Index: gpu/gles2_conform_support/egl/config.h |
diff --git a/gpu/gles2_conform_support/egl/config.h b/gpu/gles2_conform_support/egl/config.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ef2ae1dcb9e118f007efe43355d21cda4b756921 |
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+++ b/gpu/gles2_conform_support/egl/config.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef GPU_GLES2_CONFORM_TEST_CONFIG_H_ |
+#define GPU_GLES2_CONFORM_TEST_CONFIG_H_ |
+ |
+#include <EGL/egl.h> |
+ |
+#include "base/basictypes.h" |
+ |
+namespace egl { |
+ |
+class Config { |
+ public: |
+ Config(); |
+ ~Config(); |
+ |
+ bool GetAttrib(EGLint attribute, EGLint* value) const; |
+ |
+ private: |
+ // Total color component bits in the color buffer. |
+ EGLint buffer_size_; |
+ // Bits of Red in the color buffer. |
+ EGLint red_size_; |
+ // Bits of Green in the color buffer. |
+ EGLint green_size_; |
+ // Bits of Blue in the color buffer. |
+ EGLint blue_size_; |
+ // Bits of Luminance in the color buffer. |
+ EGLint luminance_size_; |
+ // Bits of Alpha in the color buffer. |
+ EGLint alpha_size_; |
+ // Bits of Alpha Mask in the mask buffer. |
+ EGLint alpha_mask_size_; |
+ // True if bindable to RGB textures. |
+ EGLBoolean bind_to_texture_rgb_; |
+ // True if bindable to RGBA textures. |
+ EGLBoolean bind_to_texture_rgba_; |
+ // Color buffer type. |
+ EGLenum color_buffer_type_; |
+ // Any caveats for the configuration. |
+ EGLenum config_caveat_; |
+ // Unique EGLConfig identifier. |
+ EGLint config_id_; |
+ // Whether contexts created with this config are conformant. |
+ EGLint conformant_; |
+ // Bits of Z in the depth buffer. |
+ EGLint depth_size_; |
+ // Frame buffer level. |
+ EGLint level_; |
+ // Maximum width of pbuffer. |
+ EGLint max_pbuffer_width_; |
+ // Maximum height of pbuffer. |
+ EGLint max_pbuffer_height_; |
+ // Maximum size of pbuffer. |
+ EGLint max_pbuffer_pixels_; |
+ // Minimum swap interval. |
+ EGLint min_swap_interval_; |
+ // Maximum swap interval. |
+ EGLint max_swap_interval_; |
+ // True if native rendering APIs can render to surface. |
+ EGLBoolean native_renderable_; |
+ // Handle of corresponding native visual. |
+ EGLint native_visual_id_; |
+ // Native visual type of the associated visual. |
+ EGLint native_visual_type_; |
+ // Which client rendering APIs are supported. |
+ EGLint renderable_type_; |
+ // Number of multisample buffers. |
+ EGLint sample_buffers_; |
+ // Number of samples per pixel. |
+ EGLint samples_; |
+ // Bits of Stencil in the stencil buffer. |
+ EGLint stencil_size_; |
+ // Which types of EGL surfaces are supported. |
+ EGLint surface_type_; |
+ // Type of transparency supported |
+ EGLenum transparent_type_; |
+ // Transparent red value |
+ EGLint transparent_red_value_; |
+ // Transparent green value |
+ EGLint transparent_green_value_; |
+ // Transparent blue value |
+ EGLint transparent_blue_value_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Config); |
+}; |
+ |
+} // namespace egl |
+ |
+#endif // GPU_GLES2_CONFORM_TEST_CONFIG_H_ |