Chromium Code Reviews| Index: content/common/gpu/omx_video_decode_accelerator_unittest.cc |
| diff --git a/content/common/gpu/omx_video_decode_accelerator_unittest.cc b/content/common/gpu/omx_video_decode_accelerator_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..42c82c947ce3fd6353870d44e20b0c8ab3fbdd24 |
| --- /dev/null |
| +++ b/content/common/gpu/omx_video_decode_accelerator_unittest.cc |
| @@ -0,0 +1,534 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| +// |
| +// The bulk of this file is support code; sorry about that. Here's an overview |
| +// to hopefully help readers of this code: |
| +// - RenderingHelper is charged with interacting with X11, EGL, and GLES2. |
| +// - ClientState is an enum for the state of the decode client used by the test. |
| +// - ClientStateNotification is a barrier abstraction that allows the test code |
| +// to be written sequentially and wait for the decode client to see certain |
| +// state transitions. |
| +// - EglRenderingVDAClient is a VideoDecodeAccelerator::Client implementation |
| +// - Finally actual TEST cases are at the bottom of this file, using the above |
| +// infrastructure. |
| + |
| +#include <sys/types.h> |
| +#include <sys/stat.h> |
| +#include <fcntl.h> |
| + |
| +// Include gtest.h out of order because <X11/X.h> #define's Bool & None, which |
| +// gtest uses as struct names (inside a namespace). This means that |
| +// #include'ing gtest after anything that pulls in X.h fails to compile. |
| +#include "testing/gtest/include/gtest/gtest.h" |
| + |
| +#include "base/at_exit.h" |
| +#include "base/file_util.h" |
| +#include "base/stl_util-inl.h" |
| +#include "base/synchronization/condition_variable.h" |
| +#include "base/synchronization/lock.h" |
| +#include "base/synchronization/waitable_event.h" |
| +#include "base/threading/thread.h" |
| +#include "content/common/gpu/omx_video_decode_accelerator.h" |
| +#include "third_party/angle/include/EGL/egl.h" |
| +#include "third_party/angle/include/GLES2/gl2.h" |
| + |
| +#if !defined(OS_CHROMEOS) || !defined(ARCH_CPU_ARMEL) |
| +#error This test (and OmxVideoDecodeAccelerator) are only supported on cros/ARM! |
| +#endif |
| + |
| +using media::VideoDecodeAccelerator; |
| + |
| +namespace { |
| + |
| +// General-purpose constants for this test. |
| +enum { |
| + kFrameWidth = 320, |
| + kFrameHeight = 240, |
| +}; |
| + |
| +// Helper for managing X11, EGL, and GLES2 resources. Because GL state is |
| +// thread-specific, all the methods of this class (except for ctor/dtor) CHECK |
| +// for being run on a single thread. |
| +// |
| +// TODO(fischman): consider moving this into media/ if we can de-dup some of the |
| +// code that ends up getting copy/pasted all over the place (esp. the GL setup |
| +// code). |
| +class RenderingHelper { |
| + public: |
| + explicit RenderingHelper(); |
| + ~RenderingHelper(); |
| + |
| + // Initialize all structures to prepare to render to a window of the specified |
| + // dimensions. CHECK-fails if any initialization step fails. After this |
| + // returns, texture creation and rendering (swaps) can be requested. |
| + // This method can be called multiple times, in which case all |
| + // previously-acquired resources and initializations are discarded. |
| + void Initialize(int width, int height, base::WaitableEvent* done); |
| + |
| + // Undo the effects of Initialize() and signal |*done|. |
| + void UnInitialize(base::WaitableEvent* done); |
| + |
| + // Return a newly-created GLES2 texture id. |
| + GLuint CreateTexture(); |
| + |
| + // Render |texture_id| to the screen. |
| + void RenderTexture(GLuint texture_id); |
| + |
| + EGLDisplay egl_display() { return egl_display_; } |
| + EGLContext egl_context() { return egl_context_; } |
| + |
| + private: |
| + int width_; |
| + int height_; |
| + Display* x_display_; |
| + Window x_window_; |
| + EGLDisplay egl_display_; |
| + EGLContext egl_context_; |
| + EGLSurface egl_surface_; |
| + // Since GL carries per-thread state, we ensure all operations are carried out |
| + // on the same thread by remembering where we were Initialized. |
| + MessageLoop* message_loop_; |
| +}; |
| + |
| +RenderingHelper::RenderingHelper() { |
| + memset(this, 0, sizeof(this)); |
| +} |
| + |
| +RenderingHelper::~RenderingHelper() { |
| + CHECK_EQ(width_, 0) << "Must call UnInitialize before dtor."; |
|
Paweł Hajdan Jr.
2011/06/03 09:16:18
All those CHECKs will crash the entire test binary
Ami GONE FROM CHROMIUM
2011/06/03 17:43:59
CHECKs in the test are detecting programming error
|
| +} |
| + |
| +// Helper for Shader creation. |
| +static void CreateShader( |
| + GLuint program, GLenum type, const char* source, int size) { |
| + GLuint shader = glCreateShader(type); |
| + glShaderSource(shader, 1, &source, &size); |
| + glCompileShader(shader); |
| + int result = GL_FALSE; |
| + glGetShaderiv(shader, GL_COMPILE_STATUS, &result); |
| + CHECK(result); |
| + glAttachShader(program, shader); |
| + glDeleteShader(shader); |
| + CHECK_EQ((int)glGetError(), GL_NO_ERROR); |
|
Paweł Hajdan Jr.
2011/06/03 09:16:18
nit: C-style casts are banned: http://google-style
Ami GONE FROM CHROMIUM
2011/06/03 17:43:59
Done.
|
| +} |
| + |
| +void RenderingHelper::Initialize( |
| + int width, int height, base::WaitableEvent* done) { |
| + if (width_) { |
| + base::WaitableEvent done(false, false); |
| + UnInitialize(&done); |
| + done.Wait(); |
| + } |
| + |
| + CHECK_GT(width, 0); |
| + CHECK_GT(height, 0); |
| + width_ = width; |
| + height_ = height; |
| + message_loop_ = MessageLoop::current(); |
| + |
| + // X11 initialization. |
| + CHECK(x_display_ = XOpenDisplay(NULL)); |
| + int depth = DefaultDepth(x_display_, DefaultScreen(x_display_)); |
| + XSetWindowAttributes window_attributes; |
| + window_attributes.background_pixel = |
| + BlackPixel(x_display_, DefaultScreen(x_display_)); |
| + window_attributes.override_redirect = true; |
| + x_window_ = XCreateWindow( |
| + x_display_, DefaultRootWindow(x_display_), |
| + 0, 0, /* x/y of top-left corner */ |
| + width_, height_, |
| + 0 /* border width */, |
| + depth, CopyFromParent /* class */, CopyFromParent /* visual */, |
| + (CWBackPixel | CWOverrideRedirect), &window_attributes); |
| + XStoreName(x_display_, x_window_, "OmxVideoDecodeAcceleratorTest"); |
| + XSelectInput(x_display_, x_window_, ExposureMask); |
| + XMapWindow(x_display_, x_window_); |
| + |
| + // EGL initialization. |
| + egl_display_ = eglGetDisplay(x_display_); |
| + EGLint major; |
| + EGLint minor; |
| + CHECK(eglInitialize(egl_display_, &major, &minor)) << eglGetError(); |
| + EGLint rgba8888[] = { |
| + EGL_RED_SIZE, 8, |
| + EGL_GREEN_SIZE, 8, |
| + EGL_BLUE_SIZE, 8, |
| + EGL_ALPHA_SIZE, 8, |
| + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| + EGL_NONE, |
| + }; |
| + |
| + EGLConfig egl_config; |
| + int num_configs; |
| + CHECK(eglChooseConfig(egl_display_, rgba8888, &egl_config, 1, &num_configs)) |
| + << eglGetError(); |
| + CHECK_GE(num_configs, 1); |
| + egl_surface_ = |
| + eglCreateWindowSurface(egl_display_, egl_config, x_window_, NULL); |
| + CHECK_NE(egl_surface_, EGL_NO_SURFACE); |
| + EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; |
| + egl_context_ = eglCreateContext( |
| + egl_display_, egl_config, EGL_NO_CONTEXT, context_attribs); |
| + CHECK(eglMakeCurrent(egl_display_, egl_surface_, egl_surface_, egl_context_)) |
| + << eglGetError(); |
| + |
| + // GLES2 initialization. Note: This is pretty much copy/pasted from |
| + // media/tools/player_x11/gles_video_renderer.cc, with some simplification |
| + // applied. |
| + static const float kVertices[] = |
| + { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; |
| + static const float kTextureCoordsEgl[] = { 0, 1, 0, 0, 1, 1, 1, 0, }; |
| + static const char kVertexShader[] = |
| + "precision highp float; precision highp int;\n" |
| + "varying vec2 interp_tc;\n" |
| + "\n" |
| + "attribute vec4 in_pos;\n" |
| + "attribute vec2 in_tc;\n" |
| + "\n" |
| + "void main() {\n" |
| + " interp_tc = in_tc;\n" |
| + " gl_Position = in_pos;\n" |
| + "}\n"; |
| + static const char kFragmentShaderEgl[] = |
| + "precision mediump float;\n" |
| + "precision mediump int;\n" |
| + "varying vec2 interp_tc;\n" |
| + "\n" |
| + "uniform sampler2D tex;\n" |
| + "\n" |
| + "void main() {\n" |
| + " gl_FragColor = texture2D(tex, interp_tc);\n" |
| + "}\n"; |
| + |
| + GLuint program = glCreateProgram(); |
| + CreateShader(program, GL_VERTEX_SHADER, kVertexShader, sizeof(kVertexShader)); |
| + CreateShader(program, GL_FRAGMENT_SHADER, |
| + kFragmentShaderEgl, sizeof(kFragmentShaderEgl)); |
| + glLinkProgram(program); |
| + int result = GL_FALSE; |
| + glGetProgramiv(program, GL_LINK_STATUS, &result); |
| + CHECK(result); |
| + glUseProgram(program); |
| + glDeleteProgram(program); |
| + |
| + glUniform1i(glGetUniformLocation(program, "tex"), 0); |
| + int pos_location = glGetAttribLocation(program, "in_pos"); |
| + glEnableVertexAttribArray(pos_location); |
| + glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
| + int tc_location = glGetAttribLocation(program, "in_tc"); |
| + glEnableVertexAttribArray(tc_location); |
| + glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, |
| + kTextureCoordsEgl); |
| + done->Signal(); |
| +} |
| + |
| +void RenderingHelper::UnInitialize(base::WaitableEvent* done) { |
| + CHECK_EQ(MessageLoop::current(), message_loop_); |
| + // Destroy resources acquired in Initialize, in reverse-acquisition order. |
| + CHECK(eglMakeCurrent( |
| + egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| + CHECK(eglDestroyContext(egl_display_, egl_context_)); |
| + CHECK(eglDestroySurface(egl_display_, egl_surface_)); |
| + CHECK(eglTerminate(egl_display_)); |
| + CHECK(XUnmapWindow(x_display_, x_window_)); |
| + CHECK(XDestroyWindow(x_display_, x_window_)); |
| + // Mimic newly-created object. |
| + memset(this, 0, sizeof(this)); |
| + done->Signal(); |
| +} |
| + |
| +GLuint RenderingHelper::CreateTexture() { |
| + CHECK_EQ(MessageLoop::current(), message_loop_); |
| + GLuint texture_id; |
| + glGenTextures(1, &texture_id); |
| + glBindTexture(GL_TEXTURE_2D, texture_id); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width_, height_, 0, GL_RGBA, |
| + GL_UNSIGNED_BYTE, NULL); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| + CHECK_EQ((int)glGetError(), GL_NO_ERROR); |
| + return texture_id; |
| +} |
| + |
| +void RenderingHelper::RenderTexture(GLuint texture_id) { |
| + CHECK_EQ(MessageLoop::current(), message_loop_); |
| + glActiveTexture(GL_TEXTURE0); |
| + glBindTexture(GL_TEXTURE_2D, texture_id); |
| + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| + DCHECK_EQ((int)glGetError(), GL_NO_ERROR); |
| + eglSwapBuffers(egl_display_, egl_surface_); |
| + DCHECK_EQ((int)eglGetError(), EGL_SUCCESS); |
| +} |
| + |
| +// State of the EglRenderingVDAClient below. |
| +enum ClientState { |
| + CS_CREATED, |
| + CS_DECODER_SET, |
| + CS_INITIALIZED, |
| + CS_FLUSHED, |
| + CS_DONE, |
| + CS_ABORTED, |
| + CS_ERROR, |
| + CS_DESTROYED, |
| +}; |
| + |
| +// Helper class allowing one thread to wait on a notification from another. |
| +// If notifications come in faster than they are Wait()'d for, they are |
| +// accumulated (so exactly as many Wait() calls will unblock as Notify() calls |
| +// were made, regardless of order). |
| +class ClientStateNotification { |
| + public: |
| + ClientStateNotification(); |
| + ~ClientStateNotification(); |
| + |
| + // Used to notify a single waiter of a ClientState. |
| + void Notify(ClientState state); |
| + // Used by waiters to wait for the next ClientState Notification. |
| + ClientState Wait(); |
| + private: |
| + base::Lock lock_; |
| + base::ConditionVariable cv_; |
| + std::queue<ClientState> pending_states_for_notification_; |
| +}; |
| + |
| +ClientStateNotification::ClientStateNotification() : cv_(&lock_) {} |
| +ClientStateNotification::~ClientStateNotification() {} |
| + |
| +void ClientStateNotification::Notify(ClientState state) { |
| + base::AutoLock auto_lock(lock_); |
| + pending_states_for_notification_.push(state); |
| + cv_.Signal(); |
| +} |
| + |
| +ClientState ClientStateNotification::Wait() { |
| + base::AutoLock auto_lock(lock_); |
| + while (pending_states_for_notification_.empty()) |
| + cv_.Wait(); |
| + ClientState ret = pending_states_for_notification_.front(); |
| + pending_states_for_notification_.pop(); |
| + return ret; |
| +} |
| + |
| +// Client that can accept callbacks from a VideoDecodeAccelerator and is used by |
| +// the TESTs below. |
| +class EglRenderingVDAClient : public VideoDecodeAccelerator::Client { |
| + public: |
| + // Doesn't take ownership of |note|, which must outlive |*this|. |
| + EglRenderingVDAClient(ClientStateNotification* note); |
| + virtual ~EglRenderingVDAClient(); |
| + |
| + // VideoDecodeAccelerator::Client implementation. |
| + // The heart of the Client. |
| + virtual void ProvidePictureBuffers( |
| + uint32 requested_num_of_buffers, |
| + const gfx::Size& dimensions, |
| + VideoDecodeAccelerator::MemoryType type); |
| + virtual void DismissPictureBuffer(int32 picture_buffer_id); |
| + virtual void PictureReady(const media::Picture& picture); |
| + // Simple state changes. |
| + virtual void NotifyInitializeDone(); |
| + virtual void NotifyEndOfStream(); |
| + virtual void NotifyEndOfBitstreamBuffer(int32 bitstream_buffer_id); |
| + virtual void NotifyFlushDone(); |
| + virtual void NotifyAbortDone(); |
| + virtual void NotifyError(VideoDecodeAccelerator::Error error); |
| + |
| + // Doesn't take ownership of |decoder|, which must outlive |*this|. |
| + void SetDecoder(VideoDecodeAccelerator* decoder); |
| + |
| + // Simple getters for inspecting the state of the Client. |
| + ClientState state() { return state_; } |
| + VideoDecodeAccelerator::Error error() { return error_; } |
| + int num_done_bitstream_buffers() { return num_done_bitstream_buffers_; } |
| + int num_decoded_frames() { return num_decoded_frames_; } |
| + MessageLoop* message_loop() { return thread_.message_loop(); } |
| + EGLDisplay egl_display() { return rendering_helper_.egl_display(); } |
| + EGLContext egl_context() { return rendering_helper_.egl_context(); } |
| + |
| + private: |
| + void SetState(ClientState new_state) { |
| + note_->Notify(new_state); |
| + state_ = new_state; |
| + } |
| + |
| + VideoDecodeAccelerator* decoder_; |
| + ClientStateNotification* note_; |
| + ClientState state_; |
| + VideoDecodeAccelerator::Error error_; |
| + int num_decoded_frames_; |
| + int num_done_bitstream_buffers_; |
| + std::map<int, media::GLESBuffer*> picture_buffers_by_id_; |
| + // Required for Thread to work. Not used otherwise. |
| + base::ShadowingAtExitManager at_exit_manager_; |
| + base::Thread thread_; |
| + RenderingHelper rendering_helper_; |
| +}; |
| + |
| +EglRenderingVDAClient::EglRenderingVDAClient(ClientStateNotification* note) |
| + : decoder_(NULL), note_(note), state_(CS_CREATED), |
| + error_(VideoDecodeAccelerator::VIDEODECODERERROR_NONE), |
| + num_decoded_frames_(0), num_done_bitstream_buffers_(0), |
| + thread_("EglRenderingVDAClientThread") { |
| + CHECK(thread_.Start()); |
| + base::WaitableEvent done(false, false); |
| + message_loop()->PostTask( |
| + FROM_HERE, |
| + base::Bind(&RenderingHelper::Initialize, |
| + base::Unretained(&rendering_helper_), |
| + static_cast<int>(kFrameWidth), static_cast<int>(kFrameHeight), |
| + &done)); |
| + done.Wait(); |
| +} |
| + |
| +EglRenderingVDAClient::~EglRenderingVDAClient() { |
| + base::WaitableEvent done(false, false); |
| + message_loop()->PostTask( |
| + FROM_HERE, |
| + base::Bind(&RenderingHelper::UnInitialize, |
| + base::Unretained(&rendering_helper_), |
| + &done)); |
| + done.Wait(); |
| + thread_.Stop(); |
| + STLDeleteValues(&picture_buffers_by_id_); |
| + SetState(CS_DESTROYED); |
| +} |
| + |
| +void EglRenderingVDAClient::ProvidePictureBuffers( |
| + uint32 requested_num_of_buffers, |
| + const gfx::Size& dimensions, |
| + VideoDecodeAccelerator::MemoryType type) { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + CHECK_EQ(type, VideoDecodeAccelerator::PICTUREBUFFER_MEMORYTYPE_GL_TEXTURE); |
| + std::vector<media::GLESBuffer> buffers; |
| + CHECK_EQ(dimensions.width(), kFrameWidth); |
| + CHECK_EQ(dimensions.height(), kFrameHeight); |
| + |
| + for (uint32 i = 0; i < requested_num_of_buffers; ++i) { |
| + uint32 id = picture_buffers_by_id_.size(); |
| + GLuint texture_id = rendering_helper_.CreateTexture(); |
| + // TODO(fischman): context_id is always 0. Can it be removed from the API? |
| + // (since it's always inferrable from context). |
| + media::GLESBuffer* buffer = |
| + new media::GLESBuffer(id, dimensions, texture_id, 0 /* context_id */); |
| + CHECK(picture_buffers_by_id_.insert(std::make_pair(id, buffer)).second); |
| + buffers.push_back(*buffer); |
| + } |
| + decoder_->AssignGLESBuffers(buffers); |
| + CHECK_EQ((int)glGetError(), GL_NO_ERROR); |
| + CHECK_EQ((int)eglGetError(), EGL_SUCCESS); |
| +} |
| + |
| +void EglRenderingVDAClient::DismissPictureBuffer(int32 picture_buffer_id) { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + delete picture_buffers_by_id_[picture_buffer_id]; |
| + CHECK_EQ(1U, picture_buffers_by_id_.erase(picture_buffer_id)); |
| +} |
| + |
| +void EglRenderingVDAClient::PictureReady(const media::Picture& picture) { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + |
| + ++num_decoded_frames_; |
| + |
| + media::GLESBuffer* gles_buffer = |
| + picture_buffers_by_id_[picture.picture_buffer_id()]; |
| + CHECK(gles_buffer); |
| + rendering_helper_.RenderTexture(gles_buffer->texture_id()); |
| + |
| + decoder_->ReusePictureBuffer(picture.picture_buffer_id()); |
| +} |
| + |
| +void EglRenderingVDAClient::NotifyInitializeDone() { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + SetState(CS_INITIALIZED); |
| +} |
| + |
| +void EglRenderingVDAClient::NotifyEndOfStream() { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + SetState(CS_DONE); |
| +} |
| + |
| +void EglRenderingVDAClient::NotifyEndOfBitstreamBuffer( |
| + int32 bitstream_buffer_id) { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + ++num_done_bitstream_buffers_; |
| + |
| + // TODO(fischman): this is hokey! It should be possible to call Flush() from |
| + // outside a callback. |
| + if (num_done_bitstream_buffers_ == 1) |
| + decoder_->Flush(); |
| +} |
| + |
| +void EglRenderingVDAClient::NotifyFlushDone() { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + SetState(CS_FLUSHED); |
| +} |
| + |
| +void EglRenderingVDAClient::NotifyAbortDone() { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + SetState(CS_ABORTED); |
| +} |
| + |
| +void EglRenderingVDAClient::NotifyError(VideoDecodeAccelerator::Error error) { |
| + CHECK_EQ(message_loop(), MessageLoop::current()); |
| + SetState(CS_ERROR); |
| + error_ = error; |
| +} |
| + |
| +void EglRenderingVDAClient::SetDecoder(VideoDecodeAccelerator* decoder) { |
| + decoder_ = decoder; |
| + SetState(CS_DECODER_SET); |
| +} |
| + |
| +// Test the most straightforward case possible: data is decoded from a single |
| +// chunk and rendered to the screen. |
| +TEST(OmxVideoDecodeAcceleratorTest, TestSimpleDecode) { |
| + logging::SetMinLogLevel(-1); |
| + ClientStateNotification note; |
| + ClientState state; |
| + EglRenderingVDAClient client(¬e); |
| + OmxVideoDecodeAccelerator decoder(&client, client.message_loop()); |
| + client.SetDecoder(&decoder); |
| + decoder.SetEglState(client.egl_display(), client.egl_context()); |
| + ASSERT_EQ((state = note.Wait()), CS_DECODER_SET); |
| + |
| + int32 config_array[] = { |
| + media::VIDEOATTRIBUTEKEY_BITSTREAMFORMAT_FOURCC, |
| + media::VIDEOCODECFOURCC_H264, |
| + media::VIDEOATTRIBUTEKEY_BITSTREAMFORMAT_WIDTH, kFrameWidth, |
| + media::VIDEOATTRIBUTEKEY_BITSTREAMFORMAT_HEIGHT, kFrameHeight, |
| + media::VIDEOATTRIBUTEKEY_COLORFORMAT_RGBA, |
| + media::VIDEOATTRIBUTEKEY_TERMINATOR |
| + }; |
| + std::vector<uint32> config( |
| + config_array, config_array + arraysize(config_array)); |
| + CHECK(decoder.Initialize(config)); |
| + ASSERT_EQ((state = note.Wait()), CS_INITIALIZED); |
| + |
| + // Set up buffers to pass to Decode. |
| + char const* data_filename = "test-25fps.h264"; |
| + int data_fd = open(data_filename, O_RDONLY); |
| + CHECK_GE(data_fd, 0); |
| + int64 file_size = -1; |
| + CHECK(file_util::GetFileSize(FilePath(std::string(data_filename)), |
| + &file_size)); |
| + base::SharedMemory data_shm(base::FileDescriptor(data_fd, false), true); |
| + CHECK(data_shm.Map(file_size)); |
| + media::BitstreamBuffer bitstream_buffer(0, data_shm.handle(), file_size); |
| + |
| + decoder.Decode(bitstream_buffer); |
| + ASSERT_EQ((state = note.Wait()), CS_FLUSHED); |
| + |
| + EXPECT_EQ(client.num_decoded_frames(), 25 /* fps */ * 10 /* seconds */); |
| + EXPECT_EQ(client.num_done_bitstream_buffers(), 1); |
| +} |
| + |
| +// TODO(fischman, vrk): add more tests! In particular: |
| +// - Test that breaking up the data buffers into many Decode() calls works. |
| +// - Test decode speed. Ideally we can beat 60fps esp on simple test.mp4. |
| +// - Test alternate configurations |
| +// - Test failure conditions. |
| +// - Test multiple concurrent decoders going at once. |
| +// - Test frame size changes mid-stream |
| + |
| +} // namespace |