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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #import "chrome/browser/ui/cocoa/objc_zombie.h" | 5 #import "chrome/browser/ui/cocoa/objc_zombie.h" |
6 | 6 |
7 #include <dlfcn.h> | 7 #include <dlfcn.h> |
8 #include <mach-o/dyld.h> | 8 #include <mach-o/dyld.h> |
9 #include <mach-o/nlist.h> | 9 #include <mach-o/nlist.h> |
10 | 10 |
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26 // Objects with enough space are made into "fat" zombies, which | 26 // Objects with enough space are made into "fat" zombies, which |
27 // directly remember which class they were until reallocated. | 27 // directly remember which class they were until reallocated. |
28 @interface CrFatZombie : CrZombie { | 28 @interface CrFatZombie : CrZombie { |
29 @public | 29 @public |
30 Class wasa; | 30 Class wasa; |
31 } | 31 } |
32 @end | 32 @end |
33 | 33 |
34 namespace { | 34 namespace { |
35 | 35 |
36 // |object_cxxDestruct()| is an Objective-C runtime function which | 36 // Function which destroys the contents of an object without freeing |
37 // traverses the object's class tree for ".cxxdestruct" methods which | 37 // the object. On 10.5 this is |object_cxxDestruct()|, which |
38 // are run to call C++ destructors as part of |-dealloc|. The | 38 // traverses the class hierarchy to run the C++ destructors. On 10.6 |
39 // function is not public, so must be looked up using nlist. | 39 // this is |objc_destructInstance()| which calls |
40 // |object_cxxDestruct()| and removes associative references. | |
41 // |objc_destructInstance()| returns |void*|, pretending it has no | |
42 // return value makes the code simpler. | |
40 typedef void DestructFn(id obj); | 43 typedef void DestructFn(id obj); |
41 DestructFn* g_object_cxxDestruct = NULL; | 44 DestructFn* g_objectDestruct = NULL; |
42 | 45 |
43 // The original implementation for |-[NSObject dealloc]|. | 46 // The original implementation for |-[NSObject dealloc]|. |
44 IMP g_originalDeallocIMP = NULL; | 47 IMP g_originalDeallocIMP = NULL; |
45 | 48 |
46 // Classes which freed objects become. |g_fatZombieSize| is the | 49 // Classes which freed objects become. |g_fatZombieSize| is the |
47 // minimum object size which can be made into a fat zombie (which can | 50 // minimum object size which can be made into a fat zombie (which can |
48 // remember which class it was before free, even after falling off the | 51 // remember which class it was before free, even after falling off the |
49 // treadmill). | 52 // treadmill). |
50 Class g_zombieClass = Nil; // cached [CrZombie class] | 53 Class g_zombieClass = Nil; // cached [CrZombie class] |
51 Class g_fatZombieClass = Nil; // cached [CrFatZombie class] | 54 Class g_fatZombieClass = Nil; // cached [CrFatZombie class] |
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63 size_t g_zombieCount = 0; | 66 size_t g_zombieCount = 0; |
64 size_t g_zombieIndex = 0; | 67 size_t g_zombieIndex = 0; |
65 | 68 |
66 typedef struct { | 69 typedef struct { |
67 id object; // The zombied object. | 70 id object; // The zombied object. |
68 Class wasa; // Value of |object->isa| before we replaced it. | 71 Class wasa; // Value of |object->isa| before we replaced it. |
69 } ZombieRecord; | 72 } ZombieRecord; |
70 | 73 |
71 ZombieRecord* g_zombies = NULL; | 74 ZombieRecord* g_zombies = NULL; |
72 | 75 |
73 // Lookup the private |object_cxxDestruct| function and return a | 76 // Lookup the private object destruction function and return a pointer |
74 // pointer to it. Returns |NULL| on failure. | 77 // to it. Returns |NULL| on failure. |
75 DestructFn* LookupObjectCxxDestruct() { | 78 DestructFn* LookupObjectDestruct() { |
76 #if ARCH_CPU_64_BITS | 79 #if ARCH_CPU_64_BITS |
77 // TODO(shess): Port to 64-bit. I believe using struct nlist_64 | 80 // TODO(shess): Port to 64-bit. I believe using struct nlist_64 |
78 // will suffice. http://crbug.com/44021 . | 81 // will suffice. http://crbug.com/44021 . |
79 NOTIMPLEMENTED(); | 82 NOTIMPLEMENTED(); |
80 return NULL; | 83 return NULL; |
81 #endif | 84 #endif |
82 | 85 |
86 // Lookup |objc_destructInstance()| dynamically because it isn't | |
87 // available on 10.5. | |
88 const void* addr = reinterpret_cast<void*>(&object_getClass); | |
89 Dl_info info; | |
90 if (dladdr(addr, &info)) { | |
91 void* handle = dlopen(info.dli_fname, RTLD_LAZY|RTLD_LOCAL|RTLD_FIRST); | |
Mark Mentovai
2011/05/31 21:00:57
Not RTLD_FIRST. RTLD_LAZY | RTLD_LOCAL is fine. No
Scott Hess - ex-Googler
2011/06/07 21:24:51
Done.
| |
92 if (handle) { | |
93 void* fn = dlsym(handle, "objc_destructInstance"); | |
94 dlclose(handle); | |
Mark Mentovai
2011/05/31 21:00:57
This is normally dangerous. If you get a pointer f
Scott Hess - ex-Googler
2011/06/07 21:24:51
Done.
You're making me think fondly about dlsym(R
| |
95 if (fn) | |
96 return reinterpret_cast<DestructFn*>(fn); | |
Mark Mentovai
2011/05/31 21:00:57
This cast is fine.
Scott Hess - ex-Googler
2011/06/07 21:24:51
OK.
| |
97 } | |
98 } | |
99 | |
100 // |object_cxxDestruct()| is |__private_extern__| in the runtime, so | |
101 // there isn't a straight-forward way to find it. | |
83 struct nlist nl[3]; | 102 struct nlist nl[3]; |
84 bzero(&nl, sizeof(nl)); | 103 bzero(&nl, sizeof(nl)); |
85 | 104 |
86 nl[0].n_un.n_name = (char*)"_object_cxxDestruct"; | 105 nl[0].n_un.n_name = const_cast<char*>("_object_cxxDestruct"); |
87 | 106 |
88 // My ability to calculate the base for offsets is apparently poor. | 107 // My ability to calculate the base for offsets is apparently poor. |
89 // Use |class_addIvar| as a known reference point. | 108 // Use |class_addIvar| as a known reference point. |
90 nl[1].n_un.n_name = (char*)"_class_addIvar"; | 109 nl[1].n_un.n_name = const_cast<char*>("_class_addIvar"); |
91 | 110 |
92 if (nlist("/usr/lib/libobjc.dylib", nl) < 0 || | 111 if (nlist("/usr/lib/libobjc.dylib", nl) < 0 || |
Mark Mentovai
2011/05/31 21:00:57
You could maybe use info.dli_fname here too, since
Scott Hess - ex-Googler
2011/06/07 21:24:51
I did break the function across the two code paths
| |
93 nl[0].n_type == N_UNDF || nl[1].n_type == N_UNDF) | 112 nl[0].n_type == N_UNDF || nl[1].n_type == N_UNDF) |
94 return NULL; | 113 return NULL; |
95 | 114 |
96 return (DestructFn*)((char*)&class_addIvar - nl[1].n_value + nl[0].n_value); | 115 return reinterpret_cast<DestructFn*>( |
116 reinterpret_cast<char*>(&class_addIvar) - nl[1].n_value + nl[0].n_value); | |
Mark Mentovai
2011/05/31 21:05:05
Maybe intptr_t is a little more meaningful than ch
Scott Hess - ex-Googler
2011/06/07 21:24:51
Done.
| |
97 } | 117 } |
98 | 118 |
99 // Replacement |-dealloc| which turns objects into zombies and places | 119 // Replacement |-dealloc| which turns objects into zombies and places |
100 // them into |g_zombies| to be freed later. | 120 // them into |g_zombies| to be freed later. |
101 void ZombieDealloc(id self, SEL _cmd) { | 121 void ZombieDealloc(id self, SEL _cmd) { |
102 // This code should only be called when it is implementing |-dealloc|. | 122 // This code should only be called when it is implementing |-dealloc|. |
103 DCHECK_EQ(_cmd, @selector(dealloc)); | 123 DCHECK_EQ(_cmd, @selector(dealloc)); |
104 | 124 |
105 // Use the original |-dealloc| if the object doesn't wish to be | 125 // Use the original |-dealloc| if the object doesn't wish to be |
106 // zombied. | 126 // zombied. |
107 if (!g_zombieAllObjects && ![self shouldBecomeCrZombie]) { | 127 if (!g_zombieAllObjects && ![self shouldBecomeCrZombie]) { |
108 g_originalDeallocIMP(self, _cmd); | 128 g_originalDeallocIMP(self, _cmd); |
109 return; | 129 return; |
110 } | 130 } |
111 | 131 |
112 // Use the original |-dealloc| if |object_cxxDestruct| was never | 132 // Use the original |-dealloc| if |g_objectDestruct| was never |
113 // initialized, because otherwise C++ destructors won't be called. | 133 // initialized, because otherwise C++ destructors won't be called. |
114 // This case should be impossible, but doing it wrong would cause | 134 // This case should be impossible, but doing it wrong would cause |
115 // terrible problems. | 135 // terrible problems. |
116 DCHECK(g_object_cxxDestruct); | 136 DCHECK(g_objectDestruct); |
117 if (!g_object_cxxDestruct) { | 137 if (!g_objectDestruct) { |
118 g_originalDeallocIMP(self, _cmd); | 138 g_originalDeallocIMP(self, _cmd); |
119 return; | 139 return; |
120 } | 140 } |
121 | 141 |
122 Class wasa = object_getClass(self); | 142 Class wasa = object_getClass(self); |
123 const size_t size = class_getInstanceSize(wasa); | 143 const size_t size = class_getInstanceSize(wasa); |
124 | 144 |
125 // Destroy the instance by calling C++ destructors and clearing it | 145 // Destroy the instance by calling C++ destructors and clearing it |
126 // to something unlikely to work well if someone references it. | 146 // to something unlikely to work well if someone references it. |
127 // NOTE(shess): |object_dispose()| will call |object_cxxDestruct()| | 147 // NOTE(shess): |object_dispose()| will call this again when the |
128 // again when the zombie falls off the treadmill! But by then |isa| | 148 // zombie falls off the treadmill! But by then |isa| will be a |
129 // will be something without destructors, so it won't hurt anything. | 149 // class without C++ destructors or associative references, so it |
130 (*g_object_cxxDestruct)(self); | 150 // won't hurt anything. |
151 (*g_objectDestruct)(self); | |
131 memset(self, '!', size); | 152 memset(self, '!', size); |
132 | 153 |
133 // If the instance is big enough, make it into a fat zombie and have | 154 // If the instance is big enough, make it into a fat zombie and have |
134 // it remember the old |isa|. Otherwise make it a regular zombie. | 155 // it remember the old |isa|. Otherwise make it a regular zombie. |
135 // Setting |isa| rather than using |object_setClass()| because that | 156 // Setting |isa| rather than using |object_setClass()| because that |
136 // function is implemented with a memory barrier. The runtime's | 157 // function is implemented with a memory barrier. The runtime's |
137 // |_internal_object_dispose()| (in objc-class.m) does this, so it | 158 // |_internal_object_dispose()| (in objc-class.m) does this, so it |
138 // should be safe (messaging free'd objects shouldn't be expected to | 159 // should be safe (messaging free'd objects shouldn't be expected to |
139 // be thread-safe in the first place). | 160 // be thread-safe in the first place). |
140 if (size >= g_fatZombieSize) { | 161 if (size >= g_fatZombieSize) { |
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215 } | 236 } |
216 | 237 |
217 // Initialize our globals, returning YES on success. | 238 // Initialize our globals, returning YES on success. |
218 BOOL ZombieInit() { | 239 BOOL ZombieInit() { |
219 static BOOL initialized = NO; | 240 static BOOL initialized = NO; |
220 if (initialized) | 241 if (initialized) |
221 return YES; | 242 return YES; |
222 | 243 |
223 Class rootClass = [NSObject class]; | 244 Class rootClass = [NSObject class]; |
224 | 245 |
225 g_object_cxxDestruct = LookupObjectCxxDestruct(); | 246 g_objectDestruct = LookupObjectDestruct(); |
226 g_originalDeallocIMP = | 247 g_originalDeallocIMP = |
227 class_getMethodImplementation(rootClass, @selector(dealloc)); | 248 class_getMethodImplementation(rootClass, @selector(dealloc)); |
228 // objc_getClass() so CrZombie doesn't need +class. | 249 // objc_getClass() so CrZombie doesn't need +class. |
229 g_zombieClass = objc_getClass("CrZombie"); | 250 g_zombieClass = objc_getClass("CrZombie"); |
230 g_fatZombieClass = objc_getClass("CrFatZombie"); | 251 g_fatZombieClass = objc_getClass("CrFatZombie"); |
231 g_fatZombieSize = class_getInstanceSize(g_fatZombieClass); | 252 g_fatZombieSize = class_getInstanceSize(g_fatZombieClass); |
232 | 253 |
233 if (!g_object_cxxDestruct || !g_originalDeallocIMP || | 254 if (!g_objectDestruct || !g_originalDeallocIMP || |
234 !g_zombieClass || !g_fatZombieClass) | 255 !g_zombieClass || !g_fatZombieClass) |
235 return NO; | 256 return NO; |
236 | 257 |
237 initialized = YES; | 258 initialized = YES; |
238 return YES; | 259 return YES; |
239 } | 260 } |
240 | 261 |
241 } // namespace | 262 } // namespace |
242 | 263 |
243 @implementation CrZombie | 264 @implementation CrZombie |
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408 if (oldZombies) { | 429 if (oldZombies) { |
409 for (size_t i = 0; i < oldCount; ++i) { | 430 for (size_t i = 0; i < oldCount; ++i) { |
410 if (oldZombies[i].object) | 431 if (oldZombies[i].object) |
411 object_dispose(oldZombies[i].object); | 432 object_dispose(oldZombies[i].object); |
412 } | 433 } |
413 free(oldZombies); | 434 free(oldZombies); |
414 } | 435 } |
415 } | 436 } |
416 | 437 |
417 } // namespace ObjcEvilDoers | 438 } // namespace ObjcEvilDoers |
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