OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
| 7 #pragma once |
7 | 8 |
8 #include <list> | 9 #if defined(ENABLE_GPU) |
9 #include <set> | |
10 | 10 |
11 #include "base/hash_tables.h" | 11 #include <vector> |
12 #include "base/memory/ref_counted.h" | 12 |
13 #include "third_party/angle/include/GLSLANG/ShaderLang.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.
h" | 14 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.
h" |
15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" | 15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" |
| 16 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
| 17 #include "ui/gfx/native_widget_types.h" |
16 | 18 |
17 #if !defined(OS_MACOSX) | 19 #if !defined(OS_MACOSX) |
18 #define FLIP_FRAMEBUFFER_VERTICALLY | 20 #define FLIP_FRAMEBUFFER_VERTICALLY |
19 #endif | 21 #endif |
20 namespace gfx { | 22 |
21 class GLContext; | 23 namespace gpu { |
22 class GLSurface; | 24 namespace gles2 { |
| 25 class GLES2Implementation; |
23 } | 26 } |
| 27 } |
| 28 |
| 29 using WebKit::WebGLId; |
24 | 30 |
25 using WebKit::WGC3Dchar; | 31 using WebKit::WGC3Dchar; |
26 using WebKit::WGC3Denum; | 32 using WebKit::WGC3Denum; |
27 using WebKit::WGC3Dboolean; | 33 using WebKit::WGC3Dboolean; |
28 using WebKit::WGC3Dbitfield; | 34 using WebKit::WGC3Dbitfield; |
29 using WebKit::WGC3Dint; | 35 using WebKit::WGC3Dint; |
30 using WebKit::WGC3Dsizei; | 36 using WebKit::WGC3Dsizei; |
31 using WebKit::WGC3Duint; | 37 using WebKit::WGC3Duint; |
32 using WebKit::WGC3Dfloat; | 38 using WebKit::WGC3Dfloat; |
33 using WebKit::WGC3Dclampf; | 39 using WebKit::WGC3Dclampf; |
34 using WebKit::WGC3Dintptr; | 40 using WebKit::WGC3Dintptr; |
35 using WebKit::WGC3Dsizeiptr; | 41 using WebKit::WGC3Dsizeiptr; |
36 | 42 |
37 using WebKit::WebGLId; | |
38 | |
39 using WebKit::WebString; | |
40 using WebKit::WebView; | |
41 | |
42 using WebKit::WebGraphicsContext3D; | |
43 | |
44 namespace webkit { | 43 namespace webkit { |
45 namespace gpu { | 44 namespace gpu { |
46 | 45 |
47 // TODO(gman): This is a copy of WebGraphicsContext3DInProcessImpl. I will | 46 class GLInProcessContext; |
48 // refactor it to actually use the command buffer. | |
49 | 47 |
50 class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
3D { | 48 class WebGraphicsContext3DInProcessCommandBufferImpl |
| 49 : public WebKit::WebGraphicsContext3D { |
51 public: | 50 public: |
| 51 |
52 WebGraphicsContext3DInProcessCommandBufferImpl(); | 52 WebGraphicsContext3DInProcessCommandBufferImpl(); |
53 virtual ~WebGraphicsContext3DInProcessCommandBufferImpl(); | 53 virtual ~WebGraphicsContext3DInProcessCommandBufferImpl(); |
54 | 54 |
55 //---------------------------------------------------------------------- | 55 //---------------------------------------------------------------------- |
56 // WebGraphicsContext3D methods | 56 // WebGraphicsContext3D methods |
57 virtual bool initialize( | 57 virtual bool initialize(WebGraphicsContext3D::Attributes attributes, |
58 WebGraphicsContext3D::Attributes attributes, WebView*, bool); | 58 WebKit::WebView*, |
| 59 bool renderDirectlyToWebView); |
| 60 |
59 virtual bool makeContextCurrent(); | 61 virtual bool makeContextCurrent(); |
60 | 62 |
61 virtual int width(); | 63 virtual int width(); |
62 virtual int height(); | 64 virtual int height(); |
63 | 65 |
64 virtual bool isGLES2Compliant(); | 66 virtual bool isGLES2Compliant(); |
65 | 67 |
66 virtual void reshape(int width, int height); | 68 virtual void reshape(int width, int height); |
67 | 69 |
68 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); | 70 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
69 | 71 |
70 virtual WebGLId getPlatformTextureId(); | 72 virtual WebGLId getPlatformTextureId(); |
71 virtual void prepareTexture(); | 73 virtual void prepareTexture(); |
72 | 74 |
73 virtual void synthesizeGLError(WGC3Denum error); | |
74 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, | |
75 WGC3Dsizeiptr size, WGC3Denum access); | |
76 virtual void unmapBufferSubDataCHROMIUM(const void*); | |
77 virtual void* mapTexSubImage2DCHROMIUM( | |
78 WGC3Denum target, | |
79 WGC3Dint level, | |
80 WGC3Dint xoffset, | |
81 WGC3Dint yoffset, | |
82 WGC3Dsizei width, | |
83 WGC3Dsizei height, | |
84 WGC3Denum format, | |
85 WGC3Denum type, | |
86 WGC3Denum access); | |
87 virtual void unmapTexSubImage2DCHROMIUM(const void*); | |
88 virtual void copyTextureToParentTextureCHROMIUM( | |
89 WebGLId texture, WebGLId parentTexture); | |
90 | |
91 virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id); | |
92 virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id); | |
93 virtual void waitLatchCHROMIUM(WGC3Duint latch_id); | |
94 virtual void setLatchCHROMIUM(WGC3Duint latch_id); | |
95 | |
96 virtual WebString getRequestableExtensionsCHROMIUM(); | |
97 virtual void requestExtensionCHROMIUM(const char*); | |
98 | |
99 virtual void blitFramebufferCHROMIUM( | |
100 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, | |
101 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, | |
102 WGC3Dbitfield mask, WGC3Denum filter); | |
103 virtual void renderbufferStorageMultisampleCHROMIUM( | |
104 WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, | |
105 WGC3Dsizei width, WGC3Dsizei height); | |
106 | |
107 virtual void activeTexture(WGC3Denum texture); | 75 virtual void activeTexture(WGC3Denum texture); |
108 virtual void attachShader(WebGLId program, WebGLId shader); | 76 virtual void attachShader(WebGLId program, WebGLId shader); |
109 virtual void bindAttribLocation( | 77 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, |
110 WebGLId program, WGC3Duint index, const WGC3Dchar* name); | 78 const WGC3Dchar* name); |
111 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); | 79 virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
112 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); | 80 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
113 virtual void bindRenderbuffer( | 81 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); |
114 WGC3Denum target, WebGLId renderbuffer); | |
115 virtual void bindTexture(WGC3Denum target, WebGLId texture); | 82 virtual void bindTexture(WGC3Denum target, WebGLId texture); |
116 virtual void blendColor( | 83 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, |
117 WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); | 84 WGC3Dclampf blue, WGC3Dclampf alpha); |
118 virtual void blendEquation(WGC3Denum mode); | 85 virtual void blendEquation(WGC3Denum mode); |
119 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); | 86 virtual void blendEquationSeparate(WGC3Denum modeRGB, |
| 87 WGC3Denum modeAlpha); |
120 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); | 88 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
121 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, | 89 virtual void blendFuncSeparate(WGC3Denum srcRGB, |
122 WGC3Denum srcAlpha, WGC3Denum dstAlpha); | 90 WGC3Denum dstRGB, |
| 91 WGC3Denum srcAlpha, |
| 92 WGC3Denum dstAlpha); |
123 | 93 |
124 virtual void bufferData( | 94 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, |
125 WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); | 95 const void* data, WGC3Denum usage); |
126 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, | 96 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
127 WGC3Dsizeiptr size, const void* data); | 97 WGC3Dsizeiptr size, const void* data); |
128 | 98 |
129 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); | 99 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
130 virtual void clear(WGC3Dbitfield mask); | 100 virtual void clear(WGC3Dbitfield mask); |
131 virtual void clearColor( | 101 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, |
132 WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); | 102 WGC3Dclampf blue, WGC3Dclampf alpha); |
133 virtual void clearDepth(WGC3Dclampf depth); | 103 virtual void clearDepth(WGC3Dclampf depth); |
134 virtual void clearStencil(WGC3Dint s); | 104 virtual void clearStencil(WGC3Dint s); |
135 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, | 105 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
136 WGC3Dboolean blue, WGC3Dboolean alpha); | 106 WGC3Dboolean blue, WGC3Dboolean alpha); |
137 virtual void compileShader(WebGLId shader); | 107 virtual void compileShader(WebGLId shader); |
138 | 108 |
139 virtual void copyTexImage2D( | 109 virtual void copyTexImage2D(WGC3Denum target, |
140 WGC3Denum target, | 110 WGC3Dint level, |
141 WGC3Dint level, | 111 WGC3Denum internalformat, |
142 WGC3Denum internalformat, | 112 WGC3Dint x, |
143 WGC3Dint x, | 113 WGC3Dint y, |
144 WGC3Dint y, | 114 WGC3Dsizei width, |
145 WGC3Dsizei width, | 115 WGC3Dsizei height, |
146 WGC3Dsizei height, | 116 WGC3Dint border); |
147 WGC3Dint border); | 117 virtual void copyTexSubImage2D(WGC3Denum target, |
148 virtual void copyTexSubImage2D( | 118 WGC3Dint level, |
149 WGC3Denum target, | 119 WGC3Dint xoffset, |
150 WGC3Dint level, | 120 WGC3Dint yoffset, |
151 WGC3Dint xoffset, | 121 WGC3Dint x, |
152 WGC3Dint yoffset, | 122 WGC3Dint y, |
153 WGC3Dint x, | 123 WGC3Dsizei width, |
154 WGC3Dint y, | 124 WGC3Dsizei height); |
155 WGC3Dsizei width, | |
156 WGC3Dsizei height); | |
157 virtual void cullFace(WGC3Denum mode); | 125 virtual void cullFace(WGC3Denum mode); |
158 virtual void depthFunc(WGC3Denum func); | 126 virtual void depthFunc(WGC3Denum func); |
159 virtual void depthMask(WGC3Dboolean flag); | 127 virtual void depthMask(WGC3Dboolean flag); |
160 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); | 128 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
161 virtual void detachShader(WebGLId program, WebGLId shader); | 129 virtual void detachShader(WebGLId program, WebGLId shader); |
162 virtual void disable(WGC3Denum cap); | 130 virtual void disable(WGC3Denum cap); |
163 virtual void disableVertexAttribArray(WGC3Duint index); | 131 virtual void disableVertexAttribArray(WGC3Duint index); |
164 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); | 132 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
165 virtual void drawElements( | 133 virtual void drawElements(WGC3Denum mode, |
166 WGC3Denum mode, | 134 WGC3Dsizei count, |
167 WGC3Dsizei count, | 135 WGC3Denum type, |
168 WGC3Denum type, | 136 WGC3Dintptr offset); |
169 WGC3Dintptr offset); | |
170 | 137 |
171 virtual void enable(WGC3Denum cap); | 138 virtual void enable(WGC3Denum cap); |
172 virtual void enableVertexAttribArray(WGC3Duint index); | 139 virtual void enableVertexAttribArray(WGC3Duint index); |
173 virtual void finish(); | 140 virtual void finish(); |
174 virtual void flush(); | 141 virtual void flush(); |
175 virtual void framebufferRenderbuffer( | 142 virtual void framebufferRenderbuffer(WGC3Denum target, |
176 WGC3Denum target, | 143 WGC3Denum attachment, |
177 WGC3Denum attachment, | 144 WGC3Denum renderbuffertarget, |
178 WGC3Denum renderbuffertarget, | 145 WebGLId renderbuffer); |
179 WebGLId renderbuffer); | 146 virtual void framebufferTexture2D(WGC3Denum target, |
180 virtual void framebufferTexture2D( | 147 WGC3Denum attachment, |
181 WGC3Denum target, | 148 WGC3Denum textarget, |
182 WGC3Denum attachment, | 149 WebGLId texture, |
183 WGC3Denum textarget, | 150 WGC3Dint level); |
184 WebGLId texture, | |
185 WGC3Dint level); | |
186 virtual void frontFace(WGC3Denum mode); | 151 virtual void frontFace(WGC3Denum mode); |
187 virtual void generateMipmap(WGC3Denum target); | 152 virtual void generateMipmap(WGC3Denum target); |
188 | 153 |
189 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); | 154 virtual bool getActiveAttrib(WebGLId program, |
190 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); | 155 WGC3Duint index, |
| 156 ActiveInfo&); |
| 157 virtual bool getActiveUniform(WebGLId program, |
| 158 WGC3Duint index, |
| 159 ActiveInfo&); |
191 | 160 |
192 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, | 161 virtual void getAttachedShaders(WebGLId program, |
193 WGC3Dsizei* count, WebGLId* shaders); | 162 WGC3Dsizei maxCount, |
| 163 WGC3Dsizei* count, |
| 164 WebGLId* shaders); |
194 | 165 |
195 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); | 166 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
196 | 167 |
197 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); | 168 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
198 | 169 |
199 virtual void getBufferParameteriv( | 170 virtual void getBufferParameteriv(WGC3Denum target, |
200 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | 171 WGC3Denum pname, |
| 172 WGC3Dint* value); |
201 | 173 |
202 virtual Attributes getContextAttributes(); | 174 virtual Attributes getContextAttributes(); |
203 | 175 |
204 virtual WGC3Denum getError(); | 176 virtual WGC3Denum getError(); |
205 | 177 |
206 virtual bool isContextLost(); | 178 virtual bool isContextLost(); |
207 | 179 |
208 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); | 180 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
209 | 181 |
210 virtual void getFramebufferAttachmentParameteriv( | 182 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, |
211 WGC3Denum target, | 183 WGC3Denum attachment, |
212 WGC3Denum attachment, | 184 WGC3Denum pname, |
213 WGC3Denum pname, | 185 WGC3Dint* value); |
214 WGC3Dint* value); | |
215 | 186 |
216 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); | 187 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
217 | 188 |
218 virtual void getProgramiv( | 189 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); |
219 WebGLId program, WGC3Denum pname, WGC3Dint* value); | |
220 | 190 |
221 virtual WebString getProgramInfoLog(WebGLId program); | 191 virtual WebKit::WebString getProgramInfoLog(WebGLId program); |
222 | 192 |
223 virtual void getRenderbufferParameteriv( | 193 virtual void getRenderbufferParameteriv(WGC3Denum target, |
224 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | 194 WGC3Denum pname, |
| 195 WGC3Dint* value); |
225 | 196 |
226 virtual void getShaderiv( | 197 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
227 WebGLId shader, WGC3Denum pname, WGC3Dint* value); | |
228 | 198 |
229 virtual WebString getShaderInfoLog(WebGLId shader); | 199 virtual WebKit::WebString getShaderInfoLog(WebGLId shader); |
230 | 200 |
231 // TBD | 201 // TBD |
232 // void glGetShaderPrecisionFormat( | 202 // void glGetShaderPrecisionFormat (GLenum shadertype, |
233 // GLenum shadertype, GLenum precisiontype, | 203 // GLenum precisiontype, |
234 // GLint* range, GLint* precision); | 204 // GLint* range, |
| 205 // GLint* precision); |
235 | 206 |
236 virtual WebString getShaderSource(WebGLId shader); | 207 virtual WebKit::WebString getShaderSource(WebGLId shader); |
237 virtual WebString getString(WGC3Denum name); | 208 virtual WebKit::WebString getString(WGC3Denum name); |
238 | 209 |
239 virtual void getTexParameterfv( | 210 virtual void getTexParameterfv(WGC3Denum target, |
240 WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); | 211 WGC3Denum pname, |
241 virtual void getTexParameteriv( | 212 WGC3Dfloat* value); |
242 WGC3Denum target, WGC3Denum pname, WGC3Dint* value); | 213 virtual void getTexParameteriv(WGC3Denum target, |
| 214 WGC3Denum pname, |
| 215 WGC3Dint* value); |
243 | 216 |
244 virtual void getUniformfv( | 217 virtual void getUniformfv(WebGLId program, |
245 WebGLId program, WGC3Dint location, WGC3Dfloat* value); | 218 WGC3Dint location, |
246 virtual void getUniformiv( | 219 WGC3Dfloat* value); |
247 WebGLId program, WGC3Dint location, WGC3Dint* value); | 220 virtual void getUniformiv(WebGLId program, |
| 221 WGC3Dint location, |
| 222 WGC3Dint* value); |
248 | 223 |
249 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); | 224 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
250 | 225 |
251 virtual void getVertexAttribfv( | 226 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, |
252 WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); | 227 WGC3Dfloat* value); |
253 virtual void getVertexAttribiv( | 228 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, |
254 WGC3Duint index, WGC3Denum pname, WGC3Dint* value); | 229 WGC3Dint* value); |
255 | 230 |
256 virtual WGC3Dsizeiptr getVertexAttribOffset( | 231 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); |
257 WGC3Duint index, WGC3Denum pname); | |
258 | 232 |
259 virtual void hint(WGC3Denum target, WGC3Denum mode); | 233 virtual void hint(WGC3Denum target, WGC3Denum mode); |
260 virtual WGC3Dboolean isBuffer(WebGLId buffer); | 234 virtual WGC3Dboolean isBuffer(WebGLId buffer); |
261 virtual WGC3Dboolean isEnabled(WGC3Denum cap); | 235 virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
262 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); | 236 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
263 virtual WGC3Dboolean isProgram(WebGLId program); | 237 virtual WGC3Dboolean isProgram(WebGLId program); |
264 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); | 238 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
265 virtual WGC3Dboolean isShader(WebGLId shader); | 239 virtual WGC3Dboolean isShader(WebGLId shader); |
266 virtual WGC3Dboolean isTexture(WebGLId texture); | 240 virtual WGC3Dboolean isTexture(WebGLId texture); |
267 virtual void lineWidth(WGC3Dfloat width); | 241 virtual void lineWidth(WGC3Dfloat); |
268 virtual void linkProgram(WebGLId program); | 242 virtual void linkProgram(WebGLId program); |
269 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); | 243 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
270 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); | 244 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
271 | 245 |
272 virtual void readPixels( | 246 virtual void readPixels(WGC3Dint x, |
273 WGC3Dint x, WGC3Dint y, | 247 WGC3Dint y, |
274 WGC3Dsizei width, WGC3Dsizei height, | 248 WGC3Dsizei width, |
275 WGC3Denum format, | 249 WGC3Dsizei height, |
276 WGC3Denum type, | 250 WGC3Denum format, |
277 void* pixels); | 251 WGC3Denum type, |
| 252 void* pixels); |
278 | 253 |
279 virtual void releaseShaderCompiler(); | 254 virtual void releaseShaderCompiler(); |
280 virtual void renderbufferStorage( | 255 virtual void renderbufferStorage(WGC3Denum target, |
281 WGC3Denum target, | 256 WGC3Denum internalformat, |
282 WGC3Denum internalformat, | 257 WGC3Dsizei width, |
283 WGC3Dsizei width, | 258 WGC3Dsizei height); |
284 WGC3Dsizei height); | 259 virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); |
285 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert); | 260 virtual void scissor(WGC3Dint x, WGC3Dint y, |
286 virtual void scissor( | 261 WGC3Dsizei width, WGC3Dsizei height); |
287 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | 262 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); |
288 virtual void shaderSource(WebGLId shader, const WGC3Dchar* source); | |
289 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | 263 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
290 virtual void stencilFuncSeparate( | 264 virtual void stencilFuncSeparate(WGC3Denum face, |
291 WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); | 265 WGC3Denum func, |
| 266 WGC3Dint ref, |
| 267 WGC3Duint mask); |
292 virtual void stencilMask(WGC3Duint mask); | 268 virtual void stencilMask(WGC3Duint mask); |
293 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); | 269 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
294 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); | 270 virtual void stencilOp(WGC3Denum fail, |
295 virtual void stencilOpSeparate( | 271 WGC3Denum zfail, |
296 WGC3Denum face, | 272 WGC3Denum zpass); |
297 WGC3Denum fail, | 273 virtual void stencilOpSeparate(WGC3Denum face, |
298 WGC3Denum zfail, | 274 WGC3Denum fail, |
299 WGC3Denum zpass); | 275 WGC3Denum zfail, |
| 276 WGC3Denum zpass); |
300 | 277 |
301 virtual void texImage2D( | 278 virtual void texImage2D(WGC3Denum target, |
302 WGC3Denum target, | 279 WGC3Dint level, |
303 WGC3Dint level, | 280 WGC3Denum internalformat, |
304 WGC3Denum internalformat, | 281 WGC3Dsizei width, |
305 WGC3Dsizei width, | 282 WGC3Dsizei height, |
306 WGC3Dsizei height, | 283 WGC3Dint border, |
307 WGC3Dint border, | 284 WGC3Denum format, |
308 WGC3Denum format, | 285 WGC3Denum type, |
309 WGC3Denum type, | 286 const void* pixels); |
310 const void* pixels); | |
311 | 287 |
312 virtual void texParameterf( | 288 virtual void texParameterf(WGC3Denum target, |
313 WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); | 289 WGC3Denum pname, |
314 virtual void texParameteri( | 290 WGC3Dfloat param); |
315 WGC3Denum target, WGC3Denum pname, WGC3Dint param); | 291 virtual void texParameteri(WGC3Denum target, |
| 292 WGC3Denum pname, |
| 293 WGC3Dint param); |
316 | 294 |
317 virtual void texSubImage2D( | 295 virtual void texSubImage2D(WGC3Denum target, |
318 WGC3Denum target, | 296 WGC3Dint level, |
319 WGC3Dint level, | 297 WGC3Dint xoffset, |
320 WGC3Dint xoffset, | 298 WGC3Dint yoffset, |
321 WGC3Dint yoffset, | 299 WGC3Dsizei width, |
322 WGC3Dsizei width, | 300 WGC3Dsizei height, |
323 WGC3Dsizei height, | 301 WGC3Denum format, |
324 WGC3Denum format, | 302 WGC3Denum type, |
325 WGC3Denum type, | 303 const void* pixels); |
326 const void* pixels); | |
327 | 304 |
328 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); | 305 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
329 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, | 306 virtual void uniform1fv(WGC3Dint location, |
330 const WGC3Dfloat* v); | 307 WGC3Dsizei count, const WGC3Dfloat* v); |
331 virtual void uniform1i(WGC3Dint location, WGC3Dint x); | 308 virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
332 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, | 309 virtual void uniform1iv(WGC3Dint location, |
333 const WGC3Dint* v); | 310 WGC3Dsizei count, const WGC3Dint* v); |
334 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); | 311 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
335 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, | 312 virtual void uniform2fv(WGC3Dint location, |
336 const WGC3Dfloat* v); | 313 WGC3Dsizei count, const WGC3Dfloat* v); |
337 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); | 314 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
338 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, | 315 virtual void uniform2iv(WGC3Dint location, |
339 const WGC3Dint* v); | 316 WGC3Dsizei count, const WGC3Dint* v); |
340 virtual void uniform3f(WGC3Dint location, | 317 virtual void uniform3f(WGC3Dint location, |
341 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | 318 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
342 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, | 319 virtual void uniform3fv(WGC3Dint location, |
343 const WGC3Dfloat* v); | 320 WGC3Dsizei count, const WGC3Dfloat* v); |
344 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); | 321 virtual void uniform3i(WGC3Dint location, |
345 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, | 322 WGC3Dint x, WGC3Dint y, WGC3Dint z); |
346 const WGC3Dint* v); | 323 virtual void uniform3iv(WGC3Dint location, |
347 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, | 324 WGC3Dsizei count, const WGC3Dint* v); |
| 325 virtual void uniform4f(WGC3Dint location, |
| 326 WGC3Dfloat x, WGC3Dfloat y, |
348 WGC3Dfloat z, WGC3Dfloat w); | 327 WGC3Dfloat z, WGC3Dfloat w); |
349 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, | 328 virtual void uniform4fv(WGC3Dint location, |
350 const WGC3Dfloat* v); | 329 WGC3Dsizei count, const WGC3Dfloat* v); |
351 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, | 330 virtual void uniform4i(WGC3Dint location, |
352 WGC3Dint z, WGC3Dint w); | 331 WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); |
353 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, | 332 virtual void uniform4iv(WGC3Dint location, |
354 const WGC3Dint* v); | 333 WGC3Dsizei count, const WGC3Dint* v); |
355 virtual void uniformMatrix2fv( | 334 virtual void uniformMatrix2fv(WGC3Dint location, |
356 WGC3Dint location, WGC3Dsizei count, | 335 WGC3Dsizei count, |
357 WGC3Dboolean transpose, const WGC3Dfloat* value); | 336 WGC3Dboolean transpose, |
358 virtual void uniformMatrix3fv( | 337 const WGC3Dfloat* value); |
359 WGC3Dint location, WGC3Dsizei count, | 338 virtual void uniformMatrix3fv(WGC3Dint location, |
360 WGC3Dboolean transpose, const WGC3Dfloat* value); | 339 WGC3Dsizei count, |
361 virtual void uniformMatrix4fv( | 340 WGC3Dboolean transpose, |
362 WGC3Dint location, WGC3Dsizei count, | 341 const WGC3Dfloat* value); |
363 WGC3Dboolean transpose, const WGC3Dfloat* value); | 342 virtual void uniformMatrix4fv(WGC3Dint location, |
| 343 WGC3Dsizei count, |
| 344 WGC3Dboolean transpose, |
| 345 const WGC3Dfloat* value); |
364 | 346 |
365 virtual void useProgram(WebGLId program); | 347 virtual void useProgram(WebGLId program); |
366 virtual void validateProgram(WebGLId program); | 348 virtual void validateProgram(WebGLId program); |
367 | 349 |
368 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); | 350 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
369 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); | 351 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
370 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); | 352 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
371 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); | 353 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
372 virtual void vertexAttrib3f( | 354 virtual void vertexAttrib3f(WGC3Duint index, |
373 WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); | 355 WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
374 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); | 356 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
375 virtual void vertexAttrib4f( | 357 virtual void vertexAttrib4f(WGC3Duint index, |
376 WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); | 358 WGC3Dfloat x, WGC3Dfloat y, |
| 359 WGC3Dfloat z, WGC3Dfloat w); |
377 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); | 360 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
378 virtual void vertexAttribPointer( | 361 virtual void vertexAttribPointer(WGC3Duint index, |
379 WGC3Duint index, | 362 WGC3Dint size, |
380 WGC3Dint size, | 363 WGC3Denum type, |
381 WGC3Denum type, | 364 WGC3Dboolean normalized, |
382 WGC3Dboolean normalized, | 365 WGC3Dsizei stride, |
383 WGC3Dsizei stride, | 366 WGC3Dintptr offset); |
384 WGC3Dintptr offset); | |
385 | 367 |
386 virtual void viewport( | 368 virtual void viewport(WGC3Dint x, WGC3Dint y, |
387 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | 369 WGC3Dsizei width, WGC3Dsizei height); |
388 | 370 |
389 // Support for buffer creation and deletion | 371 // Support for buffer creation and deletion |
390 virtual WebGLId createBuffer(); | 372 virtual WebGLId createBuffer(); |
391 virtual WebGLId createFramebuffer(); | 373 virtual WebGLId createFramebuffer(); |
392 virtual WebGLId createProgram(); | 374 virtual WebGLId createProgram(); |
393 virtual WebGLId createRenderbuffer(); | 375 virtual WebGLId createRenderbuffer(); |
394 virtual WebGLId createShader(WGC3Denum); | 376 virtual WebGLId createShader(WGC3Denum); |
395 virtual WebGLId createTexture(); | 377 virtual WebGLId createTexture(); |
396 | 378 |
397 virtual void deleteBuffer(WebGLId); | 379 virtual void deleteBuffer(WebGLId); |
398 virtual void deleteFramebuffer(WebGLId); | 380 virtual void deleteFramebuffer(WebGLId); |
399 virtual void deleteProgram(WebGLId); | 381 virtual void deleteProgram(WebGLId); |
400 virtual void deleteRenderbuffer(WebGLId); | 382 virtual void deleteRenderbuffer(WebGLId); |
401 virtual void deleteShader(WebGLId); | 383 virtual void deleteShader(WebGLId); |
402 virtual void deleteTexture(WebGLId); | 384 virtual void deleteTexture(WebGLId); |
403 | 385 |
| 386 virtual void synthesizeGLError(WGC3Denum); |
| 387 |
| 388 virtual void* mapBufferSubDataCHROMIUM( |
| 389 WGC3Denum target, WGC3Dintptr offset, |
| 390 WGC3Dsizeiptr size, WGC3Denum access); |
| 391 virtual void unmapBufferSubDataCHROMIUM(const void*); |
| 392 virtual void* mapTexSubImage2DCHROMIUM( |
| 393 WGC3Denum target, |
| 394 WGC3Dint level, |
| 395 WGC3Dint xoffset, |
| 396 WGC3Dint yoffset, |
| 397 WGC3Dsizei width, |
| 398 WGC3Dsizei height, |
| 399 WGC3Denum format, |
| 400 WGC3Denum type, |
| 401 WGC3Denum access); |
| 402 virtual void unmapTexSubImage2DCHROMIUM(const void*); |
| 403 |
| 404 virtual void copyTextureToParentTextureCHROMIUM( |
| 405 WebGLId texture, WebGLId parentTexture); |
| 406 |
| 407 virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id); |
| 408 virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id); |
| 409 virtual void waitLatchCHROMIUM(WGC3Duint latch_id); |
| 410 virtual void setLatchCHROMIUM(WGC3Duint latch_id); |
| 411 |
| 412 virtual void rateLimitOffscreenContextCHROMIUM(); |
| 413 |
| 414 virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); |
| 415 virtual void requestExtensionCHROMIUM(const char*); |
| 416 |
| 417 virtual void blitFramebufferCHROMIUM( |
| 418 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
| 419 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
| 420 WGC3Dbitfield mask, WGC3Denum filter); |
| 421 virtual void renderbufferStorageMultisampleCHROMIUM( |
| 422 WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
| 423 WGC3Dsizei width, WGC3Dsizei height); |
| 424 |
| 425 virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height); |
| 426 virtual void deleteCompositorTexture(WebGLId parent_texture); |
| 427 virtual void copyTextureToCompositor(WebGLId texture, |
| 428 WebGLId parent_texture); |
| 429 |
404 virtual void setContextLostCallback( | 430 virtual void setContextLostCallback( |
405 WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {} | 431 WebGraphicsContext3D::WebGraphicsContextLostCallback* callback); |
406 | 432 |
407 private: | 433 private: |
408 // ANGLE related. | 434 // SwapBuffers callback. |
409 struct ShaderSourceEntry; | 435 void OnSwapBuffersComplete(); |
| 436 virtual void OnContextLost(); |
410 | 437 |
411 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; | 438 // Used to try to find bugs in code that calls gl directly through the gl api |
| 439 // instead of going through WebGraphicsContext3D. |
| 440 void ClearContext(); |
| 441 |
| 442 // The context we use for OpenGL rendering. |
| 443 GLInProcessContext* context_; |
| 444 // The GLES2Implementation we use for OpenGL rendering. |
| 445 ::gpu::gles2::GLES2Implementation* gl_; |
| 446 |
| 447 // If rendering directly to WebView, weak pointer to it. |
| 448 WebKit::WebView* web_view_; |
| 449 #if defined(OS_MACOSX) |
| 450 // "Fake" plugin window handle in browser process for the compositor's output. |
| 451 gfx::PluginWindowHandle plugin_handle_; |
| 452 #endif |
| 453 WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_; |
| 454 |
| 455 WebKit::WebGraphicsContext3D::Attributes attributes_; |
| 456 int cached_width_, cached_height_; |
| 457 |
| 458 // For tracking which FBO is bound. |
| 459 WebGLId bound_fbo_; |
| 460 |
| 461 // Errors raised by synthesizeGLError(). |
| 462 std::vector<WGC3Denum> synthetic_errors_; |
412 | 463 |
413 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | 464 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
414 void FlipVertically(unsigned char* framebuffer, | 465 scoped_array<uint8> scanline_; |
| 466 void FlipVertically(uint8* framebuffer, |
415 unsigned int width, | 467 unsigned int width, |
416 unsigned int height); | 468 unsigned int height); |
417 #endif | 469 #endif |
418 | |
419 // Take into account the user's requested context creation attributes, in | |
420 // particular stencil and antialias, and determine which could or could | |
421 // not be honored based on the capabilities of the OpenGL implementation. | |
422 void ValidateAttributes(); | |
423 | |
424 // Resolve the given rectangle of the multisampled framebuffer if necessary. | |
425 void ResolveMultisampledFramebuffer( | |
426 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); | |
427 | |
428 bool AngleCreateCompilers(); | |
429 void AngleDestroyCompilers(); | |
430 bool AngleValidateShaderSource(ShaderSourceEntry* entry); | |
431 | |
432 WebGraphicsContext3D::Attributes attributes_; | |
433 bool initialized_; | |
434 bool render_directly_to_web_view_; | |
435 bool is_gles2_; | |
436 bool have_ext_framebuffer_object_; | |
437 bool have_ext_framebuffer_multisample_; | |
438 bool have_angle_framebuffer_multisample_; | |
439 | |
440 WebGLId texture_; | |
441 WebGLId fbo_; | |
442 WebGLId depth_stencil_buffer_; | |
443 int cached_width_, cached_height_; | |
444 | |
445 // For multisampling | |
446 WebGLId multisample_fbo_; | |
447 WebGLId multisample_depth_stencil_buffer_; | |
448 WebGLId multisample_color_buffer_; | |
449 | |
450 // For tracking which FBO is bound | |
451 WebGLId bound_fbo_; | |
452 | |
453 // For tracking which texture is bound | |
454 WebGLId bound_texture_; | |
455 | |
456 // FBO used for copying child texture to parent texture. | |
457 WebGLId copy_texture_to_parent_texture_fbo_; | |
458 | |
459 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
460 unsigned char* scanline_; | |
461 #endif | |
462 | |
463 // Errors raised by synthesizeGLError(). | |
464 std::list<WGC3Denum> synthetic_errors_list_; | |
465 std::set<WGC3Denum> synthetic_errors_set_; | |
466 | |
467 scoped_refptr<gfx::GLContext> gl_context_; | |
468 scoped_refptr<gfx::GLSurface> gl_surface_; | |
469 | |
470 ShaderSourceMap shader_source_map_; | |
471 | |
472 ShHandle fragment_compiler_; | |
473 ShHandle vertex_compiler_; | |
474 }; | 470 }; |
475 | 471 |
476 } // namespace gpu | 472 } // namespace gpu |
477 } // namespace webkit | 473 } // namespace webkit |
478 | 474 |
| 475 #endif // defined(ENABLE_GPU) |
479 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 476 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
480 | 477 |
| 478 |
OLD | NEW |