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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ | 5 #ifndef PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |
6 #define PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ | 6 #define PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "base/shared_memory.h" | 9 #include "base/shared_memory.h" |
10 #include "base/sync_socket.h" | 10 #include "base/sync_socket.h" |
11 #include "base/threading/simple_thread.h" | 11 #include "base/threading/simple_thread.h" |
12 #include "ppapi/c/ppb_audio.h" | 12 #include "ppapi/c/ppb_audio.h" |
13 #include "ppapi/shared_impl/resource_object_base.h" | 13 #include "ppapi/shared_impl/resource_object_base.h" |
14 #include "ppapi/thunk/ppb_audio_api.h" | 14 #include "ppapi/thunk/ppb_audio_api.h" |
15 | 15 |
16 namespace ppapi { | 16 namespace ppapi { |
17 | 17 |
18 // Implements the logic to map shared memory and run the audio thread signaled | 18 // Implements the logic to map shared memory and run the audio thread signaled |
19 // from the sync socket. Both the proxy and the renderer implementation use | 19 // from the sync socket. Both the proxy and the renderer implementation use |
20 // this code. | 20 // this code. |
21 class AudioImpl : public ResourceObjectBase, | 21 class AudioImpl : public ResourceObjectBase, |
22 public thunk::PPB_Audio_API, | 22 public thunk::PPB_Audio_API, |
23 public base::DelegateSimpleThread::Delegate { | 23 public base::DelegateSimpleThread::Delegate { |
24 public: | 24 public: |
25 AudioImpl(); | 25 AudioImpl(); |
26 virtual ~AudioImpl(); | 26 virtual ~AudioImpl(); |
27 | 27 |
28 // ResourceObjectBase implementation. | 28 // ResourceObjectBase implementation. |
29 virtual ::ppapi::thunk::PPB_Audio_API* AsAudio_API() OVERRIDE; | 29 virtual ::ppapi::thunk::PPB_Audio_API* AsPPB_Audio_API() OVERRIDE; |
30 | 30 |
31 bool playing() const { return playing_; } | 31 bool playing() const { return playing_; } |
32 | 32 |
33 // Sets the callback information that the background thread will use. This | 33 // Sets the callback information that the background thread will use. This |
34 // is optional. Without a callback, the thread will not be run. This | 34 // is optional. Without a callback, the thread will not be run. This |
35 // non-callback mode is used in the renderer with the proxy, since the proxy | 35 // non-callback mode is used in the renderer with the proxy, since the proxy |
36 // handles the callback entirely within the plugin process. | 36 // handles the callback entirely within the plugin process. |
37 void SetCallback(PPB_Audio_Callback callback, void* user_data); | 37 void SetCallback(PPB_Audio_Callback callback, void* user_data); |
38 | 38 |
39 // Configures the current state to be playing or not. The caller is | 39 // Configures the current state to be playing or not. The caller is |
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81 // Callback to call when audio is ready to accept new samples. | 81 // Callback to call when audio is ready to accept new samples. |
82 PPB_Audio_Callback callback_; | 82 PPB_Audio_Callback callback_; |
83 | 83 |
84 // User data pointer passed verbatim to the callback function. | 84 // User data pointer passed verbatim to the callback function. |
85 void* user_data_; | 85 void* user_data_; |
86 }; | 86 }; |
87 | 87 |
88 } // namespace ppapi | 88 } // namespace ppapi |
89 | 89 |
90 #endif // PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ | 90 #endif // PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |
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