Index: media/audio/win/wavein_input_win.cc |
diff --git a/media/audio/win/wavein_input_win.cc b/media/audio/win/wavein_input_win.cc |
index fdc08b875d73e219b5fe3f0e189b9fda62d4182e..a3a6940b7b701be576419a9f4664215a25c039e7 100644 |
--- a/media/audio/win/wavein_input_win.cc |
+++ b/media/audio/win/wavein_input_win.cc |
@@ -14,6 +14,10 @@ |
#include "media/audio/audio_util.h" |
#include "media/audio/win/audio_manager_win.h" |
+namespace { |
+const int kCallbackTimeout = 1000; // One second. |
Satish
2011/06/14 14:28:04
rename to kStopInputStreamCallbackTimeout to be mo
allanwoj
2011/06/14 15:03:12
Done.
|
+} |
+ |
// Our sound buffers are allocated once and kept in a linked list using the |
// the WAVEHDR::dwUser variable. The last buffer points to the first buffer. |
static WAVEHDR* GetNextBuffer(WAVEHDR* current) { |
@@ -130,7 +134,8 @@ void PCMWaveInAudioInputStream::Stop() { |
return; |
state_ = kStateStopping; |
// Wait for the callback to finish, it will signal us when ready to be reset. |
- if (WAIT_OBJECT_0 != ::WaitForSingleObject(stopped_event_, INFINITE)) { |
+ if (WAIT_OBJECT_0 != |
+ ::WaitForSingleObject(stopped_event_, kCallbackTimeout)) { |
HandleError(::GetLastError()); |
return; |
} |