevice); 125 DISALLOW_COPY_AND_ASSIGN(AudioDevice);
119 }; 126 };
120 127
121 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 128 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
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