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Side by Side Diff: src/codegen-ia32.h

Issue 7076: Add a VirtualFrame class to the IA32 code generator. All frame... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 12 years, 2 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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31 #include "scopes.h" 31 #include "scopes.h"
32 32
33 namespace v8 { namespace internal { 33 namespace v8 { namespace internal {
34 34
35 // Forward declarations 35 // Forward declarations
36 class DeferredCode; 36 class DeferredCode;
37 37
38 // Mode to overwrite BinaryExpression values. 38 // Mode to overwrite BinaryExpression values.
39 enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT }; 39 enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT };
40 40
41 enum InitState { CONST_INIT, NOT_CONST_INIT };
42 enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
41 43
42 // ----------------------------------------------------------------------------- 44
45 // -------------------------------------------------------------------------
46 // Virtual frame
47
48 class VirtualFrame BASE_EMBEDDED {
49 public:
50 explicit VirtualFrame(CodeGenerator* cgen);
51
52 void Enter();
53 void Exit();
54
55 void AllocateLocals();
56
57 Operand Top() const { return Operand(esp, 0); }
58
59 Operand Element(int index) const {
60 return Operand(esp, index * kPointerSize);
61 }
62
63 Operand Local(int index) const {
64 ASSERT(0 <= index && index < frame_local_count_);
65 return Operand(ebp, kLocal0Offset - index * kPointerSize);
66 }
67
68 Operand Function() const { return Operand(ebp, kFunctionOffset); }
69
70 Operand Context() const { return Operand(ebp, kContextOffset); }
71
72 Operand Parameter(int index) const {
73 ASSERT(-1 <= index && index < parameter_count_);
74 return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize);
75 }
76
77 Operand Receiver() const { return Parameter(-1); }
78
79 inline void Drop(int count);
80
81 inline void Pop(Register reg);
82 inline void Pop(Operand operand);
83
84 inline void Push(Register reg);
85 inline void Push(Operand operand);
86 inline void Push(Immediate immediate);
87
88 private:
89 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
90 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
91 static const int kContextOffset = StandardFrameConstants::kContextOffset;
92
93 MacroAssembler* masm_;
94 int frame_local_count_;
95 int parameter_count_;
96 };
97
98
99 // -------------------------------------------------------------------------
43 // Reference support 100 // Reference support
44 101
45 // A reference is a C++ stack-allocated object that keeps an ECMA 102 // A reference is a C++ stack-allocated object that keeps an ECMA
46 // reference on the execution stack while in scope. For variables 103 // reference on the execution stack while in scope. For variables
47 // the reference is empty, indicating that it isn't necessary to 104 // the reference is empty, indicating that it isn't necessary to
48 // store state on the stack for keeping track of references to those. 105 // store state on the stack for keeping track of references to those.
49 // For properties, we keep either one (named) or two (indexed) values 106 // For properties, we keep either one (named) or two (indexed) values
50 // on the execution stack to represent the reference. 107 // on the execution stack to represent the reference.
51 108
52 enum InitState { CONST_INIT, NOT_CONST_INIT };
53 enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
54
55 class Reference BASE_EMBEDDED { 109 class Reference BASE_EMBEDDED {
56 public: 110 public:
57 // The values of the types is important, see size(). 111 // The values of the types is important, see size().
58 enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 }; 112 enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
59 Reference(CodeGenerator* cgen, Expression* expression); 113 Reference(CodeGenerator* cgen, Expression* expression);
60 ~Reference(); 114 ~Reference();
61 115
62 Expression* expression() const { return expression_; } 116 Expression* expression() const { return expression_; }
63 Type type() const { return type_; } 117 Type type() const { return type_; }
64 void set_type(Type value) { 118 void set_type(Type value) {
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128 CodeGenerator* owner_; 182 CodeGenerator* owner_;
129 TypeofState typeof_state_; 183 TypeofState typeof_state_;
130 Label* true_target_; 184 Label* true_target_;
131 Label* false_target_; 185 Label* false_target_;
132 CodeGenState* previous_; 186 CodeGenState* previous_;
133 }; 187 };
134 188
135 189
136 190
137 191
138 // ----------------------------------------------------------------------------- 192 // -------------------------------------------------------------------------
139 // CodeGenerator 193 // CodeGenerator
140 194
141 //
142 class CodeGenerator: public Visitor { 195 class CodeGenerator: public Visitor {
143 public: 196 public:
144 // Takes a function literal, generates code for it. This function should only 197 // Takes a function literal, generates code for it. This function should only
145 // be called by compiler.cc. 198 // be called by compiler.cc.
146 static Handle<Code> MakeCode(FunctionLiteral* fun, 199 static Handle<Code> MakeCode(FunctionLiteral* fun,
147 Handle<Script> script, 200 Handle<Script> script,
148 bool is_eval); 201 bool is_eval);
149 202
150 static void SetFunctionInfo(Handle<JSFunction> fun, 203 static void SetFunctionInfo(Handle<JSFunction> fun,
151 int length, 204 int length,
152 int function_token_position, 205 int function_token_position,
153 int start_position, 206 int start_position,
154 int end_position, 207 int end_position,
155 bool is_expression, 208 bool is_expression,
156 bool is_toplevel, 209 bool is_toplevel,
157 Handle<Script> script); 210 Handle<Script> script);
158 211
159 // Accessors 212 // Accessors
160 MacroAssembler* masm() { return masm_; } 213 MacroAssembler* masm() { return masm_; }
161 214
215 VirtualFrame* frame() const { return frame_; }
216
162 CodeGenState* state() { return state_; } 217 CodeGenState* state() { return state_; }
163 void set_state(CodeGenState* state) { state_ = state; } 218 void set_state(CodeGenState* state) { state_ = state; }
164 219
165 void AddDeferred(DeferredCode* code) { deferred_.Add(code); } 220 void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
166 221
167 private: 222 private:
168 // Construction/Destruction 223 // Construction/Destruction
169 CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval); 224 CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
170 virtual ~CodeGenerator() { delete masm_; } 225 virtual ~CodeGenerator() { delete masm_; }
171 226
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189 NODE_LIST(DEF_VISIT) 244 NODE_LIST(DEF_VISIT)
190 #undef DEF_VISIT 245 #undef DEF_VISIT
191 246
192 // Main code generation function 247 // Main code generation function
193 void GenCode(FunctionLiteral* fun); 248 void GenCode(FunctionLiteral* fun);
194 249
195 // The following are used by class Reference. 250 // The following are used by class Reference.
196 void LoadReference(Reference* ref); 251 void LoadReference(Reference* ref);
197 void UnloadReference(Reference* ref); 252 void UnloadReference(Reference* ref);
198 253
199 // Support functions for accessing parameters and other operands.
200 Operand ParameterOperand(int index) const {
201 int num_parameters = scope()->num_parameters();
202 ASSERT(-2 <= index && index < num_parameters);
203 return Operand(ebp, (1 + num_parameters - index) * kPointerSize);
204 }
205
206 Operand ReceiverOperand() const { return ParameterOperand(-1); }
207
208 Operand FunctionOperand() const {
209 return Operand(ebp, JavaScriptFrameConstants::kFunctionOffset);
210 }
211
212 Operand ContextOperand(Register context, int index) const { 254 Operand ContextOperand(Register context, int index) const {
213 return Operand(context, Context::SlotOffset(index)); 255 return Operand(context, Context::SlotOffset(index));
214 } 256 }
215 257
216 Operand SlotOperand(Slot* slot, Register tmp); 258 Operand SlotOperand(Slot* slot, Register tmp);
217 259
218 260
219 // Expressions 261 // Expressions
220 Operand GlobalObject() const { 262 Operand GlobalObject() const {
221 return ContextOperand(esi, Context::GLOBAL_INDEX); 263 return ContextOperand(esi, Context::GLOBAL_INDEX);
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342 // permits optimization and calls GenerateFastCaseSwitch if it does. 384 // permits optimization and calls GenerateFastCaseSwitch if it does.
343 // Returns true if the fast-case switch was generated, and false if not. 385 // Returns true if the fast-case switch was generated, and false if not.
344 bool TryGenerateFastCaseSwitchStatement(SwitchStatement *node); 386 bool TryGenerateFastCaseSwitchStatement(SwitchStatement *node);
345 387
346 388
347 // Bottle-neck interface to call the Assembler to generate the statement 389 // Bottle-neck interface to call the Assembler to generate the statement
348 // position. This allows us to easily control whether statement positions 390 // position. This allows us to easily control whether statement positions
349 // should be generated or not. 391 // should be generated or not.
350 void RecordStatementPosition(Node* node); 392 void RecordStatementPosition(Node* node);
351 393
352 // Activation frames.
353 void EnterJSFrame();
354 void ExitJSFrame();
355
356
357 bool is_eval_; // Tells whether code is generated for eval. 394 bool is_eval_; // Tells whether code is generated for eval.
358 Handle<Script> script_; 395 Handle<Script> script_;
359 List<DeferredCode*> deferred_; 396 List<DeferredCode*> deferred_;
360 397
361 // Assembler 398 // Assembler
362 MacroAssembler* masm_; // to generate code 399 MacroAssembler* masm_; // to generate code
363 400
364 // Code generation state 401 // Code generation state
365 Scope* scope_; 402 Scope* scope_;
403 VirtualFrame* frame_;
366 Condition cc_reg_; 404 Condition cc_reg_;
367 CodeGenState* state_; 405 CodeGenState* state_;
368 bool is_inside_try_; 406 bool is_inside_try_;
369 int break_stack_height_; 407 int break_stack_height_;
370 408
371 // Labels 409 // Labels
372 Label function_return_; 410 Label function_return_;
373 411
412 friend class VirtualFrame;
374 friend class Reference; 413 friend class Reference;
375 friend class Property;
376 friend class VariableProxy;
377 friend class Slot;
378 414
379 DISALLOW_COPY_AND_ASSIGN(CodeGenerator); 415 DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
380 }; 416 };
381 417
382 418
383 } } // namespace v8::internal 419 } } // namespace v8::internal
384 420
385 #endif // V8_CODEGEN_IA32_H_ 421 #endif // V8_CODEGEN_IA32_H_
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